Random pickup game into our latest sell sword, a recent emigre from Skorne, Jyrrhus.
The planned last game of this rubbish (hint of the future there):
Haley1 - Stormwall, Gallant, Squire, Harlen Versh, Arlan Strangeways, Gun Mages w/UA + Defender
Objective: Bunker
Into he who is no longer the failed quarterback to the successful Ossrum Red headed step child (In jokes for an audience of two. Good writing right there):
Damiano1 (Kingmakers) - 2x Nomads, Rover, 2x Steelhead Halberdiers (One Max, One Min), Trenchers, Steelhead Cav, Stannis, Orin, Kell
Objective: Bunker
Scenario is Recon, terrain is the 2D stuff that I just find bemusing at this point (If making terrain for Warmachine, why wouldn't you confirm to the Steamroller rules for size? They've been consistent for some time). One side gets Rubble, a wall and a hill. Centre line ha sa forest and a house inside used as a trench, other side has a hill and forest.
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Merc 1: Anastasia sods it up again. I take the side with the Rubble/Hill/Wall combo.
No proxies, but the Mercs are in the halfway process of painting. Basically the Large Base black models are the jacks and Stannis, Large base blue models are cav, small base blue models are mostly Halberdiers, plastic small base models are Trenchers.
That front unit in the zone is the Trenchers with Sure Foot, then it is a wall of Steelheads with Damiano and Jacks on the hill. Stannis is on the far right of the blob, beside him is metal Kell in the forest.
Nothing to special to my deploy, Colossal is across from Nomads, Gun Mages will print money no matter where they go.
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Cygnar 1: Haley Temporal Barriers, advances to be behind the objective and a running Gallant. Arcane Shields the Stormwall.
Versh moves to the left of my Objective, happily pops off about three of the Trenchers.
Gun Mages move up on the right, kill some Trenchers and Halberdies.
Defender aims, hits Stannis. Uses the boosted damage Jack Marshall ability and a focus from Arlen.1 in 6 chances it fails every time, alas this was one of those times.
Stormwall moves up, puts down Covering Fire and does some inept shots.
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Merc 2: The Trenchers can take shots on Haley if they cross the Covering Fire. Two die to that, the remaining two give up and CRA.
Damiano moves forward from the hill and feats, his jacks run around him at the top of the zone.
Kell pops two Gun Mages.
The various Steelheads move forward, the Cav are able to charge through courtesy of Stannis surviving (Glaring at you Defender!), they Assault down a Gun Mage and lance out Gallant's Cortex. Imph.
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Cygnar 2: Simple enough, kill as much as I can. This doesn't seem like the feat turn given the Fun Mages will need 7's on damage, so I'll just hang back this turn and wait out. Bunker means I can't damage the opposing Objective anyway, nor meaningfully hurt his jacks.
Anastasia gets revenge for the Gun Mages, coming in from the right edge to charge and slaughter Kell. Backstab is fun (Though I think I thought it was Opportunist on the day).
Hersh moves far to the left, he's a useful piece and Gallant won't be needing focus generation (Arlen stuck back to avoid being in range of Kell, net result being Gallant is out of repair and not-freestrike range). As is Vershes way he blew up a pair of punks.
Gun Mages fall back a bit, snap a couple more droobs.
Defender aims, uses Strike True. Hits engaged Stannis. Fails to kill again. You are so gone you hunk of junk.
Haley Temporal Barriers and I have a mouth frothingly stupid moment, wherein I forget that Damiano has already popped his feat and a Nomadgoing in alone against a Stormwall isn't going to achieve Squat. Haley moves up to a position between my Objective and the Stormwall and Scrambles the Nomad in charge range of said Colossal.
Camping none.
Obviously in range of a bunch of Guns and a Cav charge.
I think I'll resort to that ancient legacy of our race, GIFS, the only thing that might last throughout the ages, to express the relevant sentiments at this time.
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Merc 3: Some deadeyes go out, Orin Lightnings for a bunch. Rover proves to be out of range with the models in the way.
Halberdiers need to run through the Covering fire to give Flank to the Cav on Haley. All five that are in range die. Juicy.
Cav charges Haley, lands the Assault shot, she has three boxes left. Melee attack needs a 12 to hit, this is the final attack. If it misses I can win out in spite of my self inflicted idiocy.
It hits, Haley splats.
Numptyness aside, this was an excellent game for me. I've been struggling to feel my groove, intellectually I know Haley dies but I'm not able to apply that on the table top. I just need to pretend or liken her to Ashlynn, where I don't even feel safe camping loads on a defensive feat and I'll probably play her correctly instead of suicidally. I hope.







