Monday, November 21, 2016

Game 106 - Thexus1 vs Zaadesh2

Slam finale, it remains Leather clad and Oiled man meat.
Thexus1 - Subduer, 3x Wrecker, 3x Warden, 3x Agitator, 2x Dominator + Eliminator
Objective: Stockpile

Into the Rensinor with the most popular of the factions I play into locally for...reasons I guess?

Zaadesh2 - Gladiator, the Skeksi beast guy, Tiberion, Slingers, Immortals, Hakaar, Pain Givers, Saxon, Orin

Rebranded Close Quarters alas, so not super live.
Plan is the usual trade up and attrition it out. Assassinate when it opens up.
Important terrain is one flag abuts a trench, the other is in water and the centre of the board has a forest.


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Round 1: Fuel up and throw focus around. Thexus leans to the right side, experiences the joy of having stabby bits and becomes a yellow proxy base.
Skorne stuff runs up, Slingers on the left, Immortals on the right, beasts in the centre. Tibbers leads out, with Orin 3 inches away.
Inviolable Resolve goes on the Immortals.


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Merc 2: I can pop Tibbers this turn, but it'll require my feat and a pair of Wreckers to do so. It feels like the right play at the time, Tibbers being the most annoying piece for me to deal with on the opposing side.

Looking at it now, I ponder if I should have sacrificed a Wrecker to just arcnode. Orin would cancel, but that burns some power tokens then if Tibbers doesn't come forward I sit pretty and if he does I kill him with less valuable non-Wrecker pieces.

In any event, I feat to push back Orin, Rampager Tibbers forward and TK two Wreckers forward.
They go in and eat the character heavy. Good times.
Otherwise my stuff hangs back out of Immortal charge range, I have a very uneven split of one Warden out left and everything else out right, the non-suicidal Wrecker should have been more central behind the forest to go where it would be most impactful.


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Skorne 2: Zaadesh hangs on the hill back in the Skorne side and feats, drops Inviolable. Gladiator Rushes Despoiler, who charges and kills one Monstrosity then pops Arcane Suppression. The Immortals pop the other Wrecker.
Slingers run up and chock up the left Warden.
Hakaar and Orin hang out as Despoilers butt buddies.


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Merc 3:
This feat is actually very annoying for me. Immortals with increased strength hitting the wrong columns on my paper armour jack equivalent is bad.
I resolve to kill all the Immortals, I should be going for Despoiler as well but I don't fathom a good way to do it and I'm definitely behind clock wise.

Thexus falls back out of Suppression range, heals and does three TK's to group up Immortals for good slams and AoE3 clumping.
Eliminators go through and clean up some Slingers, which is not an ideal use of their time.
Subduer aims, knocks down five of the Immortals, dragging one in to die.
One Warden then slams one Immortal into two others, killing two. The other Warden then slams an Immortal into Orin, sadly doesn't kill him.
I then put the Wrecker in and kill most of the Immortals, leaving one of them alive.


Left Warden kills some Slingers, I guess he's basically the sibling that can't hold a job.
Various support pieces run around like headless chickens.


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Skorne 3: Hakaar goes into a Warden and frankly embarrasses himself. My memory of him is primarily with Last Stand, this was not that.
Despoiler and the Gladaitor then come in and maul said Warden and the last Wrecker.
Zaadesh moves up in the backfield, ready to participate in the future. Puts Inviolable Resolve on Despoiler, which I personally am not a fan of.
Slingers jam in, because they are gits.


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Merc 4: The Heavy trading isn't go as well as I'd anticipated, it feels quite bad at this stage. "You should've killed Despoiler by now" screamed as a consistent refrain in my brain.
Plan is to fix that by killing the Gladiator and Despoiler.

Eliminators that were mired in Slingers go up and kill Orin, the other lot fuel up the Subduer and the Warden.
Thexus goes even further back toward Killbox corner, Hex Blasts Inviolable away.
It takes me a bit to nut it out, I end up using the Subduer to drag in the Gladiator. He then rolls like rubbish and doesn't kill it, though I'm pretty sure on average he doesn't anyway. I don't think I'm mentally calibrated to not having the Subduer be one of the opening disposal pieces, they lack the attacks of the Warden and the raw power of the Wrecker.
Warden then charges Hakaar, I roll far greater than I deserve and pop him with the charge attack, then kill the Gladiator, then maul Despoiler pretty badly but don't kill him.
Left Warden tires of being mired in nonsense and kills a bunch of Slingers.



Skorne 4: No Pic, as I was under the clock constraint time.
Zaadesh goes in and kills the Warden. Despoiler then walks up and attacks the Subduer. Fortunately for me his Body was healed from the previous turns mauling, so he maxes Fury and achieves little. The other bits and pieces fail to do anything of note.


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Merc 5: It's murder Zaadesh time, as he's been forced forward to try to pip the attrition angle.
Thexus charges Despoiler, TK's him away, TK's Zaadesh around. Subduer drags him in, easily kills him.


Not my greatest Thexusing. A few different Skorne moves and it could have gone badly.

At the time I thought my big mistake was Wrecker fails, I maintain that to be the case. Need to lead out with a Warden/Wrecker combo in situations where it's all about suiciding a heavy.