Thursday, November 10, 2016

Game 100 - Haley1 vs Ragnar1

Another recount of the adventures of a disposable income spending human with pretensions of adulthood!

It's still Team Haley, in theory for not much longer, we'll see.
Haley1 - Stormwall, Sentinel, Squire, Jakes + Thunderhead, Gun Mages, Arlan + Sentinel, Harlen

Pushed dollies into one of the many squashers of my Haley with something rather familiar:

Ragar1 - Glacier King, Mountain King, Stone (Min), Kriel Warriors, Highwaymen (Min), Feralgeist, Lannysa

We played but a week ago, but it genuinely felt a lot longer ago. Maybe IKRPG does funny things to my Warmachine brain parts? Seems like a distinct policy.

Simple enough overall, I'll delete the infantry and be super concerned about trading down Colossal wise.
Scenario is Take and Hold, so not super live. This'll be an attrition or assassination win.

One side has a pair of forests, the other has a trench or wall. I win the roll and pick first, I get the wall/trench side which is the right choice (Forests are better to hide Haley behind and means Lannyssa is sodding hard to kill in this list).


Deployments: I plonk the Stormwall left, as the odds are good I'll have to fall back on Ragnar's feat turn I want to be able to put down a pod to contest rather than a model I need to do work.
Gun Mages take the guts, Jakes' Thunderhead goes right.
Kriels go across from the Stormwall on the left, Gargs centre, Highwaymen/Feralgeist right.




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Cygnar 1: Everything essentially runs forward. I've had Haley shot off the board by this list before and the Glacier King spray is strong enough to be an issue that I Arcane Shield Haley. Thunderhead gets Sidekick.
That white piece of paper in the bottom left is the notice I made to remind myself that this caster dies lies a stone (They never really lived).


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Troll 1: The Troll stuff runs as far up the board as it can. Why must opponents learn? What is this madness?
The empty base is the Mountain King.
Ragnar, Stone and Lannyssa are all behind the warbeasts.


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Cygnar 2: Took the photo at the wrong time, Versh is actually back a few inches.
With Hunter's Mark the Gargs threat 10, the same as the Stormwall. Damn.
Plan is to stay out of threat range and wait out the feat next turn.
Stormwall and Gun mages stick around on the left half, shoot down some Kriels. Tried firing the nip guns instead of Covering Fire for something different, it was awful. POW 10 doesn't live the dream alas. That said the Gun Mages manage to pop a few.
Stormwall also pops a Lightning Pod in front of the Glacier King, even if the Kriels clear it they'll then slightly obstruct the Garg's path. Sweetness.
Haley, Jakes and the Sentinels all cower behind the wall. Thunderhead moves out to the right, hope is that he'll draw away the Mountain King and pop the Highwaymen on the way.


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Troll 2: Ragnar hides in the centre forest next to the stone and pops feat. Sure enough the Kriels kill the Innocent Storm Pod.
Mountain King Assault forward, does three points to Haley and fails to hit the Sentinels. Glacier king awkwardly advances, rolls embarrassingly bad on it's shots.
The Highwaymen move into the side forest, manage a big shot on Thunderhead that does five points to the Sentinel that used Shield Guard.


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Cygnar 3: Backpedal time, wait it out.
Stormwall walks across outside of Glacier King charge range, puts down a pod to contest the troll flag. Covering Fire goes down to hem the Kriels in.
Gun Mages fall back, half around the hill. They try some crit brutals on the one Kriel guy in range, fails hard.
Haley and Sentinels mob up in the back centre, Haley needs to have somewhere to run that doesn't end up in the killbox when the Gargs come for her.
Thunderhead moves to the right, uses Pulse and gun shots to pop most of the Highwaymen who are out of the feat/stone range. I leave him in charge range of the Mountain King, my hope is he'll draw the Gargantuan into a place of low relevance, letting me deal with the Glacier.


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Troll 3: The Kriel Warriors futz around, kill the Pod.
The Mountain King Assaults Thunderhead, hits with the Spray, rolls pathetically on his attack rolls but manages to land a pair of blows that rip off each arm.
Highwaymen fall back, Lannyssa legs it to the right forest.


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Cygnar 4: Plan success, this is my feat turn aiming to kill the Glacier King.

The Mountain King is directly facing Thunderhead, so if I move nearly everything toward the left it'll be outside of his line of sight and I won't have to be worried about an Assault shot wining Haley.

I fuel up the Stormwall, opt not to Temporal Barrier so I can camp enough, Deadeye the Gun Mages, feat, move left.
Gun mages move up to pop the Kriel stone. First Gun Mage gets it done, the rest kill off all the remaining Kriels. Glorious.
The Stormwall charges the Glacier kills, roll high initially, then low at the end, evening it out relatively. Glacier king sits on 15 health and I become extremely aware that I've not bothered to calculate the math on this. Armour cracking issues become highlighted at a terrible time.
Jakes aims, pops a pair of shots, boosts damage, manages to leave the Glacier chump on 6 boxes.

Sweating at this point.
The Sentinels charge the Glacier King.
First one does no damage.
Second one spikes hard and gets the King killed to the box.


Blue Boys concede at this point, it's hard for them to stop me pulling off a scenario win and assassination hasn't been left as a real option this point.
Armour cracking needed.......pairing solution? Tourney coming up in a couple days anyway, so I won't bother putting much thought into this, assuming I successfully manage to get back on the Merc train.

That's game 100. Now weighing up if I bother putting up stats or not.