Events conspired against me having any mid week games, but joyously managed to get another Slam. Now in ye old Cancon practice mode in theory, plus being lazy about sorting out my Shae model, it was either Thexus or Gorten. Had enough of weird Squid head control freaks for the moment, so it's the other Push feat in Mercs time.
Gorten1 - 2x Driller, 2x Blaster, 2x Gunner, Wrongeye w/Snapjaw, Rorsh w/Brine, Tinker, Ragman, Aiyanna + Holt, 2x Eliminators, Acosta
Objective: Bunker
It's glorious rematch time into aulie-aulie-aulie.
Zaadesh2 - Tiberion, Despoiler, Gladiator, Orin, Paingivers, Hakaar, Nihilators, Slingers, Saxon Orrick
Change from last time being the Nihilators replacing the Immortals and by care about the anti-magic tech dropping considerably.
Scenario is the glorious Pit, which is excellent for me.
I won the roll and picked second for the sake of getting the first scoring opportunity, one side of the zone had an obstruction in a position of doom so I nabbed that. I also get a Trench and an outflanking forest, there's some central rubble on ne side of the zone, some Skorne impeding water and other terrain that doesn't prove to be relevant.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhs_e5_koLMxNRlTkiBtwCvilaIC7IgmK8iSv-23ldNN8MmpRbmFQ-TT5zLzfO7XpfAJ-O7MTv2s3J8O3DvvhxjN_yRW2FI_zx3ph8lcMBzrfR6uGkdl_BX9eeF2PK0Tg58XufpVko9p7x7/s1600/001+%2528800x450%2529.jpg [/img]
Skorne 1: Everything runs up, Slingers go up on the left, Nihilators up the guts, Zaadesh and Beasts on the back right.
Inviolable Resolve goes on the Nihilators.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEihBMxGfuR91yy7EoAK_cO3d8bKmkErCbLkVzviSy4BP9PUTfb6LhRFbOsq5gQSuVI36aeZ0l5PyeouAP_pmMJaqxMurWay24u8H3RxDR7HuYQBzEnhZULqAHRGR3tvEuXUvKR63t9rcgq7/s1600/002+%2528800x450%2529.jpg [/img]
Merc 1: Standard plan, Gorten will go to the friendly flag to get the slow burn scoring game on, everything moves up mostly as a clump at the bottom of the zone. I throw up a wall that adds to the Obstruction block, Eliminators go out front in place to run and contest the Skorne flag if coutner scoring gets attempted. Acosta goes up behind the wall and waves his hands.
The Drillers hang back, no need for the heavies to get super mauled from the Slingers.
Ninja Pigs go up the right edge, moving to threaten the opposing flag with Ragman accompanying.
Solid Ground, Star Crossed and Submerges throw down.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjFHiaOwZfMyunGVoPhLu4XTg8dJ-NT4YuqHGVSkdJ6jFyb1i-6iswrXN9S4qJRjdwocieNudmqrSIlVqXRcXKU0pNIl7fvJOIsCuJvFfbjDwjKTzKO22imLU0lzDJTkLk32sCWgR736Uwe/s1600/003+%2528800x450%2529.jpg [/img]
Round 2: Skorne mostly run up again. Slingers maul the most forward Gunner.
Despoiler charges up, gets purposely slowed down the rubble for a little bit with Arcane Suppression up.
Zaadesh goes over the wall up the back but doesn't go to the flag and feats. Nihilators run up, two charge Acosta, they miss courtesy of wall and Star Crossed, he Dodges out of the way (Moving I would trigger Retaliatory strike, would rather preserve him for later).
A pair of clouds go up to block line of sight to Despoiler, in Countercharge range if I try to ping him with shots.
An error that didn't get caught until next game: Rorsh is range 10 on his gun, not 12, which I misplayed this game like a muppet.
Continue enacting the plan, I drop the wall for now to let the Eliminators in.
Orin isn't in range to Vortex Hakaar, so Aiyanna harms the old bloke, between Holt and the mauled Gunner I spike hard and manage to blow him away.
Left Eliminators charge up and pop some Slingers, avoiding giving Tibbers a Countercharge trigger.
Wrongeye stays in hiding, pops Star Crossed again.
Gorten hugs the flag, puts down a new wall at contesting range.
On the other side of the obstruction, I put a Driller to threaten Despoiler with Eliminators in front to make it work for the Skorne Skeksi to get in. Even if he does, a 10 point Driller is worth it.
Rorsh and the right most Gunner move in and pew pew Despoiler, Brine and Raggles move up to be in safe range from the Skorne heavies.
Mercs go to 1 CP.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiPfCdQAXPeBNFbUKku7D5Jx7nWcb8WHBJcWhFsLsUCO82JPXuWo4SmHKa-s8DTb0ImTgSRjYzcRGYNgFYl6vqBFwzfCmoHoZESz81NL2CsK1Rp62VzC_Eo-jgRO9YycZC_gCC2gzej3SXT/s1600/004+%2528800x450%2529.jpg [/img]
Skorne 3: Slingers move around, finish off the mauled Gunner.
Orin Lightnings the Driller, popping both Green Eliminators, allowing Despoiler to charge in and pop the sacrifice heavy. Oh well.
The other skorne heavies hang back, Zaadesh goes to the skorne flag and puts down two clouds to stop Brine coming in on him.
Nothing contests my flag, so points go to 2 vs 1 to Mercs.
Looking at it, the Nihilators didn't activate at all, skipped in the various tank phases. Alas.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhsed9XlmuUjQuHiNpTabNvB6aG0k8qxRR_TZtzPKGOSvn-vsIRPCx-iKAjf5FaKyYisi5qXmYZ_tDrHWTze6iYBX3vNvWNP8Qc-YVr6bQpIEAbbRvawB_SOMy-zPWW34APtFafypLH1w_w/s1600/005+%2528800x450%2529.jpg [/img]
Merc 3: Gorten continues chilling.
Aiyanna Harms Despoiler, between Holt and Rorsh he gets shot down.
Red Eliminators kill more Slingers and the front Nihilator, letting the Spray Bunnies come in and churn down more of the chaff Skorne and Orin.
Acosta slashes down some Slingers, Snapjaw runs across to the left in the Trench, in case Tibbers comes barrelling up.
Brine moves in a little bit, Ragman runs to contest the Skorne flag.
I go up 3 to 1 CP.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg41AmDDU5oAMIvgV3zndyuBa4dJTt-qi8ojnhOQoFKXKiFArGqXI4x51iisAbpI9qeJ4_zwi9qKjysVA_vQ0cqgl36x3I4H2pzTuBAcbaxT2Luwq2P30RDjejRus0SSCMHcUARRvu82vmX/s1600/006+%2528800x450%2529.jpg [/img]
Skorne 4: Slingers run up, do flail attacks and contest my flag.
Nihilators charge a spray Bunny on the right, do not particularly great.
Tibbers tires of constantly falling over, turns into a Green Proxy base and moves further into the zone.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjNw2ztEOKZSXa8glYfMWaZeLU216YxaXq8X_-9gOdiUX0ffmN-ijusKvPIfMw4tAZ7eToVmHWG0X9iEBwY_GhHPP_SusbuPMCAOqN7ViYzvhML2JRn2JSf1Y_ILKrSTIp4puTf_lul0HLj/s1600/007+%2528800x450%2529.jpg [/img]
Merc 4: Close out time.
Gorten moves to the far side of my flag, feats things away, ensuring he wings Tibbers with his control area. Eliminators, Acosta and Snapjaw clear off Slingers and Saxon, Bunnies kill the Nihialtors so nothing can contest my flag. One Eliminator also pops a pair of Paingivers.
Brine goes in, pops Animus and kills the Gladiator.
I go to 4, there's no way for Skorne to contest or kill Gorten, so that's game.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg5WN6GWrPY9w57OuWFNDXPAIZbIHdGJzf7iBtjA2mk2fYq57wQTQRmQUbw5Bz7sNYiLFb_noiK9K-fkzmpY2FeUAaQUU7Ne5iRelBBVuQE80_wTwuOWv0IXJZ5h8IZyzrtYsioHOlDWjkH/s1600/008+%2528800x450%2529.jpg [/img]
Me on the left.
Well, the Pit remains the same good place for Gorten to be. If I don't screw up I'm not really sure what Skorne gets to do here.







