The tourney was finished, but Wardollies is life so Chrisachef threw down the ornate clockwork (I've also been assigned the title of "nemesis" for him, so I've got that going for me I guess).
Written in a more uncertain, sepia-filer, despairing world before Team Echidna nabbed the WTC. Glorious.
Anyway, it's been oily bodies all day, so I was determined to try my slightly altered Gorten list at least once.
Gorten1 - 2x Driller, 2x Blaster, 2x Gunner, Wrongeye + Snapjaw, Rorsh + Brine, Acosta, 2x Kayazy Eliminators, Ragman, Aiyanna+Holt, Tinker
Objective: Bunker
Changes being I dropped a Gunner and the two Bashers for Drillers and Ragman. Basically I didn't own Drillers before and Raggles seems like he might be nice to run with the Pig and boost his otherwise not stellar damage rates against warjacks or just be another convenient magic attack against Trevor style Void Spirits.
It's daddy-o:
Lucant1 - Cipher, Diffuser, Corollary, 3x Medium Base units (Shield Wallers, Side Steppers and pew pew armour piercers with the small base UA), 3 lots of repair Servitors, 2x Enigma Foundries, Clockwork Angels
Scenario is baseball diamond. Or extraction if you're boring.
I nabbed first off some sweet die rollage, a skill learnt from seeing some Dhris Cavies noob roll tough.
Still got some bitter photo corruption for the early turns, you'll get over it.
I get given the side where one half is dominated by a swimming pool, though there's a neat wall/hill series in the centre. Right flag has a forest/obstruction that should aid the convergence player.
It's Gorten into Lucant going first. I'm going to feat and faceroll scenario.
Deploy/Round 1: Most models to the left of the centre line, ready to face off over the left flag.
Conversely, the right side has just Ninja Pig and Ragman opposing the Shield Guard Medium bases, Clockwork Angels and four of the repair Servitors.
Opening turns is we run at each other. Solid Ground, Strength of Granite, Deflection all go up.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjoUHplJrJJ75odZAb-rMYN6kuwq9KESjah9ZIGmtTsRPxeWvwHleB3gLKQppCa2OUQOFdO5SLDaaMCkrF-DG9_YmS2O25ifUgcnlrfISJeYwnQU4PET5mY2oj_vaAEGKYzJ-lQ_8ubW6Q/s1600/029+%2528800x450%2529.jpg [/img]
Merc 2: Gunners kill a Pew Pew guy, I bunker the hell up and ad another wall to the mix.
On the right Rorsh throws a Dynomite, gets a lucky scatter, boost damage to kill two Angels. Third one is hidden behind the Obstruction. Brine moves up to threaten the right flag.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiZwUAZDEuIVeeIFsMgM58DmhAAy6uIcO5aqFyMdQAf5OLz-gOR7zqzwU8Ai8IhzZJFNAjJh3UZzHpOalk6xtDQqtLcey4b5YbmFXsjttXWKzfvEEdgdbnLcdmzPVsatOWuPRr5kWIh_-Q/s1600/030+%2528800x450%2529.jpg [/img]
CoC 2: Lucant hides behind his Objective, puts up Watcher and feats.
Enigma foundry returns the pew pew guy.
Sidestep guys run up to be past the left flag, in spitting distance of Fort Gorten
Pew Pew guys shoot the right Strength of Granite Driller, get the worst column rolls possible and take out every armour box and no systems.
Cipher walks up behind them and throws out two lots of rough terrain, which is mean.
On the right, the last remaining Angel runs up and gets in Brine face, the Shield wall metal peeps advance and do that.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEikphmQN6qFP02T9HiQBaN8KUT8x7ODhcKjAgungV3zDcyh24Yg5Y6_29TELR32w48V1YeSZkYPmDjd6jKE5LPUf24eYbLlKZ5T-M-8A7EdHONwRz_Wa2hJMzhJSgqy-10yZ6s8pLMMsRE/s1600/031+%2528800x450%2529.jpg [/img]
Merc 3: Easy enough, feat, score a point, set up to threaten the Objective and anything that can contest next turn.
Strength of Granite Driller charges up, kills two pew pew men outside of soul collection range. Blaster advances to contest range of right flag,kills the UA on the pew pew men. Giving away a soul. My left and right hands are attached to me, apparently I still can't coordinate them.
Some stuff shuffles around, allowing Gorten to charge into a sidestep guy. I'd hope for a crit slam for some knockdown as well, but snake eyed the attack roll. Oh well. Feat gets everything on the left side of the board except Lucant and pushes it back.
Fort Gorten shifts and reassembles. Acosta goes to be in charge range of the Objective.
On the right, Brine eats the Angel, Rorsh walks back, Souie's him in and casts Pig Pen for the sake of novelty.
I keep Aiyanna way back as I want to keep Harm on the table.
Mercs go to 1 CP.
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CoC 3: Everything crawls back. Sniped pew pew shots take out the damaged Driller's Cortex.
Right wise the Shield Guards advance around the right flag, do a poke on the contesting Blaster for a little bit.
Rough terrain goes out, one on the damaged Driller, the other smack bang in fort Gorten, repped by the Black die with blue pips. It was an amazing scatter, but not like I didn't give away a million opportunities for that sensible decision.
Lucant heads out to the back right away from
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Merc 4: Lucant's feat is now gone so I can kill stuff properly. Plan is to wipe out the left units and at least half of the right Shieldy dudes, should be near unstoppable at that point.
Clock is also much nearer than I'd like, Chryton hasn't got half a dozen games on the clock but he's holding his own. I'm sure I was a quick player once?
Aiyanna walks across in the backfield, draws a slither of Line of Sight to Harm the side steppy automatons. Holt misses his shots because RAT 8 is incompetent.
Between Snapjaw, Gunners, Gorten, the healthy Driller and one unit of Eliminators all the Side Steppers and Pew Pewers pop.
Wrongeye sits behind them and Star Crosses.
Tinker repairs the cortex on the damaged Driller (I dropped Granite), who then stumbles through the Ciphers rough terrain.
On the right, Ragman moves into the water and casts DeathField. Brine charges into the nearest Shield guy, takes three fury to kill one. Less than hoped. Rorsh then Souie's, Brine takes some damage from a freestrike that I heal up with mini-Pig's Fury.
The right Eliminators go in and pop the most forward Shield guy (Was no longer in base to base with anyone).
Right Blaster sprays down a Servitor.
Mercs go to 3 CP,
Things went well in the centre, Brine didn't pull his weight on the right but that happens.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhwbKrYTRm_7bEMozoazNTjnC4seVo78BkWUbjKqHRXHPatNXh8ndJN95P9It9R3NclTevckYwycE-9UBSGTikN65212QhKU-ARNcSfzVev3ZoFTXufWLKVmK4mqfJ4tkmfEKBc0VcOMQs/s1600/034+%2528800x450%2529.jpg [/img]
CoC 4: Lucant moves back toward the middle.
Cipher goes in and kills the forward Driller, Servitors and Foundries run up to try to contest the left flag, remaining three Shield guys form up on the right flag.
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Merc 5: Had to spin through the turn, fair few activations to go through.
Left Wise Snapjaw and Eliminators clear out the Eliminators and Foundry on the left flag.
Right flag, Eliminators kill the Servitor blocking Brine. Ragman Deathfields. Ninja pig drops smoke, goes in and clears out two of the Shield guys, Driller walks over, misses its initials, buys a Drill and gets the kill.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjzDjhGvserboYOcSaEHjyVhDTmvJmaZR9EajWCdoLmzL0NjkZwrE30aomfDDhFyBqgtAp9EeLUwS8LlITfu0YLb-KZ0L0hqZ8HZMG5B3NEVCrEMWo_fw-OSbfJsqdx9wbIX2QLmENgLH4/s1600/036+%2528800x450%2529.jpg [/img]
Me on the left. Need to get faster.
Nemesing successful.
Not the matchup to verify if I should have a third Gunner or not, got to give Ragman more chances. Plus I don't want to drop the Tinker.







