Monday, September 12, 2016

Game 68 - Durgen1 vs Jarl1

The last one being a bit swift, quickly broke out the other half of our list pairs for another round.

Return of Crawlfest:
Durgen1 - Drillerx2, Blaster x2, Gunner x3, Thor, Aiyanna + Holt, Reinholdt
Objective: Bunker

Into the cloudiest of troll pew pew peeps:
Jarl1 - Dozer and Smiggs, Bomber, War Wagon, Horthol, 2x Long Riders
Objective: Bunker

Recon's good. Let's stick with that.

I won the roll, picked first, the better side is reversed as the Trolls take Trench side. Also moving sides is hard. Well, effort anyway.

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Merc Deploy: It's a block! The Obstructions look....painful...to get the Crawlers around. I'll have to wait out the cloud feat.

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Troll Deploy: Monstrosities are standing in for one unit of Tuffalo.

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Merc 1: Stuff runs forward, the Blasters are unlikely to be super useful so they go out on the side of each Crawler.
I write "MAGIC BULLET" on a bunch of tokens in front of me so that I keep all the support out of range of the stupid thing. Durgen will have to camp at least three each turn just in case Bullet and some random pot shots spike rolls. Dead warnoun is saddest warnoun. Except Constance. She's saddest when she is on the board.
Durgen puts up Force Field, Doz+Smig/Bomber making it worthwhile. I miss rough terraining the world....


Troll 1: Picless alas. Left Monstros-riders get Quicken, right unit receives Weald Secrets, they each leg it for a flank.
Jarl wanders up to the Troll objective, feats, throws down a long wall of clouds across the guts of the board. Beasts wander up with him. Horthol hangs around in the trench.
Wagon moves up and through the forests.

[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgXwEIkxDJWSvDCvZbvD5Qnm-m_jpB0jFUOB7JfqLPNEdMHwOPNR2iF0XU066kTv_ZI0VBHJU7ZWg8YWT34GIOZeoN5ECmsCImcP187TCyr_Txy8RpoQAHWefYeI-at3Hu2pPTg0kaY-jA/s1600/023+%2528800x450%2529.jpg [/img]
Merc 2: CLoud wall stops me going for the Beasts, Riders are spaced to far away. Only target is the War Wagon, so plan is move up, brick, kill the Battle Engine.
The Gunners and Right Crawler both move up, making sure to be outside of Quickened Tuffalo range. They shoot the Engine down to 1 box.
Durgen moves up, I forgo Reinholdting as I'll get one Reload before Magic Bullet death on the Gobber, would rather that was on my feat turn. A single Armour Piercer shot is enough.
Left Crawler runs awkwardly between the wall and my Objective, Blasters both run to be behind each Obstruction.
Squishy support hangs back out of Magic Bullet death.

[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhnmwKiliO2zCq1B18zDy6BwlH8vFRv6795Dnk-_IkMetKjBXikaEU3LZ3CAPj7SwWPjNU1gyb1eIF4qiu5_5T4MeZW5m9ql9d3w1qwvYfpuEKpeAo5j-TxJ98KxiOt-OwKiDrYKUS_bXY/s1600/024+%2528800x450%2529.jpg [/img]
Troll 2: Long Riders contemplate some self slamming and trying shots on Durgen. That plan is thankfully vetoed thanks to Force Field and a reasonable camp.
Jarl, Horthol and the Swamp Gobbers all hang back.
The Bomber and DozSmig kill the nearest Driller. Ouch.
The Tuffalos both run up either flank, Mons-unit still has Quicken. One grunt from each unit engages the Blaster on the relevant flank.

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Merc 3: I have to feat and clear out as many Tuffalo as I can.
Learning from my previous Durgenning, Aiyanna moves to the right and applies Harm first. Holt then kills a member of theunit.
Reinholdt prepares to die, moves up and Reloads. Durgen then feats, walks back, takes both shots to kill one the Monstrosallo's.
Right Crawler moves around, can't get to engagement range for his melee attack due to the Blaster alas. He then kills two of the Tuffalo, his Gatling Gun finishing off when they make tough rolls.
Two Gunners move across and kill the last unengaged Tuffalo on the right unit, Blaster uses Gunfighter put the final fella on four boxes.
Left Crawler Bulldozes the engager, can't quite get it out of melee range of the Blaster, but makes space to move properly behind the wall. Then shoots down two Quickened Tuffalo.
That Blaster takes the Freestrike, takes damage but keeps all systems, goes up and sprays down the Swamp Gobbers.
Driller moves to be in front of objective, in Red Line range of the opposing objective but out of the Troll Heavy threat range.

Happy with that, killing seven of the Tuffalos was above expectations.


[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgyjY636oEs3MBv0EmkgI0AWWBxajOwmnN_Pf0TdaUAD123TvchS2fkxWNTd0ipvAmnRlT7FY87TQXEzZYcg-uMm_2bqvT95N6pX5XIzCGRtcia1qNPhfJHZ_4EBNnvPbeHLOf-L-Q8abY/s1600/026+%2528800x450%2529.jpg [/img]
Troll 3: Left Long Riders go into that sides Crawler, hit it lightly. Right one stabs the right Blaster for a bit.
Horthol charges the forward Blaster, knocks him down and strips off the head.
The Heavies have a go at shooting the Driller, they don't repeat their last turn's efforts, doing damage but not removing anything important.
Jarl walks out, tries to shoot Reinholdt. Hits, but fails to kill him. Does another shot, hits and kills, side steps into the forest.

Theory was that Jarl would threaten scoring the right flag, not a move I agree with because....


[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhh9wDI9yyBg5Ppl7l07IjCczWXv9FjJhEHDhhMPG4vpxdesx9Bv8JAcbDAmb4XqRatWg3GsuDNY_qX-Fw0DF2ku3x1G6ZNMeIDFM3p2zjiZEH1-CU6akiyArhd2YDqOHC5GGhw4iOG8zA/s1600/027+%2528800x450%2529.jpg [/img]
Merc 4: ...Jarl is now going to die.
Gunner runs up to within two inches, back one Slams, I get the distance, Trolls concede.
Jarl is camping 2, it'd be a Gunner, Durgen, at minimum the AoE's of the Crawlers (Bulldoze to clear off the engaging models), probably at least the left Crawlers gatling, then the Red Lined Driller with a focus to round it off.


Will probably play this list less now, Cancon comes up in January, Iron Gauntlet needs a third list and now I own Drillers Gorten has to be reconfigured a little bit. Currently thinking Gorten, Thexus and...um...Bart?