Saturday, September 24, 2016

Game 74 - Thexus1 vs Madrak2

Third round, pair down lost so this is the finals. Juicy.

Confirmed at this point that there was no list played requirement, ended up being into Jacladur's Trolls so content with either list into the totally-not-native-American-parrelel peeps.

List choice became scenario based, if it was something enclosed then it would be Gorten.

TO rolled up Linebreaker.
Every one in attendance protested.
Switched to Incursion.

I'm content in this scenario with Gorten list, but at this point I wasn't super keen on playing a list I hadn't really tested, so sod it, return of the Squiddies!

It's either Doomy2 beast brick or Madrak2 with infantry. I'd outright expected Doomy2, forgetting the last game where Rampager gave me a lot of play into Doomy3, causing ye old Troll brain to pop down the net's current favourite hatred (Based on Wurmwood mocking early in the WTC, give it time).

Madrak2 - Mauler, Earthborn, Stones + UA, Fennblades + UA, Fennblade Kithkaar, 2x Warders, Fell Caller Hero

Start by rolling a six for the die rolls. It begins. I pick first.

Near similar table for whatever reason. Oh well. Clouds in the guts, forest on my side, hill on the opposing area.

[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjQRgRrKTE_p3mXkYULoYoh2nBwkvAciUeqQw1c-kkCO_onDXwj2NOo5gJHlWqwvR-d5O_TZFzCRYZyFP9g85iVm_-d7k8pD9fmnF5rJy8NniAUsCYiA_Y372Z3Q6i028Z1A5iulUSw_Cc/s1600/015+%2528800x450%2529.jpg [/img]
Merc Deploy: It's a line of mah doodz.

[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEizLf6cRPh8BK8dE2Aynrn8JhiZlSyH9p6wn0IenALDw50A8_VpMroPv2r4_eB7YO9bUgFcO0q_KZfHQSfJefrfP2AmmEUGcoqYYfYzeG02-NJArfUf_PJEBoBztTMcYwXmQpivIda0qjg/s1600/016+%2528800x450%2529.jpg [/img]
Troll Deploy: It's a brick of not my doodz.
Mauler right, Dire Troll left? I think?

[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEicmI_y-PJE3Wx_tlpVdHTGOntt1MLu-BY4SoyK09UijrAqSleCU2eZKJ4e3G5XF1O7venZVBDpLIuZeO2LpNJXD7kaXQGVm_LW3ExeyHIX4iHEfmj3QkCXtuN36koI6p2LoDOSibnU-gU/s1600/017+%2528800x450%2529.jpg [/img]
Merc 1: Stabbings, Psycho Surgery, TK's. Magic. Front heavies stay in walk and stab range of Eliminators. Wreckers most forward.
Thexus goes behind the trees, though they lack relevancy.

[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhkaR7eOZRJd5nQuapncRRLYunzIThovOHx7Sz-luol28tNkCT9QjUE4MeY0GbvC0HXXnZ0jB9aL3zmEk6fKXt7L4deTmXKITG3iowtRchQMDOjvbBUy63nf0-cZN4oHwG7dNWMCBBm610/s1600/018+%2528800x450%2529.jpg [/img]
Troll 1: The Fennblades run up in two lines, about four inches between them, hoping to make me waste my feat.
Madrak moves up at the head of a solid literal brick of Warders flanked by the heavies with Stones up back.
Kithkar dudette goes behind that forest on the right.

[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgnyixfL-qIZ9en14T1Of6WchfpzBubvsM5DP1CTOJ_bno-r7QAlgq-rPCb7uQDecIJfc7TWZFY2f5rB8p7uaZ6DiQYSpgsAKXRP_KoPEy5kobARWGBGn3kRrirMRZ7l1moeeEhMjz9C74/s1600/019+%2528800x450%2529.jpg [/img]
Merc 2: I'd been hoping to keep my feat for the eventuality of killing Madrak, alas that is mucked up by just how deep his brick is, I need all the models around him to go the full 2 inches from the push for the Madrak TK to get him out of Grim Salvation range.
Instead plan is to feat to remove the Fennblade screen, annoying but they are the only Jammers I have to deal with, after that it's down to quality models.
Two Agitators advance, one to the left of centre, the other to the right flag. They Instigate. Should just call them Instigators and be done with it.
Eliminators move in and stab for focus.
Thexus moves up, feats on the Fennblades and the front pair of ranks of the brick. I create two U-shaped mobs for future Threshers, the right one also nabs a pair of Warders. Then do three TK's, two to move up Wreckers and one in Madrak, moving him and spinning him around to impede him from applying that Grievous junk at will.
Both Wreckers charge in, kill all the models they were in melee with. Still a few Fennblades, but happy with the reduction effort.
Wrecker also charge left flag, kills a random Fenn.
Warden/Subduer run in front of Thexus in case the protective cloud goes away.

[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgq5WTvn9HpXG5JQh4YGYw5cpjC4XajVYG3mNqAOdQvdobq47VWuM3E0xHmswDrp34044wkvY4CTFKtoDwTQ-bq8xR76030W8TRjG_v2A57EMIzuzV0nHl98DCp2_fa_CLtKaV8xyEMhCU/s1600/020+%2528800x450%2529.jpg [/img]
Troll 2: Cloud hang around as pics deteriorate for some reason...
Madrak spins around, puts Blood Fury on the Fennblades. The Warders then run in front of him.
Fennblades go into the centre forward Wrecker, ding him somewhat and kill an Agitator.
Both Beasts charge into a Wrecker each and munch them.
The Kithkar, who use maintenance move to get around the forest a bit, charge the Agitator on the right flag, misses both attacks.

Nothing contests the left flag, so Mercs go to 1CP.
Relevant central cloud stays.

[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh3aJBCL72ZZxlyMb51GPGRUVdVtgNJFbmBbiTTEFS8TXvHQ1fCozbHXN-Mpyh3bnQwwiO59m2Q4thKYmXGc02rz2J1HsNPqUOVSYr-8YNzvsN-f6mMLyjvovobN5DWyCzfw7qeCieHeXM/s1600/021+%2528800x450%2529.jpg[/img]
Merc 3: My turn 2 took a long time. Like, super sensitive archeological dig finding time. I'm behind by about 20 minutes, so moves likely become suboptimal as I become in favour of just doing stuff.
I want to push scenario and do something to the heavies.
Thexus starts by TKing a Warder forward a bit, arcs a Rampager through the right Warden to move the right Troll Heavy back where he punches the Fell Caller who toughs. He then backs the hell back up.
On the right the arcey Warden charges and kills the Kithkar, assisted by that sides Agitator using Instigate. Ends base to base with the right flag.
Left side, Agitator advances, Instigates. Warden clears out two Fennblades, allows Subduer to move up, the earlier TK freeing up a lane for the the Dire Troll to be dragged in. Subduer cranks the damage enough to the left most Wrecker to move up and happily munch it with his initials.
Centre wise, the Warden transfigures into a Green Proxy base and walks into the mob of Warders. No Instigate nearby, so instead of making glorious -7 attacks I threw a Warden knocking down the last Fennblade with a weapon and two Warderoos.
Eliminators run up the backfield.

Mercs go to 3 CP.

Troll 3: Sadly the photos from here are corrupted
The last weaponised Fennblade could have gone for a charge on Thexus, the knockdown stops it apparently (The Fell Caller is going to stand them up, so I'm assuming he would have had to do something else for it to work?). Anyway, in stuff that did happen.
Unit of three Warders charge the Warden on the right flag, hurt him but take nothing out.
Madrak charges the Warden on the central flag, rolls awful for damage. Mauler tramples (Facing issues from the Rampager), finishes the Warden off.
Warders contest the left flag.

Merc 3: Need to clear three Warders off each side flag to scenario win.
On the left the three Monstrosities and Agitator easily clear out the contesting models.
Thexus arcs a couple TK's through the right Warden, seperating the Warders out and spinning them around. Also TK an Eliminator in case of tough. Arc damage takes out the Wardens movement, but all other systems are still functional.
Warden then goes, kills all the Warders without assistance.

I cruise to 5 CP's and the win, qualified for the Kapital Kup shenanigan. Gonna fail it hard.


I think the end clock was me on 18 and ze Trolls on 30.

Trolls, including Madrak, continue to not strike much fear in me. Need more play into Swans and Elves, suspect those are matchups I'll need practice on.