Thursday, September 22, 2016

Game 71 - Bart1 vs Aurora1

Jolty time!

Trying to work out what Bart list I want to go with, still rocking the early version, though I'm not convinced it's the most powerful iteration. Blah blah blah Kingmakers blah blah Kei$ha blah blah have to paint Trenchers.

Bart1 - Galleon, 3x Nomads, Reinholdt, Taryn, Commodore Cannon, Rockbottom, Devil's Shadow
Objective: Bunker

Pickup game into that pile of gears people commanded by ye old Chrisanthenum.
Aurora1 - 2x Shield Guardy floaty jacks, Corollary, Obstructors, Angels, Perforators, Eradicators, Attunement Servitors, Elimination Servitors, Enigma Foundry x2, Shield Guard solo x2

Outflank, which I like to think of as one of the more balanced scenario's. Well, in the context of usually forcing a turn 4+ game with a slower scenario threat, so balance is probably the wrong distinction to apply.

We've got a couple hills, forests and an Obstruction, wall and shallow water set up.

Merc Deploy: I won the roll and swung first. Going second with Bart is lame.
Per the usual, Galleon gets plonked behind the forest. My Jacks are all weighted to the left side, Cannon and infantry to the right (There isn't a huge amount the Devil's Shadow can contribute this game).

CoC Deploy: Fairly symmetrical line, Obstructors in the middle, pew pew medium bases on the left, sidestep unit on the right (Note that I didn't realise they were different unit types, thought both were the shooting guys).
Angels went on the left side across from my jacks, so that was a little suboptimal.

[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjy_tOVJLxThjHU3OyHklJy_oRsPsbeudWppspYedIu0I-XNTD65CfgjrImS2yN87yfvGrPuWDfzrFMwQfepMb_lUzDF7oOS1jv_42KL7_zrsd_RvAmrJ5kkmOLRvD5vH6VNkNuuMbOAQ4/s1600/003+%2528800x450%2529.jpg [/img]
Merc 1: Everything runs up. I strongly consider throwing the Commodore with a Nomad, then decide it isn't worth having a Nomad so far behind when it is one of the models that has to perform.
Devil's Shadow run far enough to the right that they escape the soul stealing photograph.
Galleon gets Hot Shot, Bart throws up Batten because why not.

CoC 1: The cost of not as bad photos is apparently that I'll forget to take them. Alas.
The Clockotrons run up.
Aurora puts up I-can't-believe-it's-not-Transference, sits in the centre behind the Obstructors with the Corrolary in front of her.
Both zones get some Medium bases and a Vector in them, the right zone has the jack go behind a wall, on the left he goes up on a hill with a Shield Guard solo behind and Angels in front.

[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjM0JZzF-0hm4SDq8dWwWUVM5OvdBgYtuBC7qQcb-tFbCf2DeLu4xEujJcJoa67BrFsWshbLQONhSPtUpowWlEYshpEoWQ2dLQJgwOTmsUyp6JA7KuLfJ4MjePWuD7_CNFxLCnaDeyk-98/s1600/004+%2528800x450%2529.jpg [/img]
Merc 2: Aurora is on no camp and within one inch of the Corrolary, so potentially have a 95% assassination of slamming the light over her then moving up and shooting her with the Galleon.
Alas, the Commodore is short by an inch. No regrets on that Nomad throw plan, none whatsoever.
I contemplate moving up the Galleon and doing a couple fully boosted shots, but the Harpoon is out of range and if I roll minimum attack amounts it's a might 16.15% assassination run, so sod that, pretty sure I've got better long game odds than that.
Regardless of all that, the plan is simple enough. Charge Bart up with feat, shoot something with the Galleon, contest the zones.
On the right side, the Devil's Shadow leg it back to the left. They were just futzing around, there wasn't a plan for them really.
Rockbottom gives the Devil's tough and the Cannon Money Shot.
Cannon tries to Slam the Vector behind the wall, needs a five, misses. Sod.
Taryn moves to the centre of the board, misses both shots.
Galleon moves up, rolls three shots. First two blow up the Corralary, the second misses the left Enigma foundry but cranks the Damage roll to put points on, Harpoon kills an Obstructor for giggles.
Bart casts Barrage, giving the Galleon a mini shot that hits and kills the relevant Enigma Foundry, feats and moves up.
Nomads run, one to be on the left of the Galleon, one in front of Bart, one toeing the right zone.

Not ideal positioning. My expectation that the medium bases where the same meant that I erroneously thought the right most Nomad was going to get messed up by armour piercing shots, when this was not the case.

[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj3Xdo4P_9r8ISPrrIOL9_mTsnne1RuOXxe5WvrBtgkq6_X4TGC8I556vQNFD-IVZth3vklC_VfMmKo-pdtsPeKSLfVdvZ3mIQ-9P-y6wpOfxEszGEOpPVptXC0ApzdW5wYhx4qmOrTckA/s1600/005+%2528800x450%2529.jpg [/img]
CoC 2: Everythiing either stays still or moves up to the edge of Barts Control area.
The Angels and left medium base unit, being the actual Pew Pewers, lands eight boxes of damage on the Galleon after some miserable rolling.
Admonition goes on the right Vector, Aurora decides to walk back and hide in the forest outside of the Galleon's line of sight.
Servitors run up the extreme right, threatening the Commodore in future turns.

[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg6s90PzN8V92BOAEH3gQQP5F3ZuBuJb8pVoLwsTfubFiiFK3jjug7Z_fPmLzwzpgM-I5neYN-6A9PzGm2USEjx1rWHtEWBG0k2AACxfwCfxrZIIqljiVIsUe-muRhfAXXLjV1fXnwotn4/s1600/006+%2528800x450%2529.jpg [/img]
Merc 3: Simple enough, I'll clear out the left and start scoring, throwaway some token contesting models. Need to keep those Nomads working, though I did contemplate moving one into the mob of stuff in the right zone.
To clear the let zone I have to kill a Servitor, the Angels, a Vector and three of the Medium base chumps.
The Cannon starts, using a Slam shot to kill two of the Mediums, one of which was in the zone.
Fully loaded Galleon advances to min scatter ranges, shoots down the Angels, drags in the Vector. Gets a shot on the Servitor, which gets guarded by the solo outside of the zone, who then dies to said shot. Bought attacks easily kill the Vector.
The two Nomads on the left side then advance and finish clearing the zone.
Bart moves across, casts Batten, hangs in the zone.
Nomad that was toeing the right runs across to be in front of Bart, Devil's Shadow charge into some stuff on the bottom of the right zone and primarily just flail away.

Mercs go to 2 CP.


[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgeEjy7pXd9Oyjc2fJoEZbRd1BokPxNBCrgWHL-xWPLk1_pXr7cgbUAEFbY2B2M3FmQGTAajVTdTTkZtJf_5Y9R-gzyAMaZYe3NBG4e_V7XsUOFVjt_VBdh8RJ8K5o1jlStqUp0cIBWT0I/s1600/007+%2528800x450%2529.jpg [/img]
CoC 3: Auriora casts Aerogenesis, feats, hides behind a wall in the right zone.
The Servitors move up and kill the Commodore Cannon crew.
Medium based peeps remaining kill Morland and Mar then hang around.
Obstructors run/charge into the left zone, three of them swing on Bart but don't break his armour.
The Vector runs across but not into the left zone.

Scores level at 2 CP.


[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgVpdt07PVmsaVLEeSZFoxQqE745Bh1rStzKQyYfqzSlBgqdUaZMRp4rJbniGbRydm-69WHsi5TwyVeCtMP2ZOfrUWVkVeoCSyballn3CqD80XW3c2X1yhY4jB5MyD5D9ytRxck8G0UAgw/s1600/008+%2528800x450%2529.jpg [/img]
Merc 4: I'm ahead on the score train, just got to keep plugging that.
I fully load one Nomad, who clears out the five Obstructors around Bart.
The other Nomads move around, allowing the Galleon to move up, harpoon the Vector, drag it in and easily kills it.
Zira and Reinholdt run to contest the zone.

Mercs go to 4 CP versus 2.

[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh33nG7yLKo_lDVILWxZu1byVk5JfYGBXTwlwMk1EZbVvCrpgEXe4f59U4N7IOMSapiFRgNB4CBIzDiiIzLvQtcsxOteM_X1awC6HxW7S_YPoS8Eba02InFogf9UJiAmImpOYqGeXzdGVA/s1600/009+%2528800x450%2529.jpg [/img]
CoC 4: Bits and pieces activate, about halfway CoC concedes. Fair enough, there isn't really a way to stop me from getting the scenario win, two Nomads are in charge or run range of the right zone and the Galleon easily clears them off, while nothing will survive in the left zone.

[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEif_T3n-vMx-oW4-Sn3q-PVnGE_cG_bk1rJRAiM00Fx7boKNQxSTp4Up8RZj9_r_5o61zIWHnxeKNFTKZ7SFJDNUqUcP0AYX1fKgO_De2TVuTZ_HSINDhXmiPohIcdt-LO7Vr5gPSDLnqs/s1600/011+%2528800x450%2529.jpg [/img]
Me on the left.


Plan is to drop Taryn at this point. Triple Nomad has worked out alright and I don't own a horde of Talons, so will probably add Anastasia (Going first with the list is very helpful) and either repair or Lannysa.