Game 372 - Arkadius1 (WWfF) vs Axis1(DI) - Rnd4 Oktoberkrieg2
Invasion
Ye old finale! Into one of our infrequent foes from the country's real capital. kaider Chiefs and Franz Ferdinand should just skip out on Chorus'.
One of my old for warcasters as well, Axis with double TEP. Played the matchup a fair number of times, one of the few builds were the double Road Hog is definitely better, as War hogs fundamentally threat the same as TEPs while the Roadies get an extra two inches of glory. That's a band name right there.
There was an Orion list with an Axiom and triple Assimilators as well, we both knew that wasn't going down as it dies pretty thoroughly.
I won the roll and picked first for the only time in the tourney. Wasn't to phased about table side as there wasn't a defensive wall/obstacle on either side and a central forest against huge bases played into the matchup for me, essentially making the War Hog vs TEP threat range inconsequential as the Battle Engines can't hide from line of sight. Because it's hard not to see the phallic grandfather clocks that attack using multiple spurts.
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Round 1: Everything runs up, the Road Hog goes into range to threaten the left TEP. Pair of War Hogs go up behind the forest. Right War Hog moves up and can be TEPed if Axis wants to pop his feat. Aggravator up, Forced Evo up on the Road Hog assuming it'll have to pop the Battle Engine.
TEPs advance tepidly. I really hate myself for writing that, currently being assaulted by Swamp Puns due to the release of the Croak Lesser Warlock.
Anyway Convergence move forward a short ways, mostly just keeping their deployment line aside from Servitors that run around trying to being a block for the Battle Engines. The Cipher targets a pair of them to add rough terrain to the central forest.
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Minion 2: The forest tech and the Sentinel jam aren't bad plays, ultimately though for it to not be worth me going it Axis would need to feat. In fact casting upkeeps and fuelling the Cipher shots has left him without camp and he's not positioned behind a wall of jacks, so it's a matter of getting stuff up on false flag missions to trigger the various counter charges or otherwise engage the Donginators, given the way this flops is if the War Hogs get knocked down before attacking.
Central War Hogs get Primal.
Forced Evo flips to one of the War Hogs, Razor Boars run up and sure enough trigger some counter chargers. Road Hog sprays down a bunch of Servitors on the left. Frenzies allow further engagement and get all the War Hogs forward, right one zooming up the side, central pair have pathfinder from the objective and Witch Doc Ghostly so use the TEP as a charge target to get up.
One War Hog kills some blocking Vectors, a second trivially kills Axis.
Not a lot to process here, there is a very real and difficult onus on the Axis player to get through Arkadius' feat to make a game of it. Early CoC feat essential. There are Convergence lists that are more favourable, happily they aren't in Destruction Initiative so I don't have to think about them.
I win the tourney, get to keep the literal crown until next time. When the Sharks will descend and I can collect that sweet wooden spoon award.

