Saturday, October 27, 2018

Game 371 - Arkadius1 (WWfF) vs Wurmwood1(BoO) - Rnd3 Oktoberkrieg2

Game 371 - Arkadius1 (WWfF) vs Wurmwood1(BoO)  - Rnd3 Oktoberkrieg2
Epic Recon

Semi finals time! Top four is Circle Bones of Orboros, Menoth Thyra/Kreoss and Convergence Axis/Orion. None of the bugbears, so can just be Arkadius for daaaaays.

Scenario is Epic Recon as well, which is typically very good for a fast moving mostly battlegroup force with sufficient throwaway solos.

I get one of my locals that endured me on the journey, so this should be good. Facing a lot of Circle of late. It's Krueger/Wurmwood, he knows what I'm dropping and that the floating telekinesis man wants nothing to do with it, so it's Mad Doc vs sentient Tree (If it screams at a pitch to high for the human ear to hear when dying of thirst, does it think?).

I lose the roll for the third time, once again get given side. This is pretty good for me on this table though, one side is an open sort of killing field with some rubble that's not in the zone whereas I get a left side obstruction in the form of a windmill and a very well placed forest to hide behind.
There's also fog on my right and defensive water/trench stuff that isn't as relevant.


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Round 1: Circle dash their stuff up, Sentry Stones units on either flank and heavies leaning toward to the right of centre. Wurmwood ports to be just shy of the Road Hog frenzying forward then charging in (I could get their with a frenzy attack not kill. Woot.). Their's a min unit of Farrow Bone Grinders that honourably fall on their own dirty blades to feed souls to the block of evil wood.

If the tree had no Fury I could run all the Warhogs into Frenzy Charge range. Primal them first, they all go in with one Cleaver attack plus a spray from the Roadie would be just shy of a 90% kill run. Alas, he was camping a couple and plonked a forest down the centre to make life difficult. A Mad Doc Pig flinger can dream.

Instead my stuff runs up, Razor Boars out on the flank. One War Hog moves up on the left behind the obstruction, other heavies go behind the central forest. Orin goes up front between the forest and objective to Arcane Vortex Hellmouth attempts.
Aggravator is up. Solos stay the hell back to keep safe from attempts to ninja them out.
The left War Hog gets used to pop out a Primal Shock to kill the left Gallows Grove, need to pop those Arc Nodes pretty quick.


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Circle 2: Central forest sticks around to be annoying.

Leftwise there's a pair of pew pew wolds, they start shooting the left War Hog who Hyper Aggresives forward and engages them. The Tree later Strangleholds him, though it takes three attempts to land the boosted 9.

Centrally the Wardens move up, they try TKing the right most War Hog. I vortex the first one and let the second one go, megalith then charges in and kills the poor hog.
Wurmwood had planned on feating, ends up deciding it's in to precarious a spot (True, at it's current position I can Ghostly feeat shenanigan my way with a War Hog up to the tree) so it ports to teh back right corner via Cassius and meets up with it's Shifting Stone drinking buddies.

Out right the Sentry Stone manikins charge and kill a Razor Boar. Did not expect that. Genuinely forgot they had melee attacks.


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Minion 2: Wurmwood having to abort it's feat plan makes this an easy desicion, kill the three heavies that face smash to the attrition win.

Razor Boars run around to feat positions, one of the left ones is Primalled. I also Primal the Road Hog and central War Hog. I didn't Primal the left War Hog, thinking I'd want at least one active heavy in the next turn.

Out on the left, Razor Boar feat attacks kill that flanks Shifting Stone. Pretty sure I miss the War Hog's Frenzy attack, but not sure on that. Regardless he starts laying about him at the two pew pew wolds (He didn't activate prior to the frenzy as he needed his Spirit healed, otherwise he would have been Fury cleared). Very silly in not Primalling him, as i opt to roll 7's to clear teh Wolds out of the zone. Killed one, landed nothing on the other. Sadness.
Gorax, Bellows Crew and Targ all pop into the bottom half of the zone to contest.
Notably the Bellows Crew ran up the extreme left to contest the Circle flag, their positions made it impossible for both Razor Boars to get charges on the Sentry Stone, however I lucked out on the damage rolls.

Centrally the Road Hog frenzies into the central Gorax, who ran into the forest to get the necessary positioning. Roadie recieved Ghostly prior. He walks into Megaliths backarc, easily kills it, overtakes forward an inch, casts Sprint. Gets shot by the right flank Wold Wyrd with Witchhunter, accursed cheecky little fella. Roadie Sprints up into Wurmwoods vicinity.
The War Hog got pathfinder off the objective, has Primal, Forced Evo and activates its Pain Dial. Walks up to the pair of Wardens, maxes Fury to kill both. Sadly falls shy of Overtake engagement range on the Wold Wyrd.

Right side a Gorax kills the remaining gallows Grove, Primalled razor Boar has a go into the Sentry Stone and falls well short.

Arkadius chills up back with stelathed Orin nearby in a trench, likewise with Eilish.

I only score the right flag for a point, though given the attrition gains not a huge issue. 1-0.


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Circle 3: Wurmwood pops forward again with the Shifting Stones and pops feat.
Left Woldwyrd does little to the War Hog engaging it. Right one gets the War Hog with an upkeep on it, so appropaitely murders it with ease.
Sentry Stone has the Manikins go into the back of the Razor Boar, take out its body.

Nothing got to contest my flag on the Circle turn, so go up 2-0.


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Minion 3: Road Hog and two of the Razor Boars frenzy, don't do anything to drastic.

Just have to clear out the left zone/flag combo and I'll score the points to win, so the War Hog gets Primalled by the nearby Gorax and easily kills the Wold Wyrd. Only remaining contesting model is a Black Clad wayfarer, arkadius kills him with a Primal Shock.

Targ gets Ghostly, so he runs through the obstruction to the flag. I score both flags and the left zone, 5-0.


Number of positioning errors on my part, such as the Swamp Gobbers. End War hog could also have snuggled up closer and much more reliably just killed the Blackclad, Primal Shock is not a spell to rely on. Should have bit the bullet and just Primalled that War Hog anyway, would have greatly simplified the close out turn. hard game for Circle when Wurmwoods activation goes south so much.