Wednesday, October 17, 2018

Game 366/7 - Arkadius (WWfF) vs Krueger2 (BoO) w/rerack

Game 366/7 - Arkadius (WWfF) vs Krueger2 (BoO) w/rerack
Epic Pit

Back in ye local realm, it's a Kreuger2ing time!
Trying out Arkady, in theory this should be fine for me however those mark 2 claw marks were deep.

By god I do not care for the smell of Sauerkraut. Can feel it digging in and fighting for a home.

I win the roll, get first. Dominant terrain piece is an obstruction in the centre zone that leans towards my side. I also have a leftside forest, a right side hill and some water in front of my deployment zone.
Circle have a trench in the left zone, a defensive fog bank and a forest out right.

Based on gameplay, I'd say I had the better side. List is fast enough to not care much about the blocking water and gets better use out of the defensive water.


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Quickie: There's a quick push out of deployments and Krueger feating on the bottom of 1, unfortunately still within easy feat and charge range of a Roadhog via Ghostly while camping none.


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Minion 1: My stuff runs up. Only one Sentry Stone is a nice change of pace. Arkadius puts up Aggravator, opposing list has the right level of distance attacks to make it quite viable (Not enough guns to reliably pop heavies yet will break armour). Forced Evo goes on a Razor Boar out on the left, this is due to the annoying pew pew Wolds that are my bane.

Hmm. Bit of a civil war of a paragraph there. Guns are so fine I hate this pew pew bot.

War hogs spread out, Road Hog is central to maximise his threat range meanness.


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Circle 1: Krueger moves up, arcs a TK through the left Gallows Grove to spin a War Hog around.
Feats and gets everything in the centre, doesn't get the Razor Boars out on the edge.

Leftside the Sentry Stone shoots a Razor Boar, which Hyper Aggresives forward.
Rightside Fulcrum and a Woldwyrd shoot at the Gorax who is out of Arkadius' control (Targ is on the flank so wasn't to concerned) and thus not subject to Aggravator, they kill it to the box. Rude.


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Minion 2: Well there's no Krueger to kill with feat. In fact there is basically nothing to kill worth popping feat, so this is a turn of do some bit plays and just reposition. Happy that I can contest well enough anyway.

The left War hog has line of sight to the most forward manikin, so gets to charge up and kill a couple Twigmen. This lets the most forward Razor Boar be Primalled and charge the Shifting Stone, doing five damage. It didn't pop a forest, so Arkadius manages to kill it with a War Hog Primal Shock. Feel the power of the fist! Accept not, it was garbage and deserved to be cancelled.

Forced Evo Razor Boar hides behind the War Hog. The War Hog is very likely to die to a Wold Warden, not a super big issue as Arkadius can waffle over and the buff/debuff combo that lets Gorax' kill middling heavies.

Arkadius, Eilish, Orin and a smattering of beasts hide behind the obstruction.

Rightwise beasts just spread around, they'll come another wallop of guns. Such is life. Targ stays hiding up the back, him dying to a pot shot would cause a lot of difficulties.


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Circle 2: Krueger TK's the right War Hog forward and around then backs the hell up away from this madness, camping two.

Out left, one Warden moves up and TK's the leftmsot War Hog away, letting a Wyrd shoot down the two left Razor Boars. Stupid animi.
The other Warden charges the War Hog, hits it's charge and misses an initial. For some reason I don't aggravator the 'hog around, so that's just an odd brain skip. Alas for the poor Wold, it's well and truly out of Kruegers control area and falls well short of the kill.

Right wise Megalith TK's the War Hog in, Fulcrum and Wolds shoot it up. Takes more damage than I expected, ends up Agggravating forward and engaging the Wyrd. It sat on one box, sitting pretty and menacing and stuff, when some desperate support model sprays manage to pop it. Doh. So many Heavy and Battle Engine killing dreams.


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Minion 3: Alright, Kruegers delaying tactics are done now, time to feat and just clear stuff out. If I just kill all the heavies I can wait out a turn of Primal frenzies without to much concern.

Remaining heavies, two Wars and one Road Hog all get Primalled. Forced Evo goes on the Roadie as well.
Arkadius feats, models move in and get a bunch of attacks.
Battle group models gets dinged up but don't die, so I opt to say screw it and charge the Road Hog into Krueger. Ah. 7's to hit, how awkward. It's Ghostly, Forced Evo'd, Primalled, Puppet Stringed, Raw Adrenalined. I opt to make it an assault, should have just crit fished with the knockdown attack.
Krueger gets smacked up a bit anyway, ends up with no Fury, a handfull of boxes and on fire.

Attacks kill both the Wardens and Wold Wyrds plus the objective, I end on 2 CP. However Arkadius had to repo out to get his control area up and is out of Orin's anti spell range. Doh. Road Hog should have just killed Megalith and been done with it.


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Circle 3: Man, I am baaaad at finishing these things off at the moment.

Ultimately Kreuger and Megs get up the board, kill the blocking models in front of Arkadius and telekinesis him around. The Fulcrum moves up to shoot hi,, however I have more transfers than it has shots and we call it.


Trickier match for Krueger than I thought, at least in the current list matchup off. Bad call with that end Road Hog activation, otherwise reasonably content.