Sunday, October 14, 2018

Game 365 - Rask1 (WWfF) vs High Reclaimer1(EI) - Tas Champs Round5

Game 365 - Rask1 (WWfF) vs High Reclaimer1(EI) - Tas Champs Round5
Epic Recon

Alright, we've limped our way to the final, ye old Dingaling rocking the Menoth Judicator paint train. Oh dear, we've been here before, I dropped Arkadius, killed the Judicator and promptly got ground day.

I drop Rask, guess we'll see how this matchup pans. There's a central building that I can try to wheel around, expectation going in is that I'll have to get Brine onto the Judicator to pop it after dealing with blocking Bastions. Even with that it'll be an attrition struggle into a superior player, so the intent is to lean into lower percent plays and try to luck it up a bit. A poor prospect, ultimately though the previous game was not confidence inducing on having a skilloff.


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I lost the die roll sadly, got second which is always a little awkward with Rasks feat timing. I get a defensive trench, a left side hill, there's flanking forests and Menoth gets a wall. Plus corrosive water.

Totem Hunter Preys the Exemplar Errants, as they'll be up front and are unlikely to have a backup reserve model like the other units will for Reclaimer featage. I do at least have a bunch of RFP so that concern can be ameliorated, though making Reclaimer feat is a mini-success all of its own at this point.

Leftwise Errants, Cinerators, Sevvy 9 with his Dervish and the refuses to die solo face off against Dahlia, Totem Hunter, Pot and triple Bone Swarm.

Rightwise (The building split makes central conflict a misnomer at best) Judicator with....sigh...Bastion guards and the Vengers trot up against Ninja Pig, a forward Swarm with Admonition, Wrastler and bit pieces.

Menoth ran up, I ran up and feated. This was not the best use of featage for a number of reasons, however I felt quite contrained matchup wise.
Problem being that Brine outthreats the Judicator walk and spray range by an inch, however he doesn't for the bombards and two turns of those would kill him. Feat doesn't really help me close the distance either, as a pair of Menite models can run up to be targetted by the sprays and still kill Brine or whatever is needed anyway.


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Menoth 2: Churchy boys shrug at the feat and just generally shuffle around, not changing much of the table state beyond Vengers pulling back and the Bastion wall being a bit more cemented.
Hand of Fate goes on the Bastions for more retaliatory goodness. Judy is just out from Brines 16 inch threat.


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Minion 2: Damnable Rask not being snowflaky and giving people knowledge/reps against.

Time to start those promised gamble plays, specifically I want to kill Sevvy 0. There's a limited number of opposing solos and he's the hardest to pop, so once he goes the Menoth flag can hopefully be made unscorable.

Out left Dahlia runs up behind the building in the centre. Skarath charges in to get his Gunfighter spray range up, kills a coouple Errants, spikes hard on teh Dervish and bounces off Sevvy. Forgot to Puppet Strings, likes a genius.
Totem Hunter charges up and kills a couple Errants, can't Sprint away due to their self sac nonsense.
Rask moves behind the building in an effort to stay away from Judicator Spray death, pops down a Veil of Mists over Dahlia which lets a Bone Swarm charge up, bounce off an errant to kill the Dervish.

Wrastler sidles up in my backfield with some support solos.

Rightish way, Admonitioned Swarm toes the right zone behind the flanking forest, Swamp Gobbers runs to my flag. Brine shuffles to be within 16 of the Judicator.

I score my flag, 1-0.


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Menoth 3: Out left, Boneswarm dies to a charging Bastion and various solo attacks. Cinerators walk up to Skarath and knock out his mind. I think there was a Counterblast, damned if I remember what it did.
The errants move up a shot bit and achieve sod all.

Reclaimer backs up because he's mean. Hand of Fate on the Judicator.

Out on the right Judicator moves forward somewhat with Bastions in the way.
Dedicating someone elses song to something is weird right? It's not your song. If you did a performance of it or something then sure, otherwise all your really doing is.....I guess dedicating that you spent 3 minutes listening to something and 30 seconds typing?
Judicator lobs some shots. One goes into Brine and takes his Body Aspect off to the box. Ow. Second misses whatever it was going for.

Menites score their flag, 1-1.


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Minion 3: Alrighty, this is the turn we get to throw Brine onto the Judy and kill it. Shame about the sodding Bastions out front we have to deal with, normally it wouldn't be so bad however Brine losing his Body aspect means that their defensive strikes could be just the worst.

Few different issues, largest one being that Rask wants to be everywhere. Brine needs to be Furyed and Boundless Charged, Bastions and left flank need to be sorted.

Out on the left we keep chasing the same Dragon Icarus style. Skarath gets his Mind back, ghostly from the Witch Doc, moves back and....tries to spray Sevvy to death again. Hmmmm. Yeah,didn't work that time either, though is on one box and corroded.
Solo on the flag needs to die, so the Cauldron pots a shot, drags him through the flag to just be shy of touching it. Sadly it's the goes disable instead of dying fella, later in teh turn I blip and use a Bonesarm to kill a Cinerator and heal him. Doh.

Out on the right, Alten and the Pot fail to deal with a Bastion. I'd hoped to drag a fella forward to make a gap and alas roll the 1, though I needed a pretty high number on the drag anyway.
Rask shuffles back and to Judicator spray vulnerability zone, as both the Wrastler and Bone Shrine are placed juuuuust so in their arcs that he can't safely put stuff on Brine. I also wanted to Boundless the Wrastler to go in and clear Bastions and instead buff everything onto Brine.

Sigh. Was playing a lot better than the previous game, low bar though that be, in hindsight still making a lot of unforced errors.

Time to go for broke, Brine gets smoked forward with a healed Body, charges Judicator with Boundless/Fury/Rage, takes a defensive strike. Alas the hopes for a low damage roll fail and the Mind and Body go out.

Big Piggy makes a go of it with teh single die to hit and damage, does about three quarters of its health or so.

I at least clear my own flag, so 2-1.


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Menoth 4: Out left, Skarath finally dies. Sevvy0 walks around, screws up nuking Dahlia.

Out right Brine is easily killed by the Bastions, the Judicator shoots the Wrastler down to a handful of boxes.


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Up to Round 7: The game carries on, ultimately though I've no longer got enough pieces to fight on an attrition level, clock is under control for both sides and Reclaimer stays way back and safe.

The Menite solos all day to various attacks, the Judicator actually dies to a charging Rorsh after a Bone Swarm tries and fails. Bizarrely Dahlia survives the entire way, preventing the scenario loss by contesting the Menoth flag and even running up to score when the Menites push forward n the final turns. Rask somehow gets misses several times by both Errant shots and Cinerator attacks. We get to end of round 7 and Menites easily chalk the win by being p a couple Control Points.


Biggest in game failure was the use of Skarath, Cinerators lacking Shield Guard should have just been killed.
Wonder a lot if the Bone Shrine should have been up behind the right forest, if Brine runs up their he can protect it and threaten the Judicator with terrain safety.
Lot of other smaller problems, such as wasting Totem Hunter and so forth. Probably should have also had both Cauldron on the right to try to pull apart the Bastions more.

Anyway, that happened. Like Show Dogs.