Game 328 - Kraye (HM) vs Orion (DI) - Syd SR Rnd 1
Breakdown
Travelled up to ye old big city, where the singing how is shiny, the bridges mighty, the streets filthy and the Dumplings irretrievable. More on that later.
My three hour trip to test Kraye against new probably bad matchups hits a stumbling block, as I draw......the local who was visiting last week on the same scenario we played those two games on.
And Orion is correctly dropped.
Short and sweet impending!
Same list for me at this point, triple Centurion/Charger, Junior with a Sentinel who is on trial for the day, useful support models and Lynus/Edrea.
Orion with a proxied Axiom, Monitor, double Assimilator, Corrolary, Servitors. Time to be dragged and mulched.
I win the doll roll on the third attempt, there's walls on one flank I can use to hide Kraye behind regardless so I nab first. I actually end up with my preferential side, which has a concealment wall and the nearer side of the central obstruction. The other side can use the obstruction to hold the centre zone, however to do so they'll have to move up into my threat ranges.
The right side of the board is an empty barren wasteland of death and misery.
There is a forest on either side of the board, given both lists amount of pathfinder and Orion's ability to cast Magesight I basically ignored them at this decision point.
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Cygnar 1: Axiom placement weights the CoCinites side to the left. Odd decision in my view, it could dominate the right half and seize that zone with little issue, left side gives me a chance to use the wall to threaten it. I'll take it. Everything moves up, mostly out of threat ranges, going first gives me the scenario relevant threat positions anyway.
Minuteman is the exception, it moves up behind the obstruction. A couple shots can go for it if they want, means they aren't running up to be positionally relevant.
Said Minuteman gets Counter Measures. He's going to die, however making Orion use melee doesn't seem to be something he's super down with from past games.
Admonition goes on the centre Centurion, he leans toward the left to play the dance with the Axiom.
Arcane Shield *should* be on the left Heavy to make it maximum effort the Axiom to go in after it kills the left most Assimilator. Alas, trampling repositioning Centurions move faster than Juniors walk and cast range, so by genius misplay I end up putting Arcane Shield on the right Centurion instead. I don't even activate Arlan. Stronk at gamez.
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CoC 1: Conservative advance, staying outside of the theoretical Centurion threat range.
Left Assimilator gets up and shoots the left Centurion, wings it a little, triggers Magic Bullet to kill a repair Gobber.
The Monitor and right Assimilator attempt to shoot the Minuteman, both miss. Hoorah for Cover. Avenged Sevenfold spell is up. Reflex Servitors move up front and dig in.
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Cygnar 2: A blob of Servitors near the Axiom and Charger positioning encourages lining up shots on the models in the centre. The key opening point is "Can the Minuteman do anything cool". Because Minutemen are cool.
Two of the Chargers and the Sentinel move up and shoot out the Reflex Servitors, they then ping vectors and take out other Shield Guards. Actual point was just to remove those Reflex fellas, which allows the Minuteman to move up, jump, engage and throw the Corrolary into the rectangle zone. It then repos and engages the Assimilator.
The final Charger dings said Corrolary, leaving it on a handful of boxes. The centre Centurion (Has Admonition) has to charge in to finish it off, then it repositions to but up against one of the CHargers that is using the obstruction as drag protection.
Left Centurion moves up into the fort of walls. Turns out they are also wider than normal, so Assimilator one inch melee doesn't cut it. Sweet.
Right Centurion with Arcane Shield shuffles into the right zone. Force of habit puts it in forest concealment. Lynus/Edrea toe this zone and put up Wind Blast.
Focus straining means the centre Centurion didn't have a focus to Polarity Field. Sadness.
Good turn, Minuteman doing his thing. I don't actually think the Corrolary matters that much, it's always worth taking however it's not the end of the world. Just allocate like the rest of us mundane non-Induction smucks.
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CoC 2: Orion movies into the forest and misses his Avenging shot.
Orion throws focus out, feats, aims and shoots the central Charger. This pushes the Admonitioned Centurion out into the open, allowing the Axiom to move up, drag it in and murder it without issue.
Left zone gets some Servitors move in, the Assimilator goes up and Grounder Pounders to kill two more mechanics and rip off the left most Chargers gun arm.
Right side Assimilator murders the innocent Minuteman in a tradegy soon to be released in my underground newspaper, "What have you done?!", subtitles "NOOOOOOOOOOOOOOOOOoooooooooooooooooooooo".
Monitor wings the Sentinel.
Vectors overall hang back, as Servitors run in to contest.
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Cygnar 3: Normally I'd clear out the zones and set up a good scenario situation, however Orion is out of position and needed more models around to block him off, so I can get a charge on the Galvanizer with the left Centurion then stab him (Orion is juuuuust past the 3 inch point in the forest to stop the direct charge.
Said Centurion gets focused up, Chargers and Sentinel do as well.
Kraye pops feat and Horsepower, moves up to shoot at the Galvanizer. Misses a shot, then kills a Servitor, repos back to behind the obstruction in spirit of optimism if this fails.
The Sentinel moves up and gets max shots, kills off the remaining pair of Shield Guards and lands a bullet on Orion. Sweetness. It then takes a pair of Chargers to off Sundial man back to the moon. Sweetness.
Lucked out with that central obstruction. I somewhat want to play this matchup from the Convergence side and see how accurate my read of everything is. Pondering if maybe I underestiamte the CoC problems of their jacks have potato defensive stats (Bad potato's like Gulag operators, not good ones that make the clear drink I use to cure all my mental issues with no long term repercussions).




