Game 327 - Kraye (HM) vs Orion1 (DI)
Breakdown
The concession in the last game gives us the chance to squeeze in another.
I'm just saying that the Iron Man trilogy is pretty garbage.
Speaking of more people of Iron, this time it's Kraye into Orion, the correct Convergence drop in my view.
My list is unchanged from the last game, trip Centurion and stuff. Junior with Sentinel being the primary testing point.
Orion is in Destruction Initiative, this time with an Axiom, a pair of Assimilators, a......thing with a Buzz Saw gun whose name I forget and a Diffuser. Random number of Servitors. Well, a specific number of Servitors I'm to lazy to count.
Same table setup, same die result shenanigans. I keep my same tableside, though the logic of that is based on a very different game plan.
To my mind the opposing list will win any game that goes past turn 3. The Axiom can easily drag in a pair of jacks which then get killed in melee by Assimilators, while Kraye needs to camp half his stack every turn to rpevent half arse assassination which means my jacks are fighting ineffeciently.
Ergo, the plan is move stuff up and bait a Kraye assassination. Prey that it fails, then counter assassinate. To that end I have to deny Orion the forest, if he hides behind it then I'm probably stuffed.
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Some Men Like It To Be Kicked 1: Convergence move up. Servitors make a line behind everything. Axiom on the right side, Orion goes into the trench.
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Cygnar 1: Avenging Force is up, I avoid taking any shots in case Avenging Force puts Kraye in melee range of something, which I likely wouldn't survive. I eyeball that four focus is the highest camp I can go and entice the assassination run, player pschology that I'm used to involves a max camp deterring any attempt.
Kraye gets Arcane Shield, which just forces the Spell Piercer casting. Still have to put it up and force the activation anyway. In the vein of "Add stuff to make it harder" I put Counter Measures on the Minuteman, who then moves up, jumps and Repo's to engage the Axiom. Farewell sweet prince.
Centurions all move up in a line with Polarity Field up, Chargers make another rough life behind them. Sentinel sits near Kraye.
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Weinstein has to inject his with drugs 2: There's initially an offer to roll out the assassination run and play a long game, I veto it as the entire point of hte plan is for the assassination run to make Orion go somewhere unsafe.
Sure enough, it's triggered.
Orion moves up, puts up Spell Piercer and Magic Bullet. Shoots the Sentinel to drag Kraye off the hill.
Assimilators, Diffuser and the....Monitor! That's it! All move up and try shots. One Assimilator misses, the Monitor gets Shield Guarded, some focus spends and Kraye survives comfortably on ten boxes. Axiom can't possibly get away from Counter Measures to do shots at this point, Gearmen concede before a pair of Centurions murder Orion and his garbage defensive stats (As taught to me by glorious Who's the Bossness).
Well, that was somewhat of a surprise in it's effect. Always easy to math on perfect execution, doesn't mean it plays out that way.
Without Axiom, a Shield Guard and none of the Servitors having a go, that assassination runs pans out as a 28% assassination chance. Better than I thought. Every focus point less basically adds +20% or so to the odds of dying.
Next lot of games should be the weekend tourney. My cunning plan is to take two lists and never drop Kraye. 100% win rate assured.


