I kinda forgot Breakdown existed as a Scenario. Seems weird. Odds of being self inflicted? Immense.
Woops. It's Standoff. Nevermind me. Yes, it would be easy to delete the above. Puggles.
It's a time of Dolly, in which Vest man has foolishly been seduced by the Champions format and the Dracodile mode.
Arkadius1 (WWfF) - 2x Road Hog, 2x War Hog, 2x Gorax, Battle Boar, 6x Razor Boar, Targ, Orin, Hutchuck, Efaarit, Swamp Gobber Chef, Swamp Gobber Bellows Crew
vs
Xekaar - Dracodile, 2x Archidon, Battle Boar, Krea, Agoniser, Farrow Valkyries, Bloodrunners, Pain Givers, Master Tormentor, Feralgeist, Willbreaker
I win the roll. First, cause it makes working out the feat turn easier. Not much second there to be honest.
I end up with some rubble on the left, defensive fog, a central obstruction and a right side forest.
Skorne get a trench and other terrain that doesn't matter.
Definitively not a fan of 2d obstructions, I struggle to mentally compute that they are meant to block line of sight. That's on me rather than the terrain itself alas.
It's simple enough. Key is getting a Forced Evo'd War Hog into the Dracodile and kill it.
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Minions 1: Per the plan, we Force Evo the War Hog on the same side as the Dracodile, Ghostly him and run him up into the forest.
Promptly remember that the front skirmish line of Blood Runners can make attacks and run everything else up shy of the death range.
Arkadius puts up Guardian Beast, Aggravator looks less useful particularly as we were playing with the expected Unyielding change impending.
Rabo's triangle up with each other because they enjoy sensually rubbing up against each other.
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Skorne 1: Blood Runners up and around, most of them jam forward. I should have triggered Guardian Beast to kill one, instead I get greedy and wait int eh hope of one more trigger for a Road Hog to flame down multiple of them. Curses.
Valkyries move up and threaten the left side.
Archidons go up the middle.
Dracodile is on the right.
Various support models (YES XEKAAR THAT'S WHAT YOU ARE) go up behind the beasts.
Xekaar feats because he apparently doesn't want his soul extinguished. What a wimp.
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Minions 2: Dammit Xekaar, that's some negging for a feat. Screw it, I'll just move back a bit and wait.
Most stuff shuffles around. I forget to move stuff out of the way of the way of the Road Hogs, so instead of killing a Blood Runner and Sprinting away the right one awkwardly shuffles back and wait to die.
The left decides to die with style, getting Raw Adrenaline, assaulting in and do a high damage spike to an Archidon with a flame thrower shot.
RaBo's spread out, kill Blood Runners and pop their Animus a few times.
Swamp Gobbers move toward the left, as the left zone lacks the Dracodile and is thus actually scorable.
Hutchuck ambushes in on the same side and starts jogging forward, contesting the left zone. Skorne is staying central enough that he'll need the time to get stuck in.
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Skorne 2: Battle Boar Primals himself and clears out a blocking Razor Boar.
Valkyries charge up the left, they obliterate a Razor Boar. They somehow have 2 inch melee even though their hammers are small and dinky. DINKY I SAY.
Archidons gets Enraged and Primalled, they charge in. Left one maxes Fury to kill a Road Hog, the other does well enough to kill the second Road Hog and sprint to be in front of the Forced Evo War Hog.
I did trigger Guardian beast to get a War Hog to attack the left, damaged Archidon. He missed. No Kipper for his breakfast.
King Salty the Dracodile killed a blocking Rabo in the midst of this, ending up on the right with an Agoniser in the poop position screaming a muscle relaxant.
The Feralgeist contests the right zone.
Skorne score their defensive zone, now 0-1
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Minion 3: Alas, ye old phone camera decided enough was enough and bugged out on me. Oh well.
Arkadius stays chilling around the fog of protection in the rear, not that the opposing side is really replete with long range offensive action. He ends up feating and casting Psycho Surgery.
On the left, RaBo's and the Gorax kill the hyper damaged Archidon and the two Farrow in the left zone.
The War Hog on this side Frenzy charges the Battle Boar for some good damage.
He then kills the last Valkyrie who had toughed out, Overtakes across, kills the Battle Boar, murders a Paingiver and falls just shy of Xekaar so whacks the Krea for a reasonable amount.
Right side, Frenzy attacks and Rabo/Gorax/Battle Boar efforts kill the Archidon, freeing up the Primaled Forced Evo War Hog to go into the Dracodile. Alas he leaves Salty on one box.
A Rabo on this side charged Xekaar, rolls like mad on damage (12 points or so) to strip his last transfer, hence the attack by the War Hog before to Overtake his way across.
Looking pretty good for me. I'll likely lose the last of my heavies, but Skorne is pushed on the scenario defence and I only need a light beast to kill the Dracodile at this point.
I score my rectangle and the left zone via Swamp Gobberage, now 2-1.
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Skorne 3: Skorne recovery time.
Xekaar steps back a little, casts Psycho Surgery (Thief! Vandal! That was my spell first!) and kills the Razor Boar that miffed him earlier, then scratches up one of the War Hogs.
This frees up space for King Salty the Dracodile to move over and eat both War Hogs, I'm now heavy-less, a sad day for Mysterion.
Agoniser does it's scream again, Paingivers heal the Dracodile up.
Alas, Skorne has to few pieces and nothing could get up to contest, so I score my two zones again while Gorax' contest both the Skorne Rectangle and right Circle. I auto-win on Scenario on my turn.
Sorry Xekaar, I still feel somewhat dismissive of you.





