Sunday, July 17, 2016

Wintercon 2016 Who's The Boss Round 3

On the weak strength of technical knock out, I go into the (I'm presuming, I don't actually know) undefeatable estimable......shit. I'm picturing the face perfectly.

Ah! Broods! That's a rough amalgamation of some names that I think are correct!

His list:

Guy Squatting on Debra's Desk - Behemoth, Ruin, Juggernaught, Sylys, Winter Guard Rofl Corp + 3x Rifles, Kovnik Joe

The spinner does it's electric whirl, I get Ravyn, he gets Malekus.

Neither of us where particularly impressed with what we got.

Ravyn's feat essentially gives the Bunnies Side step for a shot. Malekus' feat only affects him.

I was expecting good things from Snipe and Clouding, Malekus has Open Fire which could be good for the....Menite Ruskies?.


[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh6L2uGqWQuVC9yEvLfLUJ4BZLsgWYyiuF29MLRnVKKgw-voVQD9EueOzzxVTFzTS-3fkgIEDa0vclSgkejSod7kXvjA6dbKZxgZhcqpeC-sYy6YQQdpEllKqpwfBwzsVhwGeHtYhGTj0Q/s1600/017+%2528800x450%2529.jpg [/img]
Deployment: I get first and there's.....wait for it......water next to my flag!
Based off my irrefutable anecdotal evidence which is clearly gospel, going second against me is OP.
Halberdiers set to run up and try to contest the opposing flag, Bashers to keep Ravyn safe. My concern here is that I can't really kill multiple Khador heavies with this junk.


[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgrV0B9iPUg1bRquTBLsUuT8yJY8r9xUJmoUHP4GcMtvzRCfvPJItcivWGSFwKYAyxNr7xicxwKFIy0Ms26pBjnjbYwkz0R0fGlWq0S3EfzBny2O0lyV15zxCdFeX5WYi4tsbE6Sa17d7M/s1600/018+%2528800x449%2529.jpg [/img]
Round 1: Both armies have stuff that moves up. Behemoth walks up and shoots, combined with an Open Fire deletes most of the left unit of Halbs. The very firsts shot scattered onto my jacks and did sod all, which gave me enough confidence for a comeuppance 27 seconds later.
The Roflcorp also pew pew a couple Steelheads. Rockets stay safe up the back.
Snipe goes on the forward most Gunner.
Juggernaught and Ruin are set to face off against Ravyn and the Bashers on the left.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhP9bkxTZN6RDAOa_lw_uJJnc6vE7WosfVA7XEwGNjseMTzems8ureZPkPnKq415hjSA8XLTlKgv7CBjac9CL1UAFg69DhU-djb27N7CesiCfQkHsWEygh_k2c8z1kh9iD2r6dPcRFPk8A/s1600/019+%2528800x450%2529.jpg [/img]


Merc 2: Ravyn has Locomotion! This is amazing!
She hides behind the Bashers and Locomotes the Sniped Gun Bunny, who wonders up and kills a Rocketeer.
Spray Bunnies moves up behind said Gunner hoping to get to the Rifle Corp, Gun Bunnies struggle through the forest on my side of the board.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEifIO-EFMeIM_ASbiBSiKupuDihQrtPxH86dChmXFECqbm2mmeCYinCX6Aopk2uOfRrONLlGRxbnD889P4MdTKO8o8jtIX3D6pzWxf2bvkXEwk78PcCf2r8kmb37tMPoWkiac300ULyyns/s1600/020+%2528800x450%2529.jpg [/img]


Khador 2: Notice anything missing in that pic?
Turns out Malekus has a 10 inch spray, which he uses to clear off the Steelheads engaging Riflemen.
The Roflcorp get boosts to hit, aim and obliterate most of the Steelheads.
Behemoth blows off the Head system of the Sniped Gunner.
Juggernaught runs up to contest my flag, Ruin hangs back and contemplates a life of piece and tranquillity.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgjqqzGmh7dXX2yOeKkUx42UnQfKboplqi6sE8xfZiOIv9mDQzVYXqRcZum48Jcfg3I1gKKjUZzxdGykDfZHUuHhmrjbTaR_8-eoCtXZ58CKWq7ZIYJe4oKaxswQ6XyisFWTyQdbhQCdkI/s1600/021+%2528800x448%2529.jpg [/img]


Merc 3: Wrian has obliterated a load of my stuff, but to my surprise he hasn't moved on scenario. I only have to kill a Riflemen and get the Juggernaught away to start the scoring train.
One Basher Locomotes forward to get around the damn water, Slams the Juggernaught back for average distance and otherwise does sod all.
The back Gunners ping Ruin, do not unreasonable damage.
Ravyn sits on my flag and puts up a Veil of Mists. Initially I placed it to stop Ruin charging my Basher, then realised Ravyn would be camping 1 and could straight up die to behemoth shots, so I cloud in front of my caster instead.
The last Steelhead, not being a Starfighter, runs up to engage three Riflemen.
The forward Gunner, now head and Snipeless, touches the opposing flag and shoots down the contesting Riflemen.
Tinker runs up to a future repair locale.


Ravyn goes to 2 CP.


[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiYmEqtvDSkr58fFit2FgtuRhBoaA0cA3h4_5cUENadpB_n7igQpmGm0LcgFlFELwz_trph5tHQUHDCytlcv_zboDLpoZ3zWKOkrXwBHZtjnfB55gJZ6Uo3N5GkpxUJoujgldeny-SH57I/s1600/022+%2528800x437%2529.jpg [/img]


Khador 3: Juggernaught sits up, swings at the Basher, rolls really badly.
Ruin is just shy of running to contest my flag range, so he walks over and finishes the damaged Basher off.
Malekus sprays the Gun Bunny on his friendly flag, rolls trip ones for damage.
Rifle Corp get boosted to hit rolls, stab the Steelhead engaging them, move to contest the flag and CRA the Tinker to glorious death. The Rockets finish off the injured Gun Bunny.
Behemoth goes to contest the flag as well, shoots the nearest Spray down to one Movement box.


Ravyn goes to 3 CP.


[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiZJPunCD9n6oEHV6nWPikNpM0HtSseLu1NRnAaqRxwJXVddxKVFCYO1dFRDxxFicZU7cNr1qKlizykTLBUK7tlGKS2H8L9d45eDW9By-NpSbBBjno19-6T-hxpIRFSfNdnWdD5gXPxZe4/s1600/023+%2528800x450%2529.jpg [/img]


Merc 4: Alright, need to clear off four Riflemen and Behemoth, score the opposing flag and it's a wrap. Behemoth is full health, no way I'm actually killing him.
The Gun Bunnies shoot down the Rifle Corp without much difficulty, the one box Spray guy touches the flag ready to score.
Ravyn Locomotes the Basher for 3 inches, he Slams Behemoth 7 inches back away from the flag.


I go to 5 CP.


[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi_GqCGoLPkSKHCJ2AVC1XoToaazAUQIcXn8LNDWpMhnY377JgmYgpjlnE58bjMPyunurMZsxwySTUIuR35vdXE71pnVKZGuFGbqFymtixMmHHJURBn2am7t_SsjkxRf38Rw8tFKk9dzOk/s1600/024+%2528800x433%2529.jpg [/img]


Me on the right.


Well, I like Locomotion, not sure if anyone else does.

Whose the Boss only goes three rounds, strength of schedule throws me at # 3. Content with that, the list seemed to do alright, I'd probably drop Aiyanna/Holtfor Saxon/Piper or some other support. Or more likely I won't refer to this next time Whose the Boss crops up because it's not exactly about having the best list :-P