After rolling on the ground after some non-optimal use of my sense of balance and legs, ducked from the last disaster into a potentially new one!
MacBain gets put away until I can bring myself to forget the sting stupidity, into ye old favourite.
Gorten1 - 2x Bashers, 3x Gunners, 2x Blasters, Rorsch + Brine, Wrongeye +
Snapjaw, 2x Eliminator units, Acosta, Tinker, Aiyanna and Holt
Objective: Effigy
Jeffulsaur appears, attempting to sabotage the race in one of the two memorable sequences of a god awful film.
Hexeris2 - Gladiator, Sentry, Cannoneer, Karax, Reivers, Maximus, Ancestral Guardian, Paingivers, Razor Wurm
Objective: Stockpile
Scenario is Recon, terrain spread out a bit more than I'd consider typical for Mark 3.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhEsF2ckxZjp9_a2oQ5b_SqI9ooY1ht3mudRL1hfFAfiDahYnKB4S2EdiTjZdt7aMpG1ja2x9-QPb-LbL3AEjzlfGhZe1mfgNK8hPPouXbiVprAGBadwGhB-t6Os-owvYNfop9Q2f4Tj4Y/s1600/010+%2528800x450%2529.jpg [/img]
Skorne Deploy: I think I won the roll? Skorne went first anyway, I took the side with hills and that my models were already on.
Karax on the left with the Razor Wurm ADvance Deployed before them, beasts in the centre and Reivers on the right.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjnVowiK-UfsaVyjeqsWqOC43c0SflJtjjkyNCwHdFER8ydf67_nrGNetN1jzyNS-755ztQ138gwdRhzSwqqdbSp-VKjiz1Ri7bu5NFuw3kZLCOa0eHVK1dgb7FWz1LGi-9wL3K8ftq05o/s1600/011+%2528800x450%2529.jpg [/img]
Merc Deploy: Eliminators/Crocs on the right to mock the Reivers guns.
Gorten centre to push the scenario game, Ninja's to the left.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh7xtGl2gxG7lMZmkIe7RFZb3uXT2sJ2tultcU10HKWH-GRDSkSjIAQaA2oaF5QlOlOombSDBQAbHRNmeKVZ7kc2i7LlqAoEpin50WJqLaF-4fT43WecJeeZLsKlVPQesxpRATKq42Y6rc/s1600/012+%2528800x450%2529.jpg [/img]
Skorne 1:Everything moves up, more bricky than I expected. There's a leaning toward the left, I'm assuming that's a reaction to my own deployment weighting, caused by that awkward pillar obstruction.
Veil of Ash goes on the Karax.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEinSs0qZhPM8a6Z0Smy-346zq58lo2iH6bk8zZoOulJiO2TD_BVzDpHs2GgZap3XT4UurO3IFQFUuTFxLToMjvas9BC6rTli8vuhKEP0SmsXLpoE0he7-qOnJp_Evk3dRfl1g9ynKop6RI/s1600/013+%2528800x450%2529.jpg [/img]
Merc 1: Fairly basic, set up for the scenario rush on the zone.
Ninja Pig goes way left, I reason he'll either draw an inordinate amount of effort to remove or they'll be able to get in and remove something strategic.
The lights spread out on the left, a few hang back in the event of models being sent to engage and might need clearing off (Few things are sadder than having to use your POW 6 bash attacks on Rhulic lights).
The Bashers shield Gorten, who put up Solid Ground. One Basher prior to game decided he was happier just being a base and did a suicide jump to the floor.
The Crocs submerged and moved up the right side of my Objective.
The Eliminators on the left I positioned envisaging them being removed and triggering Acosta's vengeance, the ones on the right stayed so far back I expected they would only die if Hexeris put himself in a dangerous place to spell them to death which generates the feat assassination by me.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg8VrN4FPqeqgOu7c2CAxXvNGnqc6hSNEWvbjjq7MPkKaYec5Wj6zFK6Ie2quBe4t6pcWSGqz8WkUA0ES0IiCdUIl85-J0koRiwA9JSvscFhQY6FooXlqaST6ermKFdHG7tqzWGbJJZ0zQ/s1600/014+%2528800x450%2529.jpg [/img]
Skorne 2: Jewatto initially goes to shield wall the Karax, then correctly diagnoses that spray bunnies don't care (Boosted 10's to kill clumped troops is fine).
Ergo, the Karax run and engage the world, followed up by the Razor Wurm who Spiny Growths himself and the Ancestral Guardian.
Behind them Maximus goes into the Trench while the melee heavies pull up alongside.
Around the Skorne objective the Cannoneer and Reivers pull back out of Snapjaws charge range, pop their iterations of Snipe to shoot the Movement off the left Basher.
Hexeris throws a couple Hellfires at Rorsch, they get transferred to Brine.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiYPwchOIGcm-vOtEJ8oKnS1EQ1AkSCvSlhsTh5ZzDRmgRztupB5YLxvuS85eqMuZ_QEj0osK6fI64Tse1s05ZF2WliScseUWNJ8QWxH_eU2rrO3NN5luPLsJlf3afHwpxheWsco87wFws/s1600/015+%2528800x450%2529.jpg [/img]
Merc 2: Plan is clear zone, pop objective, hold feat, roll face in scenario win.
Extreme left, Ninja Pig pops smoke killing a Karax, they move up, Brine then goes up to the Razor Wurm and throws him at Maximus. I should have killed the light, but didn't think about Brine's Animus at the time. Spiny Growth would also have been problematic, only had a couple boxes left in Mind.
The left Eliminators and Spray Bunnies mess up the Karax, leaving only two left. The Gunners kill the Ancestral Guardian.
Centre wise, something is wrong. I can't get a heavy to the Objective, which I can't shoot down because it's Stockpile with the High Priority rule. I just did the math to confirm, a Basher or Snapjaw without a living model in charge range, cannot get to the Recon Objective on the bottom of two without speed/threat shenanigans (Deploy 10. Run 10 bottom of 1. Charge threat of 9 bottom of 2, Objective starts 30 inches away...).
I use a Karax for a slam to try to get a Basher to the objective, but muck up the angle and fail to engage the Objective.
New plan: Protect Gorten, do the scenario thing next turn.
Gorten hides behind Snapjaw and the newly repaired Basher with Wrongeye putting up Star Crossed.
The right Eliminator unit goes into the Reivers, one engages, the other does the fabled toddler dance known as the Side Step hop to gut two and engage a mob of them.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi2fkZ9PQfduwkUvlmw0vq4aGUw_NaaOXtUZF1NqF0NQ5o4vgFvhyphenhyphenRR4Qp8i9eKwYUUl-hKINJEQOLjyBkhNeGtMzWTYnQE_4IP4ptSlwgmtXCndW5aXqpCxmYgoA5g_Vc-qcfGqksyi0A/s1600/016+%2528800x450%2529.jpg [/img]
Skorne 3: The Paingivers enrage the Heavies and whip Brine to max fury.
The Karax then stabs at Rorsh and misses, The Razor Wurm moves to a Rorshs' back arc.
Gladiator pulverizes a spray Bunny, Sentry picks up the forward Basher and snaps it into a pile of Jenga bricks.
Cannoneer toes the zone, shoots Snapjaw. Reivers futz around but don't do much.
Hexeris moves to behind the Reivers, misses a Kayasy. Uses Feat to throw an amazing amount of attacks that leave Rorsh on one box and knocked down.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi87DOViXxkarHJvWawEjAOHrqAV2EmwQOOCzFmNy7y-fQWjckCWlKk8GDtttepjPxpoLL_rLXhi-vi7vzIw6VWmyelShiA5Z3hL78XOFUByUOIoKriy8UVy8jXwfF1dM9VH7I95ziBAb8/s1600/017+%2528800x450%2529.jpg [/img]
Merc 3:Hexy is in feat range. Die time!
Snapjaw charges in and pops the Objective, left Kayazy go to spots to stop the Skorne Heavies being dragged into engagement ranges.
Right Eliminators go to Hexy, do Combo strikes. First one misses, second does a nice hit.
Gorten drags Hexy and a few Reivers in, kills them with an Eruption, the boosted damage from that finishes off Hexy.







