Monday, July 25, 2016

Game 27 - Gorten1 vs Reznik1

Having blitzed two games, Jacukezistan was content for a rematch! Still running this evil zealotry:

Reznik1 - 2x Reckoner, 2x Redeemer, The Arc Node Repel Shield jack thing, Choir, Mechanik, Hierophant, Temple Flameguard, 2x Wracks, Gorman, Rhoven + Buddies
Objective: Stockpile

So.....Magnus was going to be trash, the other list I intended to play was Fiona, but she is also just outright terrible in the matchup. Stop judging me.

Gorten1 - 2x Bashers, 3x Gunners, 2x Blasters, Rorsch + Brine, Wrongeye + Snapjaw, 2x Eliminator units, Acosta, Tinker, Aiyanna and Holt
Objective: Stockpile

Recon shuffled off, three flags appeared! Terrain moved around a bit, though I didn't think of the consequences of it really. Big thing being the forest that ends up on the centre flag.

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Menoth Deploy: I win the roll, give the raving loons first turn.
Near symmetrical deployment, the offender to the pattern being Gorman on the far left.

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Merc Deploy: Gorten jack lump in the middle, Crocs to the left, Ninja Pigs to skilled to be in the photo on the right. Plan is to score with a lesser on either flank and use Gorten feat up the guts to win out on scenario unless Rexnicky wanders into death range.

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Menoth 1: Stuff moves up straight forwardly. Flame Guard are reassured of their life insurance and go out the front.

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Merc 1: On the left, the Crocs Submerge and head toward the left flag with one unit of Eliminators.
In the centre, Gorten goes behind the Bashers with Acosta and the other Eliminators out front. Bunnies go into the cloud. On the right the Ninjas appear, dive into the trench that drew them to that side in the first place.
The Cloud goes away. You just can't trust fog these days.

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Menoth 2: Gorman moves up, Rust Bombs the Bashers. Forgot about that.
The Arcnode moves up, channels Rezniks doom spell onto a Basher.
The various other Jacks get battle from Choir, blow up one Basher then shoot Gorten down to 5 health with their spare shots. Crikey. Camping only one was a terrible move.
The Flameguard Shield Wall, advance up around the centre flag.

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Merc 2: Alright, hide Gorten, start scoring!
Eliminators and Gun Bunnies stab Temple Guard, but I just can't clear the final two behind the forest contesting the centre flag. No triple scoring for me. Gorman also gets chumped on the way.
The remaining Basher Slams the Node because....he can? This was a poor decision.
Snapjaw goes to the left flag, Wrongeye holds back somewhat so he doesn't get blatted by a menoth jack.
Likewise on the right Brine goes to the flag, Rorsh hides out in the trench on full camp.
Acosta goes into the central flag to be a git.
Gorten pumps his stubby legs to get behind the Gun Bunnies.


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Menoth 3: Reckoner crushes the basher into the dirt.
Reznik moves up, lands his signature spell of pain on Brine.
The right Redeemer goes and shoots at Brine, rolls awfully to hit, though does mnage about half of Brine's health.
The Flame Guard try and fail to pop an Eliminator.

My scenario win is unstoppable at this point, so Jacienna concedes. After a bit of thought, we conclude he could have easily just chomped Gorten and his five boxes (Feat to strip Fury, use sig spell via Arcnode to kill Bunny and shoot the Dwarf with the Reckoners).


Overall the only mistake I spotted immediately was my Gorten position. I wanted him to be safe, but the Obstruction was the actual location he goes to and survives. My interest in keeping his feat live on the centre was to strong, instead I should take the safe score and rely on the Crocs/Pigs to carry the game.

Reznik #1 can now give me nightmares. Losing a heavy each turn trivially is bad. The conclusion at the end was that Gorman and one Wrack goes away, Taryn gets brought in tears. Tears for days.

Now to again make a new not-Gorten list. I think I also need to make an effort to stop putting the Lessers in, they are great but putting them everywhere comes with its downsides.

A journeyman League is set for August, My intent is to start Convergence with that unless normal games are to be had. Next Merc thing to get is the Ceph, though so far the lists I'm making are not stroking my internal Boiler.

My uncertainty is even greater assassination style wise. Possibly I'm attracted to the idea that a four turn game is more fun? I didn't feel an especial thrill at either winning or losing on assassination, both of which happened with the Magnus list in quick order.