Monday, July 4, 2016

Game 13 - MacBain1 vs Makeda2

 Pulled out my other Merc lists (The Minions ones just aren't forming at all), next match would end up as determined by the most sacred artifact, a dice roll, to be MacBain. I'd intended to swap Anastasia out for Lannysa, but she wasn't done painting and I didn't have what I felt to be a reasonable proxy.

MacBain1 - Galleon, Dahlia + Skarath, Alexia2, Anastasia, Gorman, Ragman, Aiyanna + Holt, Kayazy Assassins + UA, Piper
Objective: Effigy of Valor

After some thumb twiddling, much later in the day a mysterious cat lady, commanded by it's biggest Tom, the Haiduahua.

Makeda2 - Despoiler, Gladiator, Radheim, Legends of Halaak, 2x Ferox, 2x Willbreaker
Proxies:
Rhinodon is Despoiler
Cygnar chump is Willbreaker
Legends are the Legends. I'm that unused to seeing the actual models.

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Merc Deploy - Mocking me by being useful, Anastasia wins me the roll for first/second. I go first, because I'm expecting that list to be super fast, given it's all jumping cavalry, so want the board space.
Stuff deployed, Galleon away from the side with an annoying Obstruction, that coincidentally Alexia went to so she could hide behind it and claim some souls.

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Skorne Deploy - Crazy cat lady. Attendant cats. Legends on the left, representing the neighbour kids forced to help clean her hosue by their parents.
\Willbreaker's are her nephews incidentally.

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Merc 1 - Everything runs up, given the grand total of zero guns Counter Measures doesn't go up.

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Skorne 1 - Ayep. Cats in face. Seems bad. Really not sure who I'm going to kill these things before they explode MacBain. Both Cat units get tough.

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Merc 2 -Try to kill cats I guess?
Dahlia moves up and pops her no orders aura.
Snake goes up, sprays front three cats, ills one. Discover cats are steady, tough, stay death little shits.
Kayazy move up and swarm around, pop mini-feat because it rarely matters later on. The first of six on the front cat misses with a snake eyes in the back.
Turns out Cats dodge.
Galleon moves up, throws a cat, the flag stops me getting into position to stab more than one. Gorman blinds a cat.
Alexia rides up around the Obstruction, drops a thrall and goes to the Skorne Flag. Thrall charges and watches a cat tough.
In the middle of it MacBain feats on most of the models and wonders onto the hill on the right.

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Skorne 2 - Cats move up and jump around, kill a few Kayazy and Ragman. Gladiator smashes the Thrall. Legends charge Galleon, roll like nuts and knock off a side and a bit. Anastasia gets thrown by Despoiler into Gorman. Snake also gets clawed and loses an aspect.

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Merc 3 - Dahlia sings again, heals her personal pet Python.
Aiyanna harms a Cat on the Galleon. Or so I wish. She misses, the cat then moves to stop Holt shooting Radheim.
Piper engages rear cat. MacBain then Jackhammers himself to punch it to death, then aims and does a double barreled fully boosted shot into Radheim to put him one one box.
Kayazy move around, they kill a pair of cats.
Snake potters across, sprays on two cats and the Legends. The legends all pop, but I roll dismally to damage the cats. On is at least left on one box and corroded.
Alexia moves up, pops three Thralls who kill one Will breaker, have the other one Stay Death and do 9 odd points to Makeda who takes it.

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Skorne 3 - Corrosion runs out to make me sad, not that they wouldn't have just Stay Deathed anyway. Despoiler moves some Kayazy out of the way by chewing their heads off.
Makeda casts Dash, moves up, hits MacBain with the Knockdown spell.
Cats jump on MacBain, treat him like their favourite chew toy.

That went about as expected.
Definitely more playable than my initial impression though.
I think the go is to put Fortune on the Galleon on turn one, keep Kayazy 18.1 away from the Ferox. Kayazy spread out in two groups with a three or so inch wide lane between them leading to the Colossal. That was top of 2 either the Ferox held back, or the Galleon can do aimed shots needing 7's with re-rolls to hit and boosting damage rolls. Bonus if I can Harpoon, which means the damn cat can be pulled out of Stay Death range.
Game after that is feated Kayazy fight in the zone, Galleon uses Harpoon to drag whatever blocks Makeda out of the way to land some shots on Makeda and clear Fury to stop the damn Stay Death.

That's the next game theory anyway.

Wasn't exactly upbeat at the end of this day though, lot of other things going on outside Warmachine absorbing my energy and this was a long day for only two games. I'll be hard pressed to play without a clock going forward.