Sunday, August 24, 2014

Games 189 - 192, 4 Round SR, 2 and 2.

Deathclock, Divide and Conquer 1
2 Wins/Losses

Macbain/Bart Pairing, both with Kayazy

Game 1 - Loss

Dylan with the evil Ret, Issyria or Rahn. Bart is useless either way.

Issyria - Hyperion, Discoball, MGSF + UA, 2x MHA, Stormfall, eEiryss, 2x Arcanist


OPening placement: Great
Not feating opening turn: Game over.


The effect of two Mage Hunter Assassin solos unter Issyria feat....









Lose the die roll, given first turn. Don't feat early on, citing that being knocked down will just allow Issyria feat + Eiryss to remove Countermeasures to easily. Galleon runs to the side.

Galleon gets messed up badly by Issyria feat and two mage hunter assassin attacks. Almost all of the Kayazy go down. Flanking solos and Alexia put up a fight, but the feat turn just did to much damage.

Evil hindsight: Needed to feat turn one to get the Kayazy into Counter Measure range. Didn't on the basis CM would be shot off by eEiryss under feat on a knocked down Kayazy, that was meaningless, MacBain can jsut Khador Arc Node next turn.

Lesser faults: Alexia and Risen spread out well, then I interperse Boomhowler himself in range for Hyperion to hit him, crit and remove Alexia from play, worse positioning ever.

Player Grading
Time Management:7, ahead on time, but ran out of stuff to fast to win out on the clock.
Scenario Awareness: 4, contested scenario where possible, but relied on lucky toughs and ultimately couldn't stop the Juggernaut.
Spacing and Placement: 3, failed to prevent the Ret feat from being crippling, even four or so Kayazy surviving would have been a huge help.
Target Priority: 4, knowing Issyria or Hyperion needs to die doesn't help when you don't have attacks to allocate there.
Effectiveness: 7, maths on what attacks were available was reasonable.
Cool: 9, no issues, only despair. Damn elves.
Grade: C (34)

Game 2 - Loss

Evan with Gorten and Durgen.

Durgen -  Earthbreaker, 2x Press Gangers, eEiryss, Gorman, Saxon, pAlexia, Hawk, Rockbottom, Thor, Reinholdt




Pulled well ahead on time and killed some decent solos early on, Galleon got blinded two turns running, could have waited it out but got greedy, Domianted with MacBain!, got Earthbreakered.

Afterthoughts: Could have won on time easily by holding Galleon back, Orin lightning bouncing into Gorman and MacBain! running to the other side of th forest to not be shot by the Earthrbeaker.

More important: Ahead on time, but otherwise falling short. Countermeasures worked well for a fair while, though all the Kayazy getting knocked down on feat turn was unfortunate. Eiryss should have been positioned across from Alexia, the best target for Primed that would need to be shot off and still in range of the Press Gangers.

Player Grading
Time Management: 9, well ahead on time, definitely possible win condition (MacBain! died, Evan had 90 seconds on the clock)
Scenario Awareness: 4, contested scenario, set up own caster death with it.
Spacing and Placement: 5, wasn't puling ahead on the piece trade but maintained par.
Target Priority: 8, early kills on Eiryss, Hawk and many Press Gangers, with set up for potential charges on Alexia early on.
Effectiveness: 6, needed some lucky rolls to complete all goals. Orin lightning was gold.
Cool: 9, no issues.
Grade:B (42)

Game 2 - Win

eVyros - GRIFFINS EVERYWHERE, Aspis, Phoenix, Some stabby dudes with vengeance, pair of Arcanists

Bart is the drop.






Griffins tried to surround, Bart feated to hold everything off, Galleon killed the Heavy early on, Nomad held off the right flank, Kayazy jammed Vyros. Attritioned ahead, Bart dominated zone, Vyros charged over, whiffed attacks, killed by Galleon.

Player Grading
Time Management: 8, no issues but without a noticeable lead.
Scenario Awareness: 8, contested well, began forcing scenario pressure at a suitable time.
Spacing and Placement: 5, deployment good, poor placement of Bart next to Holt and Underboss nearly terrible from a Phoenix shot on Bart feat turn.
Target Priority: 4, multiple target errors that could have had negative effects (Triggering Vengeance on infantry could have countered Bart feat, wasted attacks on Vyros from early Galleon shooting and Kayazy attacks which needed to wind up for charges)
Effectiveness: 7, active plans good, muscle memories moves not appropiate several times.
Cool: 9, no issues, changed mental state for end goal at an appropiate time when options became available.
Grade: B (41)

Game 4 - Win

3Goreshade or eGaspy, goes with the shade.

Bart is always the Cryx drop. 




Only game I win the die roll, get first turn. Kayazy run into the zone, top of 2 Bart feats, Galleon and Eliminators kill the arcnode. Goreshade feat on Mechanithralls freezes the Kayazy and Bart, but doesn't kill all of them. Snapjaw gets sacrificed on the left to hold up the Bane Cav, the Kraken edges up, Galleon walks up to Goreshade and shoots him down to six health, Kraken takes out 2/3rds of one side of the Galleon which then walks around it to shoots Goreshade dead.

Player Grading
Time Management: 8, ahead on time.
Scenario Awareness: 7, made a potential scenario play, though not a realistic expectation for the game state to end in a scenario win.
Spacing and Placement: 7, matchups got the Arcnode early, more hesitant with Galleon then necessary but the conservative play. Kayazy spacing a lose lose on Goreshade feat turn.
Target Priority: 8, got the arc node early and the Necrosurgeons and Skarlock when possible.
Effectiveness: 6, not ideal odds on the assassination run, relying on multiple shots.
Cool: 7, length of day and game started to take its toll at the end.
Grade: B (43)