Sunday, August 3, 2014

Game 173/4 - Win/Loss - Bart vs pSorscha/eDenny

Sunday Slam!
50 Points
Deathclock

Bart - Galleon, Nomad, Wrongeye + Snapjaw/Bullsnapper, Ogrun Bokur, Kayazy Assassins + UA, 2x Kayazy Eliminators

Game 1
Into The Breach

pSorscha - Behemoth,Widowmakers, Bad Santa, Aiyannna + Holt, Reinholdt, Great Bears, Silly Wishnailer, Nyss Hunters, Outriders, pEiryss


I won the die roll, picked first. Given the side without a hill.

Photo from the top of two, before Khador second turn. Eliminators are do extreme outflank.

Sorscha is in range of Galleon, which tries and misses with a Harpoon. Mini-guns kill a Great Bear and a couple Nyss. The Kayazy fall back to make Sorscha feating less attractive. Standard Buffs go up.


Sorscha holds back on feat, Behemoth gets Boundless and goes into the Galleon, messes it up, taking out one side.Great Bears and Nyss get involved as well. Outriders do little to the Kayazy. Friendly objective gets put to two health.

Galleon misses a throw attempt on Behemoth to get the support staff. Nomad tramples, getting a pair of Nyss and a Bear. Snapjaw goes in, misses the Bear and dings Behemoth lightly. Eliminators run in. Bart feats and charges up to try to salvage the situation.


Sorscha feats, Behemoth finishes off Galleon, objective gets finished off. Nomad gets punched, loses Movement and left arm. Barts feat blunts the counter assault somewhat. Bart gets Eiryssed after Dougal kill the Bokur.


Down to 7 minutes vs 20, Sorscha goes for Bart after Eiryss Disrupts him again. Falls woefully short.

Next turn Wrongeye charges in, setting up for the Bull Snapper to slam him into Sorscha to knock her down for the Kayazy. Instead Wrongeye hits with the charge attack, misses the next boosted roll, last attack rolls Boxcars to hit and kill.

Player Grading
Time Management: 9, minimal tank time, improved the gap each turn.
Scenario Awareness: 6, ensured zone was contested but was not seizing initiative on the scenario play.
Spacing and Placement: 6, neither gained nor lost advantage due to placement.
Target Priority: 7, reasonable awareness of important targets, failed to leverage all possible attacfk vectors though.
Effectiveness: 6, made reasonable plans but did not mitigate potential failures. Should have given the Galleon another focus to boost the to hit on the throw on Behemoth.
Cool: 9, no issues.
Grade: B (43)



Game 2
Process of Elimination

Rob eDenny returns again. Killboxed on two then scenario'd out.

Rating not applicable, sadness applied.

Things pointed out: Should have feated turn 1 and charged out of the kill box, Spinyed Nomad/Snapjaw and run them into zone, kept Wrong Eye within 6 of the Galleon.

The Good: I comprehend what needs to be done.

The Bad: I'm not working it out on my own.