50 Points
Standard timed turns
Incursion
MacBain! - Galleon, Sylyss, Alexia + Risen, min Boomhowlers, Aiyanna and
Holt, Ragman, Orin, eEiryss, Rhupert, Kayazy + UA, Gorman Sparkles
Must stop trying pEiryss, epic just does so much better, affects the whole game and feat + Arcane Interference is gold.
Iron Mother + Servitors - Axiom, 2x Assimilator, Reductors, Enigma Foundry, Corrolary, Reciprocators (Shield Wall Medium Base)
I won the die roll, picked first.
Corrolary next to Axiom, Iron Mother behind it.
Merc 1: Everything runs, Fail Safe on Galleon and Counter Measures on Kayazy. Alexia sends a Thrall far up on the right.
CoC 1: Tactical Supremacy goes on the Reciprocators, everything walks up, a random AoE from an Assimilator does nothing.
Not Pictured: Tactical Supremacy move on the Reciprocators.
Right flag dissapears.
Merc 2: Upkeeps stay all game. MacBain feats, Boomies Jam in and the Kayazy spread out. Eiryss disrupts the right most Assimilator. Galleon kills a Reductor, falling short of the Enigma alas.
I don't finish activating Aiyana and Holt, leaving Holt out of command. I don't take my extension.
CoC 2: Supremacy drops, Assimilators fall back and do some shots. Boomies take a bunch of attacks.Reductors get the Thrall. Shrapnel Swarms fired from the Servitor fails to hit any of the Kayazy. Extension gets used.
Merc 3: Upkeeps continue, Eiryss disrupts again. Kayazy jam up hard, killing a Servitor on the way. Boomies do nothing, Greygore walks over and Rage Howls the Axiom and non-disrupted Assimilator. Galleon moves up, mini-guns kill the Enigma Foundry. Ragman falls short of the left flag, Orin runs up to claim it, Alexia pops a Thrall who runs to the middle flag.
Extension used.
Mercs go to 2 CP.
Pic Error: Photo after the end game brief, Reciprocators didn't move and neither did Alexia.
CoC 3: Both units kill Boomhowlers, Axiom pops out a Servitor and shoots Galleon for minimal damage. Assimilators fall back out of Countermeasure range and do some shots. Iron Mother kills some Kayazy with Shrapnel Swarm. CLocks out before spawned servitor can explode on the THrall on the centre flag.
Mercs go to 4 CP.
CoC Concedes, no way to stop Mercs from scoring a 5th point.
Alternate game: CoC needed to run up turn 1 and deploy Axiom opposed to teh Galleon. Fail Safe wasn't needed on the Galleon, but in this instance a better choice than Fortune early on, if the Axiomn m,oves to threaten the focus will be needed to cast Jackhammer to finish it off. Assimilators either charging or attempting to drift AoE's would have done more. Had left flag dissapeared, would have had a longer game trying to clear off the right flag. Boomies chocke up around the middle, Galleon would be further to the right, support staff and so on would run to the right. Aiyanna potentialy swings the damage enough to kill the Assimilators.
Player Grading
Time Management: 8, fell short on one unimportant activation.
Scenario Awareness: 10, pressured high on it, planned agead and had alternates if the scenario situation changed.
Spacing and Placement: 7, didn't really piece trade but jammed effectively.
Target Priority: 9, got that Enigma dead and ignored the Jacks that didn't do much.
Effectiveness: 6, could have used Fortune more strategically on Galleon, used average math without a backup plan to kill the Enigma.
Cool: 10, zero issues.
Grade: A (50)