It's QLD Maroon, if we beat them then we'll both be the 3-2 teams in our pool and Bam, possibly beating up Billy May's we might be.
The scenario is the Pit, which is a bit of shame. I outright love Gorten on this scenario, but every single matchup in this team I preferred to play Thexus. Oh well. I get put into Skanky Anime, using Cygnar lists that are far enough off the beaten path that Thexus can play it as a Yellow matchup.
[Theme] Operating Theater
Objective: Bunker
(Thexus 1) Exulon Thexus [+29]
- Wrecker [14]
- Wrecker [14]
Cephalyx Agitator [3]
Cephalyx Agitator [3]
Alexia Ciannor & the Risen [10]
- Cephalyx Dominator [1]
Cephalyx Mind Bender & Drudges (max) [11]
Cephalyx Mind Bender & Drudges (max) [11]
Cephalyx Mind Slaver & Drudges (max) [12]
Cephalyx Mind Slaver & Drudges (max) [12]
Cephalyx Mind Slaver & Drudges (max) [12]
Cephalyx Overlords [0(8)]
Cephalyx Overlords [0(8)]
Theme: Heavy Metal
Stockpile - Steamroller Objective
Commander Coleman Stryker - WJ: +30
- Squire - PC: 0
- Stormwall - PC: 39 (Battlegroup Points Used: 30)
- Stormwall - PC: 39
- Firefly - PC: 8
- Firefly - PC: 8
Journeyman Warcaster - PC: 0
- Charger - PC: 9
Captain Arlan Strangewayes - PC: 0
Archduke Alain Runewood, Lord of Fharin - PC: 0
I pick a table which is one of the few with space on the side for an army tray. I mean.....it has a forest for Thexus to hide behind....yeah......
The roll is made, I lose it. I then get thrown by the Swans correctly picking the side I wanted. Foiled!
I end up with a hill and a small obstruction, there's water in the zone with more mini obstructions on the flank and a forest well placed for the Swans. And an irrelevant hill.
Time to get our Zulu recreation on. I outnumber the Swans 6 to 1, not counting Zombie Recursion, however they are fairly safe from my feat and TK shenanigans and covering fire will do a lot of positioning work.
Weirdly enough the last time I had a go at tearing open Wagon Wheels packets we played Thexus with Monstrosity spam versus Stryker 2 with loads of infantry and jacks. How times change.
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Merc 1: Were coming for you Michael Caine!
Dudes start running forward. Thexus hides behind the Wreckers. Overlords spread out on either side, that good old anti-leap placement. Alexia spawns a Thrall Warrior who runs up to the right edge of the zone, he'll die which is the point.
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Cygnar 1: Stryker puts Snipe on Junior's Charger and Arcane Shield on one of the Stormwalls. Junior Arcane Shields the other.
The Colossals advance, take pot shots and put down a wall of Covering Fire.
Fireflys run up on the left, the Charger goes up and also does the early game pew pew.
Squire and Strangeways hang out in metallic Gluteus Maximus regions.
Runewood starts going all commando, heads out on his lonesome toward the right side.
Overall I lost a couple of the front line Drudges and the suicide Thrall Warrior.
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Merc 2: So......I'd actually forgotten Storm Walls had Covering Fire. Whoops. Fortunately it's not really an issue, TK and Adrenal movements get Drudges around them and they do negligible damage to Monstrosities. I'll have to swarm up, then it's just a matter of waiting out Strykers feat next turn. Unless he doesn't feat, in which it won't be much of a game.
Drudges advance up as far as they can, forming up into triangles for the sake of absorbing e-leaps.
Both Overlord units run up and spread around.
The Ambushers come in on the right into the Swan backfield, on the way they silence Runewoods Arndold Schwarzenegger impression by throwing a fishbowl over his head.
Alexia spawns a Thrall Warrior, who missiles up into a Firefly, I believe he misses.
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Cygnar 2: The Stormwalls, still both Arcane Shielded, advance into the zone and put down more Covering Fire. They shoot the big guns at the right Wrecker, messing him up a bit, he Hyper Aggressives a little bit forward.
The Firefly stabs and kills the Thrall, so mission success. The Charger and now freed up Firefly shoot down some Drudges.
Stryker feats and hugs the Stormwalls, Strangeways and the Squire with him.
Junior runs to the Cygnar board edge.
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Merc 3: No point futzing around with the Colossals this turn, I'll keep setting up for murdering Junior and try to scratch the lighter jacks.
The run up both sides, the left ones going further than the right as the Ambushers have that ground covered.
Green Drudges run between the covering fire into the water.
Two of the Pink Drudges get Adrenalled, they charge up into one of the Fireflies, doing some damage. Alexia sends another Thrall missile into the same one, succeeds in knocking out the Cortex and right arm.
Thexus moves to be beside the cover, arcs a Hex Blast through the forward Wrecker to take out Strykers Arcane Shield. If he's putting that back up hes not doing other stuff. Said Wrecker then walks back to Sac Pawn range.
One Agitator runs behind the small obstruction on the right, as an optimistic Swan flag scorer if that opportunity opens up.
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Cygnar 3: The Charger and Junior desperately try to kill the left Overlord unit, they end up popping one and injuring another, it's far shot of what was hoped for.
The Stormwalls advance a short distance, they throw out more lightning pods, one of which clears out the two Drudges and Thrall that messed up one of the Fireflies. The Big Guns hammer the damaged Wrecker, putting him on minimal health. Only one Stormwall remembers to put down Covering Fire, I don't think it'll change much. Stryker puts Arcane Shield back up.
The Fireflies shoot some more dudes.
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Merc 4: I'm killing a colossal this turn, preferably I get Junior, otherwise I have to do a Hex Blast which I'd rather not. Otherwise it's keep Thexus safe and throw dudes around.
The pair of left Overlords go in, after a bunch of screwing around it's worked out I can't get a backstrike, so they just move up and Physic Assault. They successfully melt Junior's brains, the Charger shuts down.
The left Stormwall loses its Arcane Shield, so I send the healthy Wrecker in, he gets a free charge courtesy of the scatter of Stormpods in Thexus' command. He getsmost of the work done but doesn't kill it, per the math. The Pink Drudges get Adrenaled, they charge in and finish off the Stormwall while the Ceph unit leader goes into the damaged Firefly and does a chunk of damage.
Alexia spawns a Thrall Warrior, that missiles into the healthy Firefly and sadly misses.
The Green Drudges get Adrenalled as well, they charge the other Storm Wall for giggles, do some reasonable chip damage.
The Ambush Drudges run in from the back, two get a CMA on Strangeways but fail to take out all his boxes.
Thexus moves behind the Obstruction, pops Deflection and Psycho Surgery. At this point I realise the healthy Firefly looks a bit to close, so I feat it to push it out of charge range. A weak feat, but not like I needed it for anything else.
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Cygnar 4: It's hail mary time!
Stryker puts Snipe on the Stormwall, moves up forward and Earthquakes down Thexus, his protection Wrecker and a few of the random models around them.
The damaged Firefly cops a Freestrike, it dies.
The other Firefly pings the Wrecker, zapping Thexus with a leap for some damage.
The last available attacks are from the Stormwall, starting with a Big Gun shot that pings to the Wrecker and leaves it on one box. It gets four little shots that go straight to Thexus, poor rolls see them do no relevant damage. The last big shot goes in, Sac Pawns to the Wrecker and blows it up.
Merc 5: Stryker gets surrounded by Adrenalled Drudges, presumably screams as the Fish Bowl descends.







