Tuesday, May 23, 2017

Game 189 - Thexus1 vs Fyanna2 (Oracles) - OTC Practice

Last practice game before OTC, AHdude was thankfully willing to heed the clarion call. I thought that hypothetically the Thexus list could handle Fyanna, but wasn't enthused about the prospect of having no practice (Need more local Legion....well, everything really).

It's Thexus with a pair of Wreckers, two Agitators, maximum possible Slavers, 2 units of Benders, double free Overlords and Alexia.

Grabbing one of the OTC lists at random (None of them are that different. Legion things.), it's Fyann2 in Oracles with 3 Neraphs, 2 Angelius, a Seraph, a Raek, 2 Forsaken, 2 Sorcerous, double Shepherd, Spell Martyr.

I hypothesised that Incursion was the more favourable scenario (still SR2016 land) for the featherless birdies, so threw that down with a rough approximation of a Sydney table layout off a random stream.
One side gets water, a central trench and outflanking rubble, there's a hill n the centre line then the other side has a forest and a large building. Not technically legal, but the realities of terrain at tourneys works out that way (Concealment only available on one side).\

I won the roll and had an immediate dilemma. I knew the opposing list was fast and I wanted to get up the baord, however I also really wanted to plonk Thexus behind that building and use other pieces to make him hard to get to and in a position where he can reasonably effect the board. I end up opting for first. I anticipate the matchup to essentially go witht he Legion beasts doing ltos of overtakes and threatening Thexus, who will be hanging waaaay back, while I use Rampager to pops the Forsaken and induce frenzies. Most likely win condition I hope to be the clock if I keep Thexus safe.


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Round 1: Obviously I get the table side with the less relevant terrain, a sensible decision  in opposition alas (though banking on opposing incompetence seems like a bad plan anyway...).
Number of Legion proxies, priamrily a choir member serving as the spell lartyr, a Vassal of Menoth as a Forsaken, a menoth light as the Raek and Scytheans seeing table time as Neraphs.

I advance everything forward, Thexus moves a short distance forward (More to have room to backup than anything else) casting Deflection after throwing focus at the Wreckers. A few Risen also go up between the Slaver mobs as acceptable early casualties if that comes up somehow. Overlords super outflanking as per the usual.

Legion run forward, staying fairly central to avoid the Ambushers getting free attacks. Raek is far left, then it's just a line of the winged beasts. No Fury up as it isn't necessary this matchup, Admonition is on the left most Angelius, Iron Flesh on the right.


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Merc 2: The Legion beasts have come far enough forward that I can get Adrenalled Drudges in. There is an Admonitioned Angelius as well, which is annoying. I decide there is value to Deflection, which leaves me five focus to play around. I opt to deal with Admonition by Rampaging the Angelius into the backfield and killing one of the Forsaken.
The ambush Drudges move onto the board, the opposing list is mobile enough that waiting for models to come in late game is unlikely to be a good plan.

To create room for the Wrecker to arc, Alexia shuffle around to get some Risen out of the way in the vicinity of the trench, she spawns a Thrall Warrior on the right side. The Wrecker then runs up to be in Rampager range of the Admonitioned Angelius.

Thexus activates, boosts Rampager on the admonitions Angelius, who flies into the Legion back ranks and kills a Forsaken. I then cast Decel.

I then do set up and attacks with the left Slaver unit, starting with the leader of the left Overlord unit running forward suicidally, leaving his unit out of command for the +1 to hit bonus  Next the left Bender unit pops out three Adrenal Surges, getting Slaver Drudges into charge range. All three go into the Seraph and kill it.

I had a similar plan on the right, and completely forget to do it, running with the Green Slavers into random spots concerned at how long that left side activation felt. 100% dumb. I end up charging the Thrall Warrior in, he gets lucky and hits a Neraph, spiking to do an excellent damage roll.

The ambush drudges run toward the left flag, intent being to force relevant Legion models to contest.


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Legion 2: Fyanna moves up toward the centre flag and pops feat.
The Raek goes into the Ambush unit, killing the leader and a couople Drudges. A Shepherd is int eh vicinity for forcing. The Admonitioned Angelius goes up on teh hill near those dudes. Support staff and Hellion riders hang near the centre flag, a couple sprays go off that kill some of my mooks.

The Neraphs and Iron Fleshed Angelius go into the Pink/Green Slaver Drudges, with Overtakes and bought attacks they kill about 8 Drudges, the Suicide Overlord, a Risen and the arcing Wrecker. Ouchies. A couple Pink Drudges stop the centre flag score.


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Merc 3: Five Risen spawn. I immediately mark a spot Thexus can walk backwards to and be safe from Neraph/Angelius charges (12 inches without the Seraph). Fyanna has feat up, plan is to surround models and do big CMA's to get some damage out.

Both Bender units Adrenal future CMA leaders. The Pink and Green Slavers each surround a Neraph and CMA off the back, they do good damage but can't one shot (Not even Legion heavies are that soft), though courtesy of the Thrall charge the centre Neraph has only a couple boxes left. The big one I want to kill is the forward Angelius, so I surround it with Risen and charge Alexia in. She ends up burning all bar one Risen for medicore damage, missing about 5 of her 6 attacks (50% theoretical hit ratio). I then charge a Wrecker in, as not killing this Angel means I'm in severe danger of the attrition loss. The Wrecker lands its boosted Intigated Initials, again I leave it on a few boxes. Dangit.

Thexus activates, arcs Rampager on the low Health Angel, sends it backwards where, being feat turn, it misses the Forsaken who dodges away. Urk. Thexus then backs up and casts Deflection.

The ambush drudges surround the Raek, the Admo Angel triggers itself to move forward a bit. three of them then go on the Shepherd. CRA's in the back kill the Shepherd and hurt the Raek pretty badly.

No points scored or likely to be for me at this point.


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Legion 3: A Neraph has a frenzy point, its good Threshold serves it well.

The Forsaken comes up and pulls off the Fury from the frenzy Neraph.
The Raek surroudned by Ambushers makes some attacks, but is out of control and does only muches a couple.  The Neraphs chew up some more Slaver Drudges. The Angels come forward, they kill Alexia and the Wrecker. Fyanna clears off the Drudges contesting the centre flag and sits on it. The right most Neraph uses a Sprint move to get to teh right flag.

Legion go to 2 CP.


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Merc 4: Starting to look super bad. Fyanna is on Fury and a bunch of the Legion beasts have super low health, plan is try to get soem damage on Fyanna, hope the Angels don't take pot shots on Thexus which kill him and try to finangle out a win somehow.

The Ambush Drudges surround the Raek again and position to be able to get the left flag. They CMA in the back and easily finish off the Raek.
The left most Overlords advance, land an Influence on a Sorceress who sprays a Forsaken and sadly misses, which in hindsight is for the best given it wasn't legal (The Spray isn't a Basic Attack).
An Agitator charges the Admo Angelius, who uses it to fly backwards behind a pair of Neraphs.
Strategic Adrenal Surges happens.
Thexus moves up a little, feats to move models out of the way, including having the right Angelius poke out of the Trench. It then gets Rampagered, moves up and kills the remaining Forsaken. Thexus then TK's an Overlord into command for reasons.
The Green Drudge charges and kills the weakest Neraph. This frees up room for the two Adrenaled Pink Slaver Drudges to charge Fyanna. The first one hits and does ten damage. The second misses and she dodges out of the way.

I get a point on the left flag., Legions favour at 2 vs 1.


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Legion 4: The Sorceress' spray down a line of Drudges. The Neraphs kill a bit more stuff. Fyanna goes to the centre flag, the naga runs to the flag.

The Angels then advance and shoot Thexus down. Sigh.

The score would be 4 v 2 at the end of the Legion turn, had I survived the random assassination then I mapped/rolled out a scenario play that gets me the win (Thexus charges, TK's the right Neraph out of contesting range, TK's some otehr stuff out of the way, Agitator runs to score the centre flag, ambushers keep scoring the left, Spray Bender attacks and charging right overlord unit kill the Naga on that side and I go to 5CP.

Things to bear in mind at OTC if the amtchup happens:
* Kill the Angels
* Pull models forward with Rampager
* Keep Wrecker in Sac Pawn range until Angels/Seraph are dead
* Don't bother with Deflection, use a hex blast on a turned around Rampagered Admo'd Angel to then get it killed.
* Fyanna's feat is an Aura, use feat to pull models out of her range to drop Defence/Dodge.
* Overlords hit bonus and CMA's vital in the matchup