Alright, round 3 of OTC, into Victoria Batman.
Big
deal for me here is it's Incursion for this round, a scenario that makes
me prefer my Thexus matchups over my Gorten ones. El Kapitan manages
the matchups well per every round, gets me into Skorne, which in this
team is one of the two Cephalyx matches.
The opposing
lists are a Rasheth gun based deal and Xerxis with a stack of beasts
(Primarily Savages). At the time I wasn't sure what the Skorne drop was
as it didn't really change my viewpoint, it ended up being Tubby which
is certainly the right choice, I just overwhelm that sort of beast heavy
list.
[Theme] Operating Theater
Objective: Bunker
(Thexus 1) Exulon Thexus [+29]
- Wrecker [14]
- Wrecker [14]
Cephalyx Agitator [3]
Cephalyx Agitator [3]
Alexia Ciannor & the Risen [10]
- Cephalyx Dominator [1]
Cephalyx Mind Bender & Drudges (max) [11]
Cephalyx Mind Bender & Drudges (max) [11]
Cephalyx Mind Slaver & Drudges (max) [12]
Cephalyx Mind Slaver & Drudges (max) [12]
Cephalyx Mind Slaver & Drudges (max) [12]
Cephalyx Overlords [0(8)]
Cephalyx Overlords [0(8)]
Theme: Winds of Death
Fuel Cache - Steamroller Objective
Dominar Rasheth - WB: +28
- Archidon - PC: 10 (Battlegroup Points Used: 10)
- Basilisk Krea - PC: 7 (Battlegroup Points Used: 7)
- Titan Gladiator - PC: 15 (Battlegroup Points Used: 11)
- Cyclops Savage - PC: 7
- Archidon - PC: 10
Venator Dakar - PC: 0
Extoller Soulward - PC: 3
Venator Dakar - PC: 4
Venator Reivers - Leader & 9 Grunts: 15
- Venator Reiver Officer & Standard - Officer & Standard: 4
Venator Flayer Cannon Crew - Gunner & Grunt: 5
Paingiver Beast Handlers - Leader & 5 Grunts: 7
Venator Slingers - Leader & 5 Grunts: 8
Venator Slingers - Leader & 5 Grunts: 8
Venator Flayer Cannon Crew - Gunner & Grunt: 0
Our
grouping of tables is average for me, each one having a defensive
terrain piece for Thexus to bravely sit behind to contemplate the
meaning of life. His life that is, Drudges are just a means of
production.
Out table has one side dominated by a pair of large forests, a central wall then the opposing side having a wall and water feature.
I win the roll and gamble, picking first. Worst comes to worst I'll just use the Wrecker meat shield and distance, much as I like arcing some spells. It pays off however, and not without reason. The forests will force me to endure some compression annoyances for my large army, should be manageable though.
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Merc 1: Skorne throw down their wall near the water, above the centre flag.
Skorne's deployment is symmetrical, the only noteworthy part of mine is Thexus towards the right for the larger of the two forests.
The Slavers surge forward, Alexia and the Benders compress behind them, spawning a Warrior Thrall. The Overlords go on either flank, intended to be the main annoyance pieces for the respective flanking flags.
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Skorne 1: Skorne move up, four of the Slingers run way forward, intended to arc Sunder Spirits on the Cephalyx leaders of the Slaver units. Alas, the Extoller didn't activate prior to Rasheth shumbling forward, so with no stealth mitigation he instead puts Carnivore on the right Archidon and throws a Breath of Corruption that kills a pair of Green Drudges.
Otherwise Archidons hide behind walls, the Venator unit is on the left with Beasts on the right.
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Merc 2: Nothing to amazing from me here, alas for poor butterpants the Venators have drifted to far to the side and are going to get some fishbowls added to their apparel. I'll also throw a Thrall Warrior forward, probably won't do anything but free missile is free.
The ambushers pop in from the left, they charge and apply Cybermen esque conversions to three Skorne dudes, which spawn in and engage a few more chaps. Finally the multi-coloured spawn models get to come forth and spread some fabulousness.
Both Overlord units go to their respective flags, one goes base to base while the others hold at the 4 inch mark, I expect the potential scorer to die however they are annoying models to deal with, which usually means good stuff for the evil underworld plastic surgeons (You think all random dudes that get fishbowled start with abs like that?!).
The Pink Drudges go in, eat a pair of the potential arc node Slingers. I screw up my positioning a little bit, so the Green Drudges only get one attack on the third and miss, MAT 5 not being something to run home about.
A new Thrall Warrior spawned, the original played it safe sticking on the left flank intending to be a future scoring piece while the newb lacked the turns experience to realise he shouldn't charge an Archidon and try to punch over a wall. Naturally misses, oh well.
The Risen clump up in the backfield as the Benders group up into triangles of convenience and Thexus stays behind the forest, having finished fuelling up the Wreckers.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhLk2iyWtIA22SLgYxMJYnYtPU9ZSBOvnL4ywPEO6LZGZ92841qdtQk_FimpqFnqy93Y-CZOLV4mlsyn4MFnhUUIQFBj4gHo4GwsrexJbBRf_wdQk8KiR9N6gmwNBemat9fIovkjPhxc5jd/s1600/023+%2528800x450%2529.jpg
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Skorne 2: The Slingers move around to various positions, shoot poorly at some Drudges.
Rasheth Feats, throws out some Sunder Spirits to kill an Overlord on either flank.
The Venators turn and shoot at the Ambush Drudges, popping half a dozen of them.
The left Archidon moves across to the right, stabs a few more Drudges.
Right Archidon goes in on the right Overlords, kills one and sprints to the flag.
A wall of beasts forms in front of Rasheth, the Cyclops having come forth and bopped the suicide Thrall Warrior on the head.
We don't believe in no points around here!
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Merc 3: I dislike that Carnivored Archidon on the right. Rasheth can't speed him up, I'd still rather deal with it now than when Thexus has greater difficulty getting away from it. Also time to get a couple points and ensure that close out option is there should clock get away from me, though that is unlikely given the trouble my list is causing.
Left flag is fairly clear, the Overlords spray down some Skorne infantry as the Thrall Warrior goes in for the score.
The Yellow Ambush Drudges stab at the Venators again, replenishing their ranks.
Bender units each Adrenal three of the two other Slaver units.
Pink Slavers, more on the left side, have their Adrenal fellas and a bonus CMA provider chap go into one Archidon. I roll quite well and pop the beast.
One Wrecker runs through the forest, getting a bead on the right Archidon. Thexus arcs a Rampager on him, moving him across and turning him around. Exulon then hides behind the other Wrecker and throws up Deflection.
The Green Adrenalled Drudges go into the remaining Archidon, they do good damage but don't kill it, so Alexia throws up a Thrall Warrior that gets the job done.
Lastly, an Agitator runs to score the right flag.
Mercs go up 2 CP.
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Skorne 3: Slingers try to get a run and line of sight on Thexus, but can't channel with the Wrecker's position.
That avenue closed, Skorne munch on more stuff hoping to score more points, the Krea and Reaper coming forward and munching the centre Drudges. The Dakaars contest a flanking flag each, one of them putting paid to the first Thrall Warrior I made in the game.
Paingivers come in, proving to be the best warriors in the skorne empire at this point, as anatomical does some serious anti Drudge work.
The Venators continue their struggle against the ambushers to little avail.
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Merc 4: Continue the spam!
A horde of Risen arise and swarm forth where the Drudges once stood.
The ambushers chew once again, replenishing once again. The remaining Overlrods do some sweet sprays.
Thexus hides behind his wobbly naked flesh puppets, the last avenue in which I might lose.
I go to 4 CP.
Skorne only have four minutes to my twenty on the clock, they do some half hearted attacks but ultimately clock out.
I'd call this a fairly classic you-haven't-seen-this-nonsense-before game. Enjoyable, but a horrible struggle for the Skorne side.






