Well, Cancon approacheth, liketh the resteth of my meta-eth, I haven't bothered to work out a third list for the Iron Gauntlet. Ergo I've picked the laziest list I could for a last minute practice bout.
Bart 1(Kingmaker) - 2x Galleon, Rangers, Boomhowlers (Min), Orin, Meg
Objective: Armory (Astutely observed by Edhov as being the right choice)
Playing into the stoic man of Earth, who was willing to put up with the silliness of this finely honed competitive "choice". It's the Menoth Sleep hit:
Testament - Guardian, Blood of Martyrs, Choir, Flame bringers, Daughters (Min), Errants, Zealots + UA, 2x Allegiant of the Order of the FOOT, Wracks x2
Scenario is Entrenched, we've got some water, a hill, pair of forests, an outlying obstruction and some walls placed deep in one side.
I win the roll and pick first, that's been a while. Urgent need in this list to get into position to contest things. Boomies Ambush, because it makes them worth it. Like Maybelline.
Menites take the side with a forest and hill, with irrelevant walls. I get a forest, some water and an obstruction placed out of the way that could be awful for me scoring on the friendly zone.
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Merc 1: Galleon assigned to each zone, rangers in the guts. The left Galleon faces off against Daughters and Flame Bringers, Errants are centre, Zealots are on the right.
The Galleons run forward, Rangers spread out. Orin goes behind the left Galleon, intent being to Lightning the Daughters via the Galleon, Meg goes behind the right one.
Bart moves up, puts Hot Shot on the right Galleon and tries a Broadsides, hoping to fang out three Daughters out of soul collection range on the left and the Kicky Monk on the right. I don't get the highly unlikely scatters, so oh well.
See, optimism is a trap.
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Menoth 1: Flame Bringers get Cloak of Ash and run up the left, as do the Daughters, though one hides behind the Menite objective.
Errants go up the guts, Zealots move up next to the Menite forest on the right flank.
Both Kicky Monks Shifting Sands stance, I assume as punishment for my real world sins.
I think this was the point that we realise the Castigator is meant to be a Guardian, so instead the Punch jack becomes a proxy. Said Guardian gets Hallowed Avenger and moves up between the Errants and Zealots, Blood of Martyrs goes up on the hill.
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Merc 2: Plan is to wipe out the Daughters with the left Galleon, ping the Guardian with the right Colossal and have Bart Feat to buy the time this list needs.
The Right Galleon has Hot Shot, which for hot swapping purposes dictates that it has to fire first.
It also has magic weapons from the objective, so trundles up, staying with four to ensure it can try this again next turn if that's the right move (Assuming Objective survives, seems unlikely).
Trundles up to Harpoon range of the Galleon, dragging it an killing it seems unfeasible with the Errants in front, so it's just about chisseling a bunch of it. I mostly luck out, managing to exactly take out its right arm which is the big stabby spear, I do miss a shot sadly that drifts and blows up two Errants (Souls away!).
The Rangers move around, most go into the forest to proc Prowl. One does a shot that kills an Errant.
Bart pops for what I expect to be the last time in the game, left Gall free shot does nought, right one does another four points or so to the Guardian to an armoured up column. hot swaps Hot Shot to the left Galleon, goes up behind the Forest and pops feat.
Left Galleon trundles up to get a Daughter in base to base for lightning purposes. I line up down the centre of the Daughters, sadly only get one shot on the right so don't land the drift on the back up Daughter behind the objective, so the plan has gone awry.
The other shots kill three of the Daughters and two of the cav, another two of the flanky lady unit is then zotted by Orin Lightning (Who also does a point to the Galleon. Dammit Old man!).
Meg sits in repair range of the right Galleon, as I expect it might get lambasted with fanatic's grenades (Though I guess they are also the nearest thing to Molotov throwing mobs in the setting?).
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Menoth 2: My feat mostly Stymies things thankfully, given the plan didn't work out.
The Flame Bringers go out waaaaaay left, Errants mostly jostle around, one get s a lucky shot on a forward Ranger and pops him. The Guardian hides in the forest, Testament hides behind and returns three of the Errants back into play.
Zealots walk forward, a few get shots on the right Galleon, do a couple points.
No scores for either side.
[img] https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhv59oDCi_MYOoVnsoBDKp3bJZOnsKSVY4_QfnVRxZXN6nCrO5KY2n9fPhqZjF42USJEBL-z6M5xwlZHxSpo1qM6JKzhboNLgGV65881mXlbgCLiVpG7oI0Z7GOTOca2fPkX2yv0zt0wGGh/s1600/006+%2528800x450%2529.jpg[/img]
Merc 3: Aha! Now I am the one to luxuriate in the forgotten Boomhowler Ambush!
They Spawn on the left, ready to try to wipe out the cav of super annoyance that'll swing in and kill Bart.
Blood of Martyrs looks to be draggable (More on that later), so I load up the left Galleon and plan to achieve little with the right Galleon.
Left Galleon trundles up, rolls minimal shots. Sadness. One AoE shoots a Choir on the hill, which is enough to wing the last Daughter and finish it off before the unit respawns. Left AoE manages to pop one of the Flame Bringers, so that mathematically unlikely. I then drag in Blood of Martyrs and easily kill it, the initial Harpoon and free melee attack putting it down to 10ish boxes, get a final attack on the Objective that puts it on 1 hot box.
The Boomhowlers then go, manage to kill the final two cav.
There's a Kicky Monk toeing the zone next to the left Galleon, so Orin lightnings him off the Colossal and boosts the damage. Also kills a Ranger, but oh well. The Monk toughs, as is the way.
On the right Meg repairs what damage the Galleon had taken, he shoots the Guardian and takes out its Cortex.
At some point in the next Menite turn I realise that we both completely forgot Passage on Blood of Martyrs. That entire plan was awful. Doh.
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Menoth 3: Zealots Fire Bomb the right Galleon, most of the Errants charge in as well, aside from two that contest the Menite zone.
Testament hangs in the same woods, pops feat to get the right Kicky monk into Dirty Meg, who survives via tough as Iron Sentinel proves to actually be relevant.
Kicky Monk on the left moves up in a spot that threatens Bart, puts up Stance of lameness as you do.
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Merc 4: Plan is to clear the top zone and pop all the Choir.
Load up the top Hot Shot Galleon again, as he'll need the boosts to hit for the guy behind the wall.
Rangers run around, two go to partially block the potential assassin monk, one trots up to get the Choir in Mark for Target Range, another chargers and manages to bin one of the Errants in the Menite zone.
Left Galleon moves across in the zone, lines up on the Choir, rolls minimum shots and thus the plan has crumbled.
Settles for killing the focusless Wrack, Harpooning down the remaining contesting Errant then shoots down three of the Exemplars on the other Galleon.
Boomhowlers kill the Objective, I forget for the second time to do a howl with them (IT'S IN THEIR NAME, HOW AM I SO BAD AT THIS?!).
Going with the adhoc kill all the Errants plan, the right Galleon turns a little and does a Sweep. I get undeservedly lucky, hitting all the Errants and wiping out the unit. Sweetness.
Meg repairs again.
Orin charges the Kicky Monk near Bart, boosts, misses. Bart trundles up toward the far zone, hiding behind the forest and putting Batten up.
I go to 2 CP.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEimelTmi5fnXbEydUTQgYofmIlM1sSddpuNudVQ8p11r3fkHWlCQSjO_Bdm5TSO97kW3BQDuAgfYnF7IgaRaOHrOKRFVFmWM595m-77C6I1jPr_T1tnPJjdN1svRW8NxeO6iH6vhlcU7T15/s1600/010+%2528800x450%2529.jpg [/img]
Menoth 4: Zealots ping the right Galleon again, the Guardian also does some scratches. Testament decides to go on a diet from his glut of focus, gets up in my zone. makes a Zillion and four attacks to pop the Galleon contesting the zone, but alas lacked the focus to kill my Objective.
The Choir run and contest the left zone.
One Kicky Monk kills Dirty Meg, the other kills Orin, Sidesteps, kills a Ranger, sidesteps to engage Bart.
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Merc 5: Have to push scenario on the top zone, very fortunate in that my Objective surviving puts well in the Control Point lead.
Remaining Galleon kills all the Choir and the Guardian.
Rangers trot around, looks like I forgot to activate the top one. Mad skills.
Bart casts Batten, is on zero camp and moves to the top zone. The Monk gets a freestrike and I have no focus camp, but ultimately I expect to take 3 or so damage which is fine.
I take 10 points and everything is awful.
Boomhowlers do Call of Defiance, three of them surround the Kicky Monk of doom, the others try to shield Bart now that I've made assassinations super live.
Mercs go to 4 CP.
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Menoth 5: Zealots get out of the way, blow up the objective.
One Monk tries to clear off the Boomies surrounding the Killa Monk, tough makes up for my bumbling so a run on Bart doesn't eventuate.
Testament charges the Galleon, starts spamming Dust to Dust. First one knocks down a Boomie grunt, gets three fully boosted shots at Bart that gets me down to 3 boxes and I clock up the scenario win.
Fun game, rubbish list. Would be improved by miles with one Galleon replaced by other jacks, but soddit itI'mlazy and the matchup effects are mildly interesting.









