Monday, January 2, 2017

Game 123 - Gorten1 vs Haley2

By the glory of Public Holidays, re-racked into some different casters.

Only one other list on me, so here we go!
Gorten1 - 2x Driller, 2x Blaster, 2x Gunner, Wrongeye w/Snapjaw, Rorsh w/Brine, Tinker, Ragman, Aiyanna + Holt, 2x Eliminators, Acosta
Objective: Bunker

Into everyone's favourite.
haley2 - 'Ol Rowdy, Ironclad, Defender, Charger, Junior w/Firefly, Storm Lancer Min, Laddermore, GMCA, 2x Arcane Riflejerks
Objective: Bunker

Same table, but now with Extraction. I lose the roll, get given first on the same side.

The left flag has a forest that I can use as a blocking point, so the Pigs go left side, reasoning that if the Lancers end up across from them they can hold back while I move up the Gun Bunnies to start the winging damage. Battlegroup goes centre, because 10 inch control areas aren't always great. Crocs are on the right of the battlegroup, with Acosta and Eliminators on the right side, figuring turbo chump can hide behind the obstruction and use an Eliminator generated Vengeance move to get into position to charge up.

Swanners go refused flank, putting nothing on the left, Jacks centre and Ponies out on the right.


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Merc 1: Stuff mainly just runs up, Gorten goes up on the hill as he puts out Solid Ground and Strength of Granite on the right Driller.
Otherwise stuff just moves up, Gunners go to be able to walk up to the centre wall and pew pew away.


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Cygnar 1: Everything runs up, the three solos toe the mist, Storm Lancers get Arcane Shielded.


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Merc 2: I've got this handy Forest/Wall/Obstruction line that I can plug further with my own wall, plan at this stage is to push the scoring on the left flag and just throw things out on the right, set the line of battle for a grindy scenario win. Camp a few on Gorten until I pop Mr Shadowfire.

Ragman and Pig Gangbangers take the left flag and chill.
The Red Eliminators then suicide forward, one engages GMCA nob and a Riflemans, the other is further back in Acosta vengeance trigger range.
Everything else blobs up behind the wall and next to the Obstruction, crocs submerge into the dirt as is natural.


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Cygnar 2: Juniors Firefly pops forward and tries kills the Vengeance Trigger Eliminator. After he botches it the various ponies shoot the firefly with sweet lightning and electro leap the Kayazy down.
Unfortunately due to distance considerations this promotes the one engaging the Gun solos, but she was doomed anyway.
Sure enough the Gun Mage Captain shadowfires the Bunker, camping three so my concern is minimal. The Rifle dude pops in a 3 damage shot, I opt not to reduce as boostable shots were going to come in.
The Charger and Defender have a go, but don't do especially well as I focus down their damage to nothing.
Haley charges and kills the Eliminator. Meany. She feats. Rowdy gets Accelerated, which he uses to walk up around the wall and blat an innocent Gun Bunny. Wasn't expecting that.

Cygnar goes to 1 CP, Rowdy sadly contests the left flag.


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Merc 3: Ah, Haley feat turns. Recall when they picked the order of your activations? I do. It was the Benghazi of Warmachine.
Anyway, I have specific tools in the list that work around this nonsense, so I plan to use those to kill Rowdy. I'll lightly contest the right flag, as I want my jacks and Snappy to do work when they go in.

I upkeep Solid Ground and Strength of Granite, Acosta vengeances out of Haley's Control Range.
One of the Spray Bunnies has beautiful attack line, hitting both cygnaran pew pew solos, only manages to kill the GMCA but that's enough, meaning Gorten can wall up without Shadowfire opening him up to attacks again.

The jacks and Crocs just shuffle with the Gunner finishing off the rifleman solo, Submerging and Starcrossing, I position Wrongeye such that he can't be hit by bouncy electricity, which is low odds of killing him but would be awful.
Aiyanna sees over the Submergyness to Kiss Rowds, Ragman pops Deathfield.

Rorsh drops smoke, letting Brine walkout of Haley's Aura in a charge spot (he should have just walked into melee, but that's why we practice). Little Pig himself goes into the trench and drops two fury.
Brine goes into Rowds, takes one more Fury than I hoped to kill him, so risk a frenzy next turn. Survivable, so that's fine, just not ideal.

On the right Acosta goes into the Firefly, rolls very well, leaving the thing a shattered mess with a cortex box and a smidge of armour.

Gorten contests himself in hiding and pops down a Rockwall to stop the Ironclad being able to get anything, the crocs stop any TK nonsense.

At some point the Green Eliminator's engages the Charger/Ironclad, though that was mainly about not having Rowdy engaged for the Kiss.

Scores level at 1 apiece.


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Cygnar 3: Haley Accelerates the Defender, TK's some stuff and chills. The Defender and Charger then try to kill Brine and mess him right up, like a 90's tween discovering the emo scene.
The Ironclad bops one Green Eliminator, her compadre surprisingly survives the turn.

Acosta did that thing of being an extremely obstinate piece, improved by the lack of slamming own models that would easily make him killable in the situation.
The Firefly, being more in the way than anything else, tries to walk around the back, the freestrike kills it and, worst of all, causes me to make an unwitting pun (Itinerant viewer: "Where's the Firefly?" Naïve me: "He got Acosta'd". A heartbeat's pause. Oh god. Acosted is a word. My world crumbles.).

It's then down to Laddermore killing one of models again, apparently that's how these games roll nowadays.
She sadly manages to land a blow and Acosta disappears into the earth, something something plot armour.
The Storm Knights then make a wedge in front of Laddermore sitting on the right flag, whie Junior goes behind her, desperately hoping her named character-ness will rub off on him.

Both sides go to 2.


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Merc 4: It's that shirt tearing open part of the show where a turn gets to happen without Haley's feat.
The scoring plan is working out, so it's just stall out for the scenario win, grind away as much as I can.

I drop the wall (Stop staring at the picture, I'll get to that!), keep the other spells going.
It's a grind into Cygnar, so lets get rid of that god damn Junior.
The Crocs move out of the way, Submerge and Star Crosses catch the bus, unlike Kriss Kross.
Aiyanna and Holt pip up, Aiyanna Harms the Lancers, hot shoots...a Lancer I think?
A spray Bunny moves up, sticks out of melee, gets a Spray that somehow dismounts Laddermore but doesn't kill Junior. I then charge the last Kayazy across, she finishes Junior off.
The Gunner and the other Spray Bunny finish off the Charger with some sweet dice.
Gorten and bros hang on the hill, I put down the wall I didn't upkeep because I'm silly.
The Pigs hang out around the left flag, Brine goes into a trench and heals up.
Something killed dismounted Laddermore, the cider I'm drinking hasn't helped me out at all so I have no idea.

I get up 3v2.


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Cygnar 4: Haley charges and kills the Eliminator. Because apparently she's a warrior.
The Swans are very hemmed in her, at best they can feed me heavies that I'll easily pop, so they kill my poor spray Bunny and that's sadly that.