Alright, need to get some underground gribbly prac on.
Thexus1 - 3x Wreckers, 3x Wardens, Subduer, 2x freaky mond control dudes and chick assassins, 3x Monstrosity drug pushers
Objective: Stockpile
Playing into some Smurfs, this time with one of their pew pew masters, this one coming with the special ability to duck and lose an appendage to angry Khadorans.
Brisbane1 - 'Ol Rowdy, Defender, Junior + Charger, Jakes + Minuteman, min Stormlancers, MoreLadders, Piper, Gun Mage Captain Douche, Arlen, Gibbs
Good old Take and Hold, as the double flag classic appears once more.
Terrain wise we've got a pair of hills, a massive obstruction, a couple walls, a cloud and a forest. The most relevant terrain is the obstruction on one side, the wall placed next to one of the flags and the forest on the other side.
Trend setting wise, I lose the roll and get given first. The real surprise is I get the side with the Obstruction, an ideal spot to hide Thexus. The Forest would also have worked, though in a far more awkward spot due to killbox. Siege can feat away the walls, so those things are just deathtraps.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEic1urYX5sP-H1wlL7LCZjgngA6M8m3X5ss-hwNrU6Dtzk4qgHeVaXAw5P6hFYWq9XtfzYIOapUXumAd8jkWaY77Haaet1KQK274oDjy1kgE2H8wY2TW3-RhhE0FEAgQ9d8C3SkrLllQ5p0/s1600/002+%2528800x450%2529.jpg [/img]
Round 1: I put up a line of Heavies and run them forward. Thexus is in middle to get to the obstruction (Turned around model wise in the Skorne tradition). It's double Warden double Wrecker one the left, one of all three on the right. Probably should have had the Subduer on the left for the slight increase in threat range, though in my favour is that Cygnar have gone extreme refused flank and essentially picked the wrong flank, as I can likely score on my own flag in future turns once Brisbane feats to kill 2 or 3 of my heavies.
The Pony patrol are on the far left, Jacks and solos in or next to the forest, Defender is the right most model next to Rowdy.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhPPjrv3FTN1V9ccBnmnwTG-PAudbnyUVoA4e_F2t6jKXerqaA1RbTZGnLAO3i7ge3E_nyb3vNe2K0S_2gi6oaQcHLjpt3V1OndBqpUh6KATE_n3txOK5ybFZNJdy6-oMSf2-NIKWxfdRAu/s1600/003+%2528800x450%2529.jpg [/img]
Merc 2: I want to move Thexus to threaten scoring ont eh Cygnar turn, but not as much as I don't want to get Force Hammered, which I was deathly afraid of.
Ergo, Thexus hugs the Obstruction and declares his undying comatose love.
All the Monstrosities just advance up, ensuring they are the only Lightning targets as the solos and Kayazy spread out in the back.
Exciting times.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhI6LZHwZNl67qyNgTcRP2ZFuU8wJDl7opRIPteMet1vMoZ7PdZgwHf7l_Q1WJ03qFaqZBKqLbGbPMnYcrJMJ3XtrCEdxt7hE_GzaXzG4Wc4tUvDXDcHqYRaWfp08uPV_D68isEhgkvi0Yy/s1600/004+%2528800x450%2529.jpg[/img]
Cygnar 2: Crikey, this was four games ago, what the sod happened?
Brisbane and heavies hang back, opts not to feat. The Charger/Defender and Ponies all do shots into the left Monstrosities, the cav needing to advance up a bit. I do some Hyper Aggresives forward.
The Minuteman ends up charge in and finishing off the Hyper Aggresived Wrecker. Unfortunate, but coping the first casualty is an expectation of the list.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhS4t0mRKzydlB9PHLadRMArhE5fykQnQWMihjA0msWYJkjQ-kV8a9mZkudDvzUY4wCDeaJAEFMdfaAAjQ5UR7UMwSyB_L1u4K5kEBswbn9DOeZmOlSH6iWLSlxvEH1WnIK0XPmjSjuSlrM/s1600/005+%2528800x450%2529.jpg [/img]
Merc 3: I've not been given anything, which is interesting. It forces Thexus to go to my flag to score, so he does that while the Monstrosity Party hangs around him. He could be Force Hammered by the Warden in front of him, but the static melee threats mean that with a couple camp I should live through that then can flick everything to Monstrosities.
Offensively I'll kill Jakes, or if that fails the Minuteman while contesting the Swan flag and positioning to threaten the opposing heavies.
I arc a TK to move a Storm Knight, which I then use as a Slam target for a Warden to knock him over Jakes and murder her. The Knight lives, I opt not to follow through as he'll cop a freestrike and might lose something, which in hindsight he probably jsut should have as Monstrosities are self fuelling to a degree.
Mercs go to 1 CP.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiOqyVi_VRePKDIovRah5RLW10_poWtBmQPcZJrKg2Oyv8U7QLaNmTiGvl7lrw9SJXqcsAp5P5R0ujyIK__GTuK9YE9VPbo2BzWJqP_ZC-J-TkygetF3zgusJvNpNwz5G7e8_5xFT3sRNbN/s1600/006+%2528800x450%2529.jpg [/img]
Cygnar 3: Brisbane goes to the flag and elects not to feat, everything then goes into killing the Monstrosities on the left. The Lancers polish off the Warden that killed Jackes, but all the remaining shots don't do especially well, leaving the most forward Warden without his Movement or Brain and leaving the left Monstrosity with all systems.
Mercs go to 2.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg97yUC0PcPKMkIa5_lP8RdrRloFSQ1NVKNoUT2qWmjDWpJCD-juVP8XBz4td29Ld3owhuN4FRJyMRhXMh_kdRMdkjxsOvWPttEcC3f9ULHKdP59rWhREVQCQCuR54bGHAwhvhO_KPasG8f/s1600/007+%2528800x450%2529.jpg [/img]
Merc 4: Well, Brisbane is kinda there. Agitator wonder up and Instigates, Thexus hovers forward, Feat pushes Rowdy away from the wall. Subduer moves up and shoots Rowdy to knock down Brisbane. Monstrosity on the left charges Brisbane and kills him with an attack to spare.
Well, sometime the cookie crumbles on a bazooka I guess.





