Monday, December 26, 2016

Game 118: Old Witch1 vs Severius1 (50 Pointer)

A pair of ye old day of Boxing matches into Has Dams.

First off is ye old 50 pointer, I threw down my needs-to-be-altered Baba Yaganess.

Old Witch1 w/Scrapjack - Behemoth, Destroyer, Gun Carriage, Drakhun
Objective: Bunker

Awful list. Well, it's mostly OK, the Destroyer is only there because I made this the day after the Errata and he slotted in nicely, should really be some contesting or jamming bits or something. 50 Points lists are hard.


It's that old Protectorate dude in his slightly younger guise:
Severius1 - Blessing of Vengeance, Castigator, Reckoner, 2x Kicky Monks, 2x Wracks, Flame Bringers, Choir, Sunburster, Vassal Mechanik
Objective: Bunker


It's Entrenched, one side is a little bereft of terrain around the deployment, though gets the joy of a zone with offensive forest placement, the other gets a nice hill and cloud arrangement. Some walls and Trenchers are on one side, though they aren't super important.


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Khador 1: The Menite cultists took the side with protective central terrain, leaving glorious homeland with going firstness.
My unpack basically features my flanks redeploying, as the Gun Carriage goes to the right to throw rough terrain in front of Menoth Jacks, the Drakhun goes left to harass the Flame Bringers. Jacks go central cause mission make glorious not Russian stompy robots quicker has been torpedoed severely (Mad Dogs are unknown. Dead experiment. Walk away Citizen.).
Spell wise, the Murder of Croes goes next to the carriage, in prep for Old Witch to prowl and possibly score in the future, Scrappy gets Avatar of Slaughter in case the Flame Bringers give me an option to kill them and the Drakhun gets Iron Flesh (Bit sad to have the solo as the highest armour in the list, oh well).


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Menoth 1: The Flame Bringers get Defenders Ward, which has yet to not be immensely irritating.
The Kicky Monks, the other Menite head ache, go into lame stance of jerkness and move up, one in the centre, the other toward the Khador zone.
The Reckoner moves onto the hill up the back, the Castigator and Blessing hiverin and next to the cloud on the right side. Vassal Mechanik is behind the Castigator.
Reckoner gets Vision, all the jacks get Passaged.


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Khador 2: Plan is simple enough, Jacks will shoot down Daughter Cav, Drakhun will go to draw out the Reckoner, Carriage will throw down rough terrain.
Destroyer moves up and flubs it, as he hits a Daughter cav but doesn't kill, should have given over another focus. Behemoth says he's got this you loser non-character smuck and blows up two Flame Bringers.
Drakhun charges into the Menite zone, kills a third Flame Bringer and reposition to the nearest corner.
Old Witch and Scrapjack hide out in the Murder of Croes, she feats and I camp four, worried about an Immolation assassination run or even an Ashes to Ashes iteration.
Carriage could shoot at either the right most kicky monk or the Vassal Mechanik (I target the Vassal either way, it just depends on where I want to randomly scatter from to throw down the rough terrain).
I opt to try to kill the Vassal, don't have a means to hit boost so instead just wing him a bit then reposition backward, though at least the Castigator is mired in the craters.
End of my turn the cloud also goes away.


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Menoth 2: Defenders Ward drops, Vision stays.
The Sunburster tries a shot at the Drakhun, manages a mighty damage point. The Reckoner doesn't charge in, opting instead for a gun shot that does a mighty pair of boxes. A Daughter then tries to charge and vaporises to Old Witches feat, the other unit member then runs way into the left back of the field. The left Kicky Monk then tries to move up to a position annoying to my jacks, again gets torched by the feat and fails his tough roll. Unexpected success.
The other jacks shuffle around, Severius opts to hang way back. I thought he might move up to feat on Old Witch and shrink her feat aura, but feared my threat ranges enough to not go for it. Plan foiled.


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Khador 3: Clock feels tight in these games, plan is to push the scenario element while keeping Old Witch safe.
The Drakhun goes first, goes over and zots the objective then goes next to the wall.
Old Witch hides behind her Murder of Crows cloud, gives Weald Secrets to Behemoth, this lets Behemoth try a not terrible shot on the Daughter, though sadly he misses. I then do the second shot into the Sunburster, also miss, but get a lucky scatter that still flattens the unit.
The Destroyer moves up in front of Behemoth, intent being to block the Reckoner charge. He really needed to run, but I got Greedy and did an ineffectual shot on Blessing of Vengeance.
Gun Carriage moves up, shoots Blessing, killing the Mechanik but not doing a great deal of damage before Repositioning backward.
I then had a hard time mulling out what to do with Scrapjack. I essentially had two overall plans in my mind, the first was to keep him alive in preparation for the Unseen Path offensive Dominate. I ended up going with the second option, which was charging Blessing of Vengeance. It did a little damage, the intent more was to absorb the Menoth jacks and focus into killing my stuff instead of going for an assassination which I feared.


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Menoth 3: Choir did Battle, then as hoped the Castigaotr went into scrapjack. Hit a couple times, which was enough to leave it on a single line of boxes, which thankfully had both Movement and Cortex.
Blessing then tried a couple stabs, Def 14 proved to much as he missed everytime. Sevvy then got in the action, trying a boosted Immolate that also missed.
All that went above and beyond the plan, things then went wrong as the Reckoner charges Behemoth and perfectly knocks off both arms. Balls.
The last Flame Bringer then runs up and neighs at Old Witch. Double Nuts. Or a healthy amount if you like.


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Khador 4: In glorious hindsight, had Sevvy feated on me I'd have been screwed. Apparition doesn't pop till after allocation, so I don't think I could fuel any of the jacks.
In any event, the surprise survival of Scrapjack means I can easily get Old Witch into Sevvy who in his desperate plight to try to stop this shenanigan went down to 1 focus, so its all assassination time.
Had this not been available with Scrapjack expected demise, I would have loaded up the Destroyer and given one to Behemoth to trash the Reckoner, use the Drakhun as well if needed. Have Old Witch kill the Flame Bringer, Carriage to keep throwing rough terrain on the remaining pair of Jacks.

Destroyer and Gun Carriage shoot at Sevvy, knock off his camp and do a couple points.
Scrapjack moves up a little to stab Sevvy, triggers Blessing of Vengeances Defensive Strike. If he hits this the plan is scuppered and I'm in an awful place.

I luck out and he misses. Scrapjack then lands a hit and knocks off a good chunk of health. Old Witch then moves up, Unseen Paths to Sevvy, Avatar of Slaughter's herself, hits the first initial and kills him.

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Me on the left.

Surprised how well that panned out for me, though I definitely had an edge of knowing Sevvy1 versus Old Witch not being a known quantity. Her feat is.....an insult to compare it to a steaming pile, just not a lot of uses in the current Meta. Fun Carriage gold when pathfinder isn't around.