Sunday, December 4, 2016

Game 112 - Gorten1 vs Damiano1 Kingmaker

To my surprise I get the second round.

Stuff about that guy I definitely don't crutch on:
Gorten1 - 2x Driller, 2x Blaster, 2x Gunner, Wrongeye w/Snapjaw, Rorsh w/Brine, Tinker, Ragman, Aiyanna + Holt, 2x Eliminators, Acosta
Objective: Bunker

After a dice off to get the Skorne matchup (Where's the Rhulic love? Neither here nor the currently leaked theme force that is super snoozy), it's ye old Nemesis with one of the local favourites.

Damiano1 - Kingmakers like you do - Rocinante, 2x Nomads, Vanguard, Steelhead Halberdiers & Cav, Stannis worth his points, Trenchers with two Grenadiers, Dirty Meg, Kell

The random scenario (Can't be Linebreaker! Haha!) is.....The Pit. Feels good.

Ended up the same table, with the terrain moved about and a Trench thrown in. Zone gets said Trench, on flag has a cloud before it, the either has two blobgs of uninviting water. The water side does have a reasonable wall and hill on one side, versus an obstruction in the opposing corner.

Possibly my worst terrain description to date. Look at the pics, it's what they're for.

I end up winning the roll, it's The Pit so standard game plan. Gorten to score on my flag, Ninja Pig to threaten the opposing flag, Eliminators to be throwaway Contest pieces. Other stuff to murder. Hold feat as long as possible.


[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg2A7TZlLeBs8GHknggswrDpqCP9zDTQdo5d17iY3ko12OEmhtSBFImuLsUSD5ILY8nlNJ9ie1GRlAkBqtN8i07XOEWlcxcWisJtKHwmtC991IXb4N-uTKlZj0D1OJthvCXUauI4u-Wfc9n/s1600/009+%2528800x450%2529.jpg [/img]
Damiano 1: I win the roll, pick the side without super annoying water.
The Trenchers (Grey Plastic) lead out front with Surefoot up. Cav are more on the left, with the Steelheads sandwiched between the units. Damiano and most of the jacks are a block up back, with Road to War up. One Nomad and Kell hang around their flag.


[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjMdJG7HiSPRFsX4Qh238daXjurAKDW0-X1DOeGTY7VaAOYFhT79pBKXnjPDuOjwOm3mj2wUwz885ybn6M7BLi6RGNfOSatThUJptch-Klg3Ug9uBR4bYbC2P6Q_rfgLytw3NcNGfdeAr2Q/s1600/010+%2528800x450%2529.jpg [/img]
Gorten 1: There's a cloud in front of my flag, though I have zero expectation of it remaining for when I need it.
Gorten and Gunners move up toward my flag, blow up a Trencher or two. Solid Ground and Strength of Granite go up.
The Spray Bunnies go out wide of Gorten, staying in his control (The Bunny in the centre of my stuff is sadly nought but a pair of feet, having decided to try to break free), ready to free up my stuff from any jammers.
Crocs go up the left side of the Objective, defensive tech activated. Eliminators in front.
I had no interest in Acosta being pipped by Kell, so he ran behind the Drillers.

My other two moves are both errors.
Ragman was misdeployed with the jacks, so runs to join his Pig friends. He ends up next to the Crocs, making him a potential early casualty, as the Crocs are out of Solid Ground and he could have been used to land damage on no Fury camp Wrongeye.
Ninja Pig ends up being the model that suffers from terrain issues. Normally they'd be waaaaay right, but I felt to constrained by the big blob of water, instead electing to cut around the inside lane. As we'll see, this wasn't a great idea and I should have just been patient and gone up the right edge of the board.


[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgTxdJrMWCbyhhAhZ87zqsk0NbRjYDlh0FPA33yx3bsvmBc01cY3IAFZdJTB1OpFYu7s_pBd94p1x0FdXzyWvwdqR4NY7H-wYs4d1hBb76yUbDWTYRF3JAP1ctEXab9e91gqmOxyYKRUfuR/s1600/011+%2528800x450%2529.jpg [/img]Damiano 2: The infantry blob stays out on the right, though Surefoot drops and the Trenchers get Deadeye (Not sure on the drop, still enough of them to make it an annoying spell for me to have to interact with). Damiano also feats to stop me pushing around the world.
Stannis runs across to the top right of the zone.
Kell, Rocinante and Trenchers all shoot Rorsh, he ends up on no transfers and half health. Brine loses his Mind and Spirit, but at least the Bacon is still on the table, though it's been ravaged like a starving toddler got to them.
The various jacks stay up the top edge of the zone.


[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhrO2a6n6cb8YZSK2Rins-ycxPOBW_oBuJzBJ2J_m4ep-hTG4A_op_sNfrHVNydbVq9cCarwXvQN6p1HJguz90F4uzi9jMPlQ8t7N36L3NljOc0mSz0ehDraQ3sjX1MyqMBRcyHBuAPocHR/s1600/012+%2528800x450%2529.jpg [/img]
Gorten 2: The ninja pig mauling is unfortunate, but essentially self inflicted.
I'll have to clear out the infantry around the flag, though more is always better. Score, Bunker up, get the scenario game rolling.
The Green Eliminators charge up to Kell on the opposing flag and gut him. Because he's a jerk.
The Red Eliminators end up in the back of the small base mob, with the additional efforts of the Bunnies, Ragman, Holt about ten or so infantry die.
Gorten does ye old swift four inch advance to my flag, puts up a safety wall to stop the Cav charging in and wrecking my jacks up to much. He also kills a couple Trenchers with his boss gun (Dwarf casters all take varying degrees of pot shots at things in games, it's a thing).
Drillers finish up fort Gorten.
Crocs hang back as my somewhat reserve heavy.
Brine is mauled to hell, I decide to sacrifice him to kill Kell, he's to hurt to try healing him up. Best bat to see how his Animus goes. Rorsh hides behind the obstruction and heals aspects, Brine pops his Animi and charges Stannis. Straight up dies to the Defensive Strike (10 damage killed perfectly). Doh. Oh well, it was a gamble play.
Lastly Acosta runs up into the Trench. If he gets cleared then Stannis can charge Snappy, though he shouldn't kill him. Odds are Acosta will tie up at least a jack activation, so that'll be sweet.

Gorten goes to 1 CP.


[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiKDp6LFG9TI2h0Q_xNDga0njb2tSFC7FryfRy4U8FOTfxG422jL-8QcmzGa4-k-90zLTK1KzAXlEiNcfOgGbYXbbXqtFI220vTBYjkkRt2td3KzkR2_b0CXXUCzrJJnnQhDXyAp7sDnZpu/s1600/013+%2528800x450%2529.jpg [/img]
Damiano 3: Damiano goes to the shelter of the wall.
Trenchers and Steelheads go, they kill a Red Eliminator and fail to touch Acosta who guts one, one also gets up to stop the score.
Stannis charges Acosta, munches him sadly.
Road to War moves Rocinante forward.
The Nomad on the Damiano flag tries to kill the Green Eliminators, pastes one.
Rocinante charges a Driller, takes out his left arm and Movement.
The cav walk around, two get up in my grill and lightly smack the other Driller.


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Gorten 3: Clear flag, blow stuff up.
Raggles moves up fort Gorten, pops Deathfield to Dark Shroud the jamming stuff.
Left most spray bunny clears off all the jamming stuff, sweetness.
Gorten chills out on the flag and it's permanent cloud bank, pops a shot at a cav for giggles.
The remaining Spray Bunny slams Rocinante to get rid of the Defensive Strike, which is a very dangerous threat to my damaged Driller. Lands it, takes the hit, Slams him max away to kill a Halberdier. Bonus.
Driller gets Tinker repaired up, walks up and kills Rocinante.
Rorsh reappears to shoot some infantry dead.
Snapjaw charges in to kill Stannis and the last Halberdier, don't want no Steelehad Cav Flank out here.
Wrongeye moves to the left and pops his defensive tech. A cav has a bead on Gorten, can't possibly kill him, but I have to be wary of a Road to War Jack somehow getting where it isn't wanted.
The other Driller charges a Nomad, more to be in the way of the aforementioned threat than to do meaningful damage. Which is good, cause he pantsed his damage attempts.
Red Kayazy kills a Cav, Green Kayazy runs into the pile of Damiano's dead stuff to contest/score the opposing flag as needed. Can't keep a heavy on it forever.

Gorten goes to 2 CP.


[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjlX0UaiKAinrGZdToB-0tUqvW1ut8JoIHwwX17FvCBTe9OSZJi3vzGeO9jPAlA9t9RjBEvKTpsYx9YQ4b2ndAspe8hjZegOb9HY330OBTXdew_KW6BUJOo0roxG_woNuDW4YrgmFxGBeq-/s1600/015+%2528800x450%2529.jpg [/img]
Damiano 4: The cloud finally goes away at the end of my turn. It did well.
Cav charge in, sure enough one bounced off Gorten. The other scratches the injured Driller.
The remaining Damiano battlegroup is a bit embarrassing, taking all three to pop Snapjaw. One does get some more attacks into the damaged Driller, leaves him with a box of Cortex and Right arm. As planned.
The Trencher aims and kills Ninja Pig. Sadness.
Damiano runs to his flag.

Gorten on 2, Damiano joins the board at 1.


[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg57ptmtHJ0ES4GsTlM0lUnduaUPRn-E_jtTn5IGfPkEIZyWTLxtvyPFyN-7XN2407qHUC-FlSwCK9K1L2_scLDdVFwIclRnBNFpTNNgGx3qypao3aV0PBgnQkqhnLR6c5py01qpa4tIKB_/s1600/016+%2528800x450%2529.jpg [/img]
Gorten 4: I'm positioned to close it out now.
Gorten cops a freestrike to get the right spot,, feats back everything bar Damiano,
Bunnies with Wrongeye fort up and kill the cav.
Spray Bunny and Holt kill the last Trencher.
Drillers charge up and kill another Nomad, deciding they don't need no control area.
Elimiantors go and contest Damiano's flag.

I go to 4, there's no way to stop me getting to 5 so it's game over.


Sweet sweet Pitness. My only real hope is that the Errata doesn't alter the points costs of things in my list, that'd be.....awkward.