Monday, December 5, 2016

Game 113 - Gorten1 vs Sorscha2

Like the Simpsons, you wouldn't keep repeating it if people didn't want it right?

Gorten1 - 2x Driller, 2x Blaster, 2x Gunner, Wrongeye w/Snapjaw, Rorsh w/Brine, Tinker, Ragman, Aiyanna + Holt, 2x Eliminators, Acosta
Objective: Bunker

This time into resident Prosperous Guardian of Red Death with his favourite Ginger Snap (In that she gets snapped by moderate breeze or 12 seconds of dubstep).
Sorscha2 - Clamjack (Punchy explody one, not pew pew version), Beast '09, Uhlans, Winter Guard Rifle Corp + 3x Rocketeers, Kovnik Joe, 2x Drakhuns, War Doge, Mechaniks (Min)
Objective: Bunker

Just a casual 22 inch threat from the Rifle Corp. Blergh. Beast lives! It's not all Ruin!

I escape Entrenched, back into the baseball diamond of Extraction.

One side gets a hill on each flank, a trench and a really irritating bit of water near the objective. Then there's a forest in the centre, while the other side sort of gets a Trench and forest on each side, though not super abusable.

I win the roll and pick first, the opposing list will get up the board somewhat fast. The basic plan is hold feat until Sorscha has to commit and either kill her or take up a dominant position.



[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgGjxBO5wEKWb82YQ0qc1ZzwcOXJ9bnQhR_0iD39Pc6CpIr_tAUjczXmi5CRw2xqOtgfLupMGLZwqDPAap4JTTCQEboUZF-TuoD5iF4fLlod0tezhA6laAPRRk5xZiU0UpCjxFqFQXt2R8i/s1600/001+%2528800x450%2529.jpg [/img]
Merc 1: I correctly get lumped with the water side, though it is manageable. The Crocs can navigate it without issue, the jacks can run around. The Drillers want to go up the centre with Gorten anyway.
I end up deploying the Lessers centre, Kayazy either flank and the Rhulic guts left of centre.
Several unpacking mistakes here, Gorten charges up the guts first, creating a mini-traffic jam that forces a Bunny to run around the back of the water to get up the field, Acosta and Ninja Pig don't run as far to the centre as they should. Essentially, as the Rifle Corp are on the right, the Crocs and Kayazy needed to cycle toward them as that is a list matchup that favours me quite heavily while everything else goes up the centre.
One Spray Bunny remains an unrepaired pair of feat on the base.



[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi-E0c4QPmYOsYDnpox_uceGFynbVQ1XEKgplzgzWHh1xfdTOkrAAbnCbp0kWoIYLUM6zsZLmjdXuEwqY8CpgH4zeEZv-myBJkmRWVL2_0Dhj2uBhml8on4kntcFpkwWW5IK53bBtAhz945/s1600/002+%2528800x450%2529.jpg [/img]
Khador 1: Murder Ponies are the Uhlans, Grey armless ajck next to them is the clan, one Drakhun with a red token on his face is repped by Vlad3.
Everything advances and splits into triple wedges around the forests, Uhalans and Clan left, Beast and Draks centre, Rifle Corp up right sticking out of the Eliminator charge range.
Sorscha hugs the back of her objective.



[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEihEd4uv2jgwB0z30Xb2kCOtBOTRNHMlBxNyyhbMT-wkEXpClwH8PUUPyArc-nPrhVGjnISozOvUSwy4Kc_AcV-E1oK4jCrC3E-kpf8LNlBRGPZwAHT2_t9J-Utv-usGmANBZSqk3a8HYgU/s1600/003+%2528800x450%2529.jpg [/img]
Merc 2: So I basically wimp out this turn. What the plan should be at this point is run the Eliminators into the Rocketeer models, pop smoke with Rorsh and get the pigs as far into the rifle corp as possible, probably by running Brine after the Smoke move to engage. The Rifle Corp might win out their eventually, but if the pigs live then they can wreck some havoc and killing Eliminators isn't ever exactly fun times.
Instead I try to futz around and just avoid the alpha, as everything shifts to left of centre, Gorten plonks down a wall to stop the Uhlans being able to get in on the Strength of Granite Driller, who runs as far as he can to try to threaten the left flag.
Crocs pop their tech, Acosta, a spray bunny and a unit of Eliminators basically go to try to draw in the Drakhuns. There's a theoretical play where they could try to pop Snapjaw, but I liked my screen odds with Solid Ground and Star Crossed on.
The Ninja Pigs fall far enough back to get showered in white feathers.



[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhHOVNak-bWs3a8OUcmbN6CELAyRY7kaLa5whRyG1MGVKUs_dyITk9bdDmpFNA9NAp8rgBb-2a0B9yipCEHFeA0v7iNUCNfccUxNteX_7ECzlkX5QkeqBTxFd6LFAyvHQUANDl3bapvMAuM/s1600/004+%2528800x450%2529.jpg [/img]
Khador 2: On the left, two Uhlans destroy a Gunner and reposition back, the other three members of the unit go hard left.
The Clam jack goes to contest the left flag, sadly out of the Driller charge range. Sturdy is awful and I hate it, hypocrite style.
On the right, the Riflemans move up, do about eight damage to Brine and maul the sacrifice Spray Bunny.
One Drakhun charges in, kills an Eliminator and finishes the Bunny then repositions back to the right flag. The other Drakhun moves to an annoying contest spot on that flag, Beast 09 behind them.
Sorscha stays touching her best friend, the objective.

Khador gets a point.



[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiS33ot8sEP9_LgR1JJueQwDLF8zYLTFQFjF8fvhCgXxbeFw2OTwafhtpOCnhohGJG17eE0sSZ9WX6_pTqQ3539xTj3m4J2YSij2aijUhE-JFXiWJ6VNyMyaspMnebiykeOXubXafdffF8W/s1600/005+%2528800x450%2529.jpg [/img]
Merc 3: Ah, potato, how's it going?
I waste a load of time on Acosta's Vengeance move. I can go forward into charge range on four camp Sorscha, which I knew was a not great assassination, though I could supplement with a Gunner shot. What it really does is potentially force a Drakhun to countercharge in to stop it, which gives me a Drakhun with not terrible effort.
I should have just done it, even if Acosta dies I'm better off than where I end up. By the calc its a 14% to kill, or 34% if I were to use my feat.
The other thing I prevaricate on is whether or not I feat. I decide to keep holding it, as threatening Sorchs with imminent death felt so good. This was a mistake, now is the time to go for the throat.
In this hypothetical world, Acosta advances. Drakhun doesn't counter charge, as that plays into my hands.
Acosta charges the forward most Drakhun, either he kills it or the other one Countercharges forward. Gorten goes up the guts with a throw, feats on Drakhuns that don't move due to Elimiantor placement, Beast, Sorscha, mechaniks and the Clam all get affected, though the Clam doesn't move. I then kill the Drakhuns, Crocs Submerge and go toward the Roflcorp, Driller goes to threaten Clam as other stuff gums up Uhlans.

But anyway, I don't do that. I felt a lot better about this game before I started analysing the correct plays.
Around the right flag, Green Eliminator charges and does some damage to the left Drakhun. brine and Snapjaw, after their warlocks move, kill a Drakhun each. Snapjaw missed three of his attacks, which wasn't inspiring and stops him Submerging. That'll go well.
Acosta charges Beast, rolls embarrassingly on damage, doing a mighty eight points.
Gorten goes out toward the left, puts down a wall in front of the Clam. it can be Boundless charged to get over it and into a Driller, but if it does that I kill Sorscha hopefully. if it doesn't I kill it with the Driller. Tinekr runs over as well to complete that scenario.
other Driller goes and kills nearest two Uhlans, Red Eliminators run and engage the remainder of the horsey stabby dudes.



[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiBaWAZUxp6MoPof_-GvOYS2BcswyUrVElOjJsP7cnyCiqfvdVH4esPKr5_ScWemgpjxWobrlpCwZcM1IT1iAGY0OK5VzBwWCbQaezCyboztBV-gyf4mvM1W8Di1het8P3sJlkWURlqS9EU/s1600/006+%2528800x450%2529.jpg [/img]
Khador 3: Sorscha walks up to Acosta's backside, feats, stabs him. His left check is like Iron and takes no damage. neither of us saw that coming, she then Cyclones to the top of the centre forest and Boundless charges the Clamjack.
Left wise, the Uhlans struggle with the Eliminator jam, killing one but barely moving. the Clam charges the Driller, using Bulldoze to push the Tinker (doh). With feat and max focus the overkill is just brutal.
The War Doge runs to engage a spray Bunny, Beast kills Acosta but misses the Green Eliminator, gets repaired of the damage Acosta did.
The Riflemans shuffle over, Snapjaw just implodes to being shot, which I guess is a novel experience for him.



[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEho4Gpq7z3uQmNsU86pR8WG8gsbWItdR7RhSi8XDESUcxW4KprfSzi5VFiEznw-shz8x91NYPS7t0uo87ftQ3YgxxOO74iAFxC-29dJMpqOkb8wK5mLVOFwH7I_61KnPU2AAQX2lwMNlmQi/s1600/007+%2528800x450%2529.jpg [/img]
Merc 4: I'd camped to max on Rorsh, expecting the Roflcorp to ping him. Instead Brine gets a frenzy roll, thankfully passes.
Sorscha's on no camp, Brine passing that check means it's kill time.
Gorten walks over, drags Sorscha in. Gunner and Blaster shoot her, the spray bunny takes a Doge freestrike that does damage but doesn't wipe any systems.
Ragman walks up and optimistically Dark Fields.
Tinker runs in to apply Dark Shroud, promptly freezes.
Brine gets smoked across, Animies, charges, boosts to hit, eats. Snacks technically. Nom nom nom.



[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjTdJPX3x1U-4d_LkOkrujq0Y2ctXBznV1jjjoIqexiYbFMTXPi06p-YTEYzAd2ALSxz-HJDmz45xbR8-Lep6V5ZP3ZuQfCSLnD2uyXTiCfd_bpj9dRzyFFnwv8UncZMaQ72LVncCer3b08/s1600/008+%2528800x450%2529.jpg [/img]
Me on the right.

Well, outlined what ought to have been done above, so that's that. Bleurgh.