Monday, October 17, 2016

Game 88 - Ashlynn1 vs Severius1

Pick ups at the land of dice ensue.

Ashlynn list attempt #2: List Lesser-ier

Ashlynn1 - Gallant, Rocinante, Sylyss, Dahlia w/Skarath, Rorsh w/Brine, Wrongeye w/Snapjaw, Aiyanna + Holt, Anastasia
Objective: Bunker

Dropped a bunch of the miscellaneous pieces to cram another Heavy in, let's see how it rolls. No, I don't think Ashlynn is a competitive choice. Yes, her feat is fun. Yes, I still live every turn in mortal dread of her exploding.

Some religious lunatics throw down:
Severius 1 - Reckoner x2, Templar, Blessing of Vengeance, Daughters, 2x Kicky Monks, Rhoven and fellas, Choir, Vassal Mechanic, 2x Wracks
Objective: Bunker

Thankfully the feat doesn't drop the Fury of lessers....
Scenario is Recon, zone has a hill/wall in it, one flag has a hill, the other an obstruction, both sides have a cloud while one also has a trench.

I won the roll, picked second. I chose the side with the trench, ultimately I was more directed by scenario scoring preferences.

Menite Proxies; Castigator is a Reckoner, Reznik/blankbase are Wracks
I have a Ranger in place of Sylyss.

[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgtuFQMhNlZQ9ErUTU5Q34UicTrj3uonZU7SqKtDDBMKJIN4Z3fSUOfW38BuA_FukYgTEqTJpep88t93ZBIgX6xDfkJZVGO6O_DORFf3T4EbESOSTfTEFOcin-0l5aZ74MDFVaffRzaAzcW/s1600/001+%2528800x450%2529.jpg [/img]
Menoth 1: Daughters outflank on the left, followed by Blessing of Vengeance.
Centre wise, the Kicky Monks, who I hate, go into the zone in their stupid na-na dance pose, the rest of the Menite stuff is behind them relatively central. Not Troll brick central, but middle of the road double lines hovering central.
Defender Ward goes on the cav, Vision on the non-proxied Reckoner.

[img] https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjjwXyzZ6m0oyKxDiUNuVEEyWNAK1K6jbiuNsTfboae2RJRvTnrCnDZD3gIaSCwJfFwZo2oMmkA8sN49YFE4oA3mxDmUWlvUkb47u1enrbZQytaFwM6KReyLuDUWhxPj07hQhntwuFUFqJ6/s1600/002+%2528800x450%2529.jpg[/img]
Merc 1: The overall plan is to score the zone, that means getting heavies up to clear out Heavies and the objective at the top of the zone. Also to not have Ashlynn killed by two Reckoner shots.
Ahlynn charges up, gets base to base with the Objective.
Gallant/Rocinante run up in front of her, the latter in charge range of the opposing Objective.
Pigs and Crocs run up to the trench.
Snake and lady go left to counter the Daughters, dealing with one flank dedicated cav might as well be Dahlia's specialty at this point.
Admonition on Gallant, Brine gets Quicken.


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Menoth 2: The cav loop around the left, Blessing of Vengeance stays in the their rear vicinity.
The Templar gets Enliven (For some reason the name of that ability was absurdly hard to recall) and toes the zone.
The Reckoners get Battle, shoot the gun arm off Rocinante.
Damnable Kicky Monks move up on the right side of the zone and continue to express their Ninja poise.



[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjgl6OIimPlQtidhxHSM26aHqnNvfgqibPOR_t1jW8PS6mfb28X7ngAzjDjxZ1nHdEtm4I1n5yFHxFnWAgX_8gRbK4urUE_tCETbCjL6bqeKHo8FlPMPXm6aAYnmg1TgUB2g9DJWiHJ4TVX/s1600/004+%2528800x450%2529.jpg [/img]
Merc 2: Plan is to feat, kill the objective and clear the zone. Secondary goals are kill The Daughter cav and kicky monks.

I think a little bit about the best way to get it done, Gallant would need Quicken to get in range, but whatever I put up front is most likely to die. I resolve that the logical pieces that can reach and be expendable are Rocinante, who lacks his gun anyway, and Brine.

Ashlynn moves for her control area to tag the Visioned Reckoner, feats.
Centre wise, Brine gets smoked (The blast causes a kicky monk to tough. No knock down controlled by other people is bullshit.), slams the Enlivened Jack away. Buys attacks, putting the oBjective on three boxes and causes me to regret not Harming it first. Alas.
Snapjaw charges a Kicky Monk to clear Rocinante's lane, boosted attack on Ashlynn's feat still misses and he moves up to Rorsh. If I miss the other kicky monk he'll contest the zone, so I forgo attacks to Submerge.
Wrongeye charges the relevant Kicky Monks, hits and kills.
Rocinante charges the Objective and kills it, so that's done.

Harlen Versh and the Snake polish off four Daughter Cav, Dahlia runs to an annoying spot.
Gallant moves up to the wall, though him and Versh should have just shielded Ashlynn.

Mercs got 3 CP.


[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhqJzWGAShyphenhyphen5067ICUP_7D_mFyCLyfdd_HV2wcKMuenHGJyjSxGl4i0fUk5Off5WdSMLJHODcvh_MBs1-KO36ReseqiQ6CPv62t8N51O1K7Igo2S6oOCPfJFSOymGePYMHKsksjjMahHXL-/s1600/005+%2528800x450%2529.jpg [/img]
Menoth 3: Defenders Ward Drops, the Daughter Cav walks into my back field.
Everything else Menite populates around the top of the zone, a Defensive strike from Rocinante caps one of Rhoven's fellas in the middle of it.
Sevvy throws Death Sentence on Ashlynn through Blessing of Vengeance, after that a Reckoner shot and further Spells all miss. Sevvy also feats.
Brine gets most of the attention, dropping to 2 boxes of mind. The Reckoner in the zone gets Enliven this time.
One Wrack also explodes this turn.


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Merc 3: Ideally I clear out the top of the zone, though there is also a damn Kicky Monk I have to pop.

To my surprise Brine doesn't Frenzy. Snapjaw does, as I screwed up the Croc Fury management. He eats a Kicky Monk, so that's all good.

Rorsh heals Brine, pops a couple shots into Blessing.
Brine then goes across and throws the Enlivened Reckoner out of the zone.
Rocinante walks up, stabs the Templar, rolls abyssmally.

I'm in trouble now. Gallants poor placement and lack of Pathfinder for the wall meant he needed Quicken to get into the Templar, but Sevvy's feat stopped that. The Templar is also quite healthy without an upkeep on him, making Gallant's kill odds not great.

I switch up plans mid turn, never a good sign. Aim to hold up the Menoth jacks as much as I can and score the flag instead.
For this to work Blessing of Vengeance has to be popped lest he move up and stab Ashlynn to death.
I charge the snake in, go to max reach, do a little hit. I then get pushed back as I'd completely forgotten about the stupid repulsor shield.
Aiyana, Holt and Versh then have a go, I land the Harm and do quite well, damaging Blessing far more than average amount.
Gallant then walks up, back to the wall to stop the push back and finishes the character light with one hit.

I'm on a hill, but Death Sentence is still on, so I decide to throw Wrongeye away as a distraction. He charges the Knockdown Reckoner, roll decent damage but takes nothing out alas.
Sylyss optimistically goes into the Daughter Cav that remains, hits but fails to damage (In hindsight he couldn't kill on box cars. Truly P+S 7 is a heavy burden.

Mercs go to 4 CP.

[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhbD_-Jbfk4bzrVKIBsIYOxsNlfNqpqnSMHTAcmv54CrKr5mgRWE6MdhIxSfYVg6CqWU6rUt5xLO9Ps_389o6oHY-gy5K-dzfBLVuELocU8j7PsHToZeuU09VPChf3NxI2cNNX3XLOlSeie/s1600/007+%2528800x450%2529.jpg [/img]
Menoth 4: The Reckoners and Rhoven's guys kill Wrongeye, Rocinante and Brine, essentially forgoing both movement and Ashlynn attacks.
The Daughter runs to contest the flag, then the Enlivens Visioned Templar is stuck, as it want to contest both areas, either location giving me an easy path to victory.
He settles for toeing the zone.


[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh9D2jREqZ4vv1x0XUcAqt2wHMMt7jpMxDRrK80FJdGg8t95_8QvhBT5ofMesI-dSx6iPHUK-VXx7Xhq_c28fpe46s8X8HYKYUSjR3BIXu_6HXu0aa-fGLP8jzWcmf-YOfpIvK8sTFg6k9w/s1600/008+%2528800x450%2529.jpg [/img]
Merc 4: Anastasia ambushes, kills the remaining Wrack for giggles.
Versh misses the daughter. Aiyanna and move move over, she Harms the Templar, Holt hits and kills the Daughter cav and that's game.


Another cagey game, looking at it I think the only potential play I didn't cover already is a Gallows on my feat turn, but I was struggling for attacks in any event.

Reckoner fear and related experiences means on future nights Rocky will likely turn into a Shield Guard, though finding a Heavy Hitter with a nice gun that's equivalent is hard. He'd be a perfectly good jack for 16 points, but he definitely shouldn't cost more than Gallant for his defensive stats.