Thought I wasn't going to get around to this one soon, but then my lungs and throat heroically came to the rescue from the drudgery that is gainful employment.
Probably last game before I do a lols list at the next Kapital Kup, where I'm hoping someone screws up bad so I don't go 0-3.
Into one of our errant Menites giving one of the popular chaps a spin in the form of Sevvy the slightly even older.
Rolled up the Pit, normally the opposing list and scenario would make Gorten a shoe in (Didn't feel like Bart/misplaced a Huge Base somewhere), alas my local meta seems tired of the poor shorty and requested something different. Plus I need to try to get quicker with the Cephalyx.
Thexus1 - 3x Wrecker, 3x Warden, Subduer, 3x Agitator, 2x Eliminators + Dominators
Vs
Severius2 - 2x Reckoner, Templar, Blessing of Vengeance, Daughter cav, vassal, Rhoven and intens, 2x Wracks, choir, pair of kicky monks
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Merc 1: I won the roll, picked first as I didn't feel to strongly about either side and Thexus usually doesn't want to get into a scoring position. My early concerns are Sevvy feating away my support and spelling Thexus to death.
My deployment is hemmed in by an obstruction on the left and a forest on the right, so I've got far more of a compressed brick than normal.
Usual bunch of stabs, then heals. I cast Deflection to get into the habit of it for the matchup.
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Menoth 1: Clearer pic, so Menoth Proxies:
Sevvy 1 is actually Sevvy 2
The Knights Exemplar are actually exemplary kicky monks.
Centre Menoth Jack (Castigator? Something beginning with C) is actually the other Reckoner.
Daughter Cav run way up the left followed by Blessing of Vengeance.
Kicky monks go up the guts, go into their can't-touch-this stance.
Sevvy and Heavies move up behind them in a central blob, Heavies get no-spells from the choir.
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Merc 2: So I can feat, which will nab me Blessing and the kicky monks for a Wrecker/Warden trade, possibly another Warden as well. No dice, I decide to be conservative.
Everything just shuffles up to be out of threat ranges of the Cav, Thexus toes out of the kill box and casts Deflection.
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Menoth 2: The Daughter Cav swing wide around the obstruction, ready to scythe down my support in future turns.
The Kicky Monks advance and again do can't-touch-this dance. MC Hammer would be proud.
The Heavies all advance up slowly, the Reckoners both pop shots at Wardens. This is perfect, I'll nab a focus and Hyper Agrressive into Slam Range. Except both Reckoners derp and miss. Truly Defence 10 is wondrous.
Cloud goes away.
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Merc 3: The Eliminators and Agitators where so far back to try to draw Sevvy forward to feat that I can't really get Monstrosities effectively up in the grill.
I decide to sacrifice a couple Monstrosities, I'll pop Blessing and then counter trade up without worry.
Of the left Monstrosities, one runs around the Obstruction to engage the Daughter cav. I forgot they had Parry this turn, so this was an awful plan.
Another Monstrosity with max focus charges into Blessing. I need 7's to hit, figure I"ll miss a couple early ones but should still do enough to make it a walking scrap heap. I promptly miss every attack roll.
No ones Heavies are looking particularly competent right now.
I TK one Warden forward, who slams the right most Reckoner into the backfield, killing a Choir.
I don't want the Templar to free up Blessing to then spell Thexus, so a Warden runs up to be in the way.
Thexus himself does Deflection again and goes to my flag, a Warden and the Subduer go in front to stop the kicky monks going into him.
Support staff run around, one Eliminator charges a Daughter cav and does a couple points. Again, had decided Parry didn't exist and jamming was totally a good use of time.
Mercs go to 1 CP.
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Menoth 3: The Daughter Cav swing around, they pop a Kayazy and a Dominator, contest my flag.
Kicky Monk do their annoying contesting stance thing.
The knocked Down reckoner stands, punches the suicide Warden down to a single Movement box. One of Rhoven's boys tries to finish the job, promptly misses. Again that def 10.
Sevvy ends up using a Hex blast to polish the Warden off, feats to kill an Agitator, the last red Eliminator and hurt another Agitator.
Templar badly hurts the Warden that ran to save a Wrecker, other Reckoner goes into a Wrecker in the zone but rolls poor damage, only takes out armour boxes and the left arm.
Blessing of Vengeance wonders across and finishes off the Warden that the Templar messed up.
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Merc 4: Blinders appear as I can go to 3 CP.
Thexus TK's things around.
Wrecker goes in and kills Blessing.
Subduer futzes around, hits Templar with his drag cannon that Rhoven's buddy shield guards, knocking over Sevvy.
Warden in the zone slams Templar away.
Wrecker kills the Reckoner in the zone.
Agitator runs to the Menoth flag.
Left most Wrecker kills three of the Daughtercav.
I go to 3 CP, but really Sevvy was there on a platter with my feat and for reasons unknown I didn't take it. Ergo...
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Menoth 4: Sevvy moves up, spells Thexus for not much but burns the camp off.
Kicky Monks charge Thexus and easily bin him.
And still behind on the clock. Ho hum. Not impressed with my play at the moment.
Really need to let go of the whole "Let's focus power up turn 1". Should just feed focus to the non slammers, it's an all heavy list dammit clock is meant to be an advantage.
Also jsut because the kicky monks have made no attacks is no cause to forget that they're there....







