Nabbed a second one into the Mark 2 menace of of the Cryxites.
Rocking the same list as the game that happened just before it:
Bart1 - Galleon, 3x Nomads, Commodore Cannon, 2x Eliminators, 2x Tinkers, Reinholdt
Objective: Stockpile
Same proxies as previously (Crocs aren't crocs, most infantry models are actually Eliminators).
It's a Skarre!
Skarre1 - Kraken, Nightmare, Skarlock, Scrap Thralls, Tartarus, Bane Knights, Soulhunters
Close Quarters is the scenario, play is to pew pew, block Kraken with Nomads, trade feats, pew pew.
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Merc Deploy: Won the roll, pick first. Galleon in the middle, then stuff spread out in a line. Commodore Cannon, courtesy of the hill of doooooooom, will be a green proxy base all game.
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Cryx Deploy: Thralls go to the side which is safer from the Galleon, courtesy of the house in the middle of the table (Terrible place to live really).
Soul Hunters and Nightmare go across from the Cannon, Kraken is straight across from the Galleon.
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Merc 1: Everything runs forward, Hot Shot goes on the Galleon.
Cannon trundles up the hill.
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Cryx 1: Soulhunters run forward and engage the left Eliminators, otherwise spread out.
Skarre/Nightmare hide behind the wall. Banes spread out.
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Merc 2: Easy enough, use my feat to delay the inevitable, kill off as many Soulhunters as I can, use a Nomad to block the Kraken.
The decision point I had was whether I shot down half the Kraken or killed Tartarus. Given my feat would protect me from the Banes, I decided to go with the simpler Kraken plan (Tartarus involved Reinholdt, Double Powder, and focus to ensure the hit). I went with the Kraken (Regrets incoming!).
The left Eliminators combo Smite a Soulhunter down, the left Nomad charge and kills one whilst Roadblocking the Kraken. The Commodore Slams a forward Soulhunter into the one in teh trench, killing both.
The right Eliminators kill a Thrall, the other Nomads run in front of the right flag to try to keep the Banes back.
Galleon moves up, shoots at the Kraken, rolls fairly miserably and doesn't do much.
Bart feats, Battens and goes to the friendly flag.
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Cryx 2: Skarre hides behind the wall, feats on Tartarus, Kraken, herself, Nightmare and the last Soulhunter and casts Dark Guidance (I hate that spell so much...)
The Soulhunter kills both of the left Eliminators and repositions into the trench.
The Thralls swarm over on the right side and fall over in droves, three Knights and Tartarus hang out of Barts feat.
Nightmare slams the blocking Nomad, we had some issues with when the Knockdown from the Feat occurred and the Rulebooks weren't loading (PDF issues on small tablets at the moment) so we weren't witht eh rule of cool, he gets the slam then slips on the grass and falls down.
The Nomad goes back two inches, enough for the Kraken to get forward and punch the Galleon, which it does.
The dice skew both directions like mad, pretty much perfectly averaging out. Galleon survives on 12 boxes.
Merc 3: No Pic alas. I'm out of practice I guess? Not that this didn't happen all the time.
Skarre's feat turn is an issue, plan is to delay as much as I can and kill Thralls.
I dislike my odds of doing much to the Kraken, so time to try to knock the arms off Nightmare.
One of the right Nomads runs to block the Kraken again, allowing the Galleon to backpedal again after the tinkers heal him up 12 points. The Collosals Harpoon embarrassingly misses, but thankfully spikes well on a high number of nip shots. The Nomad that got slammed moved up and did another chunk with his battle blade. Lastly the Commodore slammed it back five inches past the Kraken, it ended with no left and Cortex, pretty much the best result I could get.
On the right Dougal had a go at popping thralls, rolled low on shots and killed just one, though it was the one blocking the Snapjaw Nomad.
That Nomad then slammed Tartarus five inches back.
Bart got reloaded and sprayed a pair of Knights down, then the Eliminators stabbed another couple.
Mercs go to 1 CP.
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Cryx 3: Skarre goes to the Cryx flag, as Nightmare trundles forward to engage. The Kraken tries to splat the damaged Nomad and leaves it on a box of movement.
The Soulhunter runs forward and engages the Commodore Cannon. The thralls and Tartarus basically flubb around.
Mercs go to 2 CP, Cryx go to 1.
Martorestor concedes at this point, I'll kill Nightmare, block Kraken, keep repairing, win up on scenario.






