Monday, June 27, 2016

Game 10 - MacBain1 vs Skarre1

Monday with Marteen!
It's Cryx, so Satyxis fear has me put down MacBain.

MacBain1 - Galleon, Sylyss, Dahlia + Skarath, Alexia2, Anastasia, Gorman, Ragman, Aiyanna + Holt, Kayazy Assassins + UA
Objective: Effigy of Valor

Gorman is currently dueling with Piper, courtesy of the 11th hour Pod people I now know Gorman clouds centred on himself, so he can't get Dahlia in their for Prowl. Awkward. Piper can make the Snake Stealth and make the list pathfinder friendly, which is otherwise a hole in my current pending. Laziness won the day for now, with Blind also being great for the running Jackhammer plan, so it's a hard choice.

Looking at it now, the float in the list is ostensibly Alexia and Anastasia,though I do like getting MacBain's buffs out going first, which the spy lady helps with, while Alexia gives me  a touch more staying power with Thrall spawning.

Take on Hold into this drekk:

Skarre1 - Kraken, Aikos + Kraken, Inflictor, 2x Necrotechs, 3x Scrap Thralls, Skarlock

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Cryx Deploy: Anastasia fails me! Cryx win the roll and choose first.
Bonejacks are actually Necrotechs.
Aikos Kraken is the one on the right.

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Merc Deploy: Galleon went on the side with the friendly flag, it isn't going to get far enough up the board to do anything about the right flag. Alexia/Snake went to the right to outflank or see if they pull a Kraken away from the Galleon side.

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Cryx 1:Escort goes up, it all moves forward, Krakens toward the Galleon, Inflictor on the right.

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Merc 1:Basically I have to one round each Kraken and nullify Skarre's feat. MacBain's Galleon with Ragman, Aiyanna and Gorman gets through even Skarre's feat, so ideally I can move up and force a defensive feat. If not, then I'll have to take it from there and it gets tricky.

Failsafe goes on the Galleon, Countermeasures on the Kayazy. Fortune isn't especially valuable in the match.
Galleon moves up to be just shy of the charge range of Aikos, Kayazy spread out up the guts. MacBain goes behind Gormans cloud. Snake thing goes into the forest with Prowl up, Alexia goes way right to outflank (Not like she has much else to do...).

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Cryx 2: Martauce weighs it up, he elects not to feat. I think this is the right decision, without it a single Kraken doesn't kill the Failsafe Galleon and I have a relatively easy time.

The Cryx Colossals advance, Aikios' punches out four Kayazy. It does a Killshot targetting Aiyanna which misses and scatters away, his compadre tries a regular shot at Aiyanna which scatters to teh same useless location.
The Inflictor goes forward, kills two Kayazy and Anastasia. Skarre camps out on the hill. Ritual Snackrifice happens.

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Merc 2: Kill Kraken and feat delay time!

In the bonus action on the left, Alexia rides up, misses the Inflictor in the back with a Hellfire and Repositions up the flank.
Dahlia goes into the forest with Prowl, sends in her Snake. He does...unimpressively. Dice minus 3 is an awkward spot on the curve. Damnable shield, I end up stripping armour boxes off the side columns.
Aiyanna and Gorman tag the forward Colossal with their damage debuffs. Galleon then charges, does well at dice plus seven.
MacBain feats on nearly every model left in the list, barring Alexia, Holt, Sylyss and a Kayazy. He then uses a single Jackhammer for the Galleon to polish off the Aikos Kraken.
Ragman and Kayazy then run forward and block off the Skarre Kraken from moving into melee range of the Galleon. Two Kayazy also charge the Inflictor, roll like nuts to leave it with just a Cortex.

Lacking any means to remove my damage debuffs or get the Kraken into the Galleon, Marty concedes. There was a plan for Aikos to move forward and drag a Kayazy out of the way, but Countermeasures killed that.

Yay MacBain! Sadly Gorman making a strong case for his place is....not helpful? If I drop the solo lady A&A duo and throw in Piper, that leaves me an awkward 6 points and a support percentage to make MK2 Menoth proud. Ho hum.

The meta is more varied than I expected, I thought people would be jumping to the 4-5 heavies band wagon to maximise powerup, but I think I've seen more things that counter that than actually are that. This list is predicated on being able to remove a couple heavies a turn with the Galleon after all.