Sunday, June 26, 2016

Game 9 - Gorten1 vs Xerxis1

Round 2 of Jeffietsche!

Zone appeared, so moved the flags out and made The Pit, or as I now think of it, re-balanced Destruction.

I've popped out the current Gorten, X man has another go.

Gorten1 - 2x Bashers, 3x Gunners, 2x Blasters, Rorsch + Brine, Wrongeye + Snapjaw, 2x Eliminator units, Acosta, Tinker, Aiyanna and Holt

Xerxis1 - Tiberion, Gladiator, Agoniser, Tycom, Paingivers, Venator Reivers + UA, Karax, Nihilators, Willbreaker

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Overall opening Deploy Pic! Because I took one for some reason.

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Skorne Deploy: I won the roll, gave Skorne first to my score train rolling.
Reivers left, Beasts/Karax in the middle, Nihilators on the right.

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Merc Deploy: Gorten left to get to the friendly flag.
I wanted to run the Lesser War Beasts on either side, but the forest made that untenable and the Ninja Pig was better off keeping away from the Reivers, who will shoot down Brine.
Thus, the Crocs went in the middle, the Pigs to the right across from the Nihilators.

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Skorne 1: The infantry blocks go straight forward, everything else moves up behind the Karax in the centre. Defenders Ward goes on Tibbers and I am sad.

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Merc 1: I put down a wall and Strength of Granite, then move everything up. I decided not to with Solid Ground as the opposing list had no blast damage beside Rift. If one of the Kayazy I put forward managed to die then they trigger Acosta, so that would be fine and dandy.
The Crocs Submerge and put Star Crossed up.

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Skorne 2: On the let, the Reivers bunch up and do a pair of CRA's into the forward Gunner, dinging it up a little bit.
In the centre, Defenders Warded Tibbers sits in the zone, Karax either side, Agoniser wails behind it.
On the right the Nihilators swarm forward, a couple engage Brine.

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Merc 2: Begin the scoring train, with the added difficulty of Tibbers being in my grill. He needs to die, if he doesn't it early enough I can try to clear off Karax and score the zone. Backup plan is to feat on Tibbers and slow him up, but that's a really awkward use of Gorten's feat.

On the right, a Spray Bunny moves up and blats a line of Nihilators. Aiyanna moves up, Harms Tibbers, Holt pops another pair of Nihilators.
A Basher Slams slams a Nihilator, boosts to hit and misses. Alas. Drops Grenades to kill the Slam target.
The right Eliminators go forward to get out of the way, pop four Karax between them.
Acosta then goes into Tibbers and the ship snags on a rock. I'd calced for Defenders Ward, the Shield and Harm, but missed the Agoniser's wail effect. Quick, find an Oar!
The Gunners that were shielding Gorten move up, both take shots at the Agoniser. First one gets Shield Guarded by Tibbers, the second knocks him down to about four boxes.
The left Eliminator unit goes, one runs to give Gang. The second charges a Karax, guts him, sidesteps to the Agoniser and finishes it off.

Situation salvaged, now for my decreasing list of heavy hitters.
Snapjaw charges in, maxes Fury, high nutso damage rolls on the last few bin Tibbers. Skillful luck applied again!

Wrongeye  moves in, casts Submerge and Star Crossed. The Pigs go up the right, a popping of Smoke and a throw from Brine finish off the Nihilators. The idea being if Xerxis kills them, he's not scoring, if tries to camp the flag Brine can go in and mess him up a bit.

Gorten touches my flag and shelters behind the spray Bunny and the Strength of Granite Basher. Tinker repairs the Gunner that got dinged up.

Mercs go to 1 CP.

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Skorne 3: The Reivers group up, do two big CRA's. One goes into Acosta and splats him, to my eternal sadness. Eternal being one game anyway. The other CRA lightly dings the Basher in front of Gorten.
On the right Xerxes feats and puts Tac Supremacy on himself. He goes in, has to burn a couple Fury but send Brine 37 feet under, then repositions behind a wall on a Fury.
Centre wise, the anti-Agoniser crew of Eliminators get kills by the Tycom and a CMA from the Karax.
The Gladiator slams Snapjaw away, he then follows up into Wrongeye, buys an attacks splats him. Goodbye Crocs!

Mercs go to 2 CP.

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Merc 3: The loss of the Lessers is unfortunate, but I'm otherwise doing quite well. Plan this turn is kill the Gladiator, if I can then I'll also clear the zone but can live without it, either way I'll be able to feat clear the zone to get the scenario/assassination win next turn.
First off, an aimed Blaster shoots away six Venator Reivers. Glorious.
The Eliminators clear off a pair of Paingivers and Karax in the zone.
Gun Bunnies move around, the first two blow up the last Karax in the zone and the Willbreaker. The third one shoots a Venator for something to do.
Aiyanna tags the Gladiator with Harm, the Strength of Granite Basher then Slams in, follows up and headbutts the Gladiator to death.
Rorsh moves to the right and lightly wings Xerxis, doing sod all.
The rightmost Basher and Blaster move back into Gorten's Control range, as I left them outside of previously.

Mercs go to 4 CP.

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Skorne 4: Tycom stabs Basher for a bit, Xerxes can't do anything to stop the tide and concedes.

Few things compare to the sweetness of Rhulic Bunny Jacks. Glorious Mercing!