Monday, August 31, 2015

Game 349 - Arkadius vs eFeora


Mons Day. The prophet of the almost-rise-of-the-Huge-bases is destined to empower my swan hood with cards (I know I know, I'm just to lazy to learn how to warroom in games alright!), but in the meantime I have the army that's easy to transport and get ready because I don't need to move models around between lists.

Piganation!

Arkadius (His bestest tier @ 4) - 2 of Road Hog, War Hog, Gun Boar and Gorax. Min Bone Grinders, Targ, 6 RaBo's appropriately costed.
Objective: Arcane Wonder, because I think Fuel is over rated for the list.

Got the joy of the bigger Christoffersonanddaughter, with the religious inclined peoples on Fire Support.

Theoretical Ark/Jaga Jaga pairing against eFeora/High Reclaimer, obviously I'm playing the list I brought, end up facing off against eFeora. I'm not sure the lists are to problematic for the Ark, as they both spam the same issue of an infantry horde the Ark can theoretically hold water against.

eFeora - Templar (Bonded), Devout, the Book, Piper, Errant + UA, Zealots + UA, 2x Press Gangers, Hawk, Wracks, Choir, Rockbottom, Hierophant
Objective: Fuel



Menoth Deploy: Menoth win the roll, I actually blank a bit when Chris asks me if Ark prefers first or second, the answer in this instance is that first is better, but against less AD infantry spam second is generally not disadvantaged. He does, however, correctly pick first.
That's the Errants on the left, Pirate blob in the middle and Zealots on the right.



Pig Deploy: I'm not super sold on this deploy, it's fairly standard but not really a big deal, I only like to burn the Ark feat bottom of 1 if it'll net Road Hog sprays into important solos and the Warcaster, but Feora is immune and has plenty of chaff available.




Menoth 1: Escort goes out and the horde advances. Piper/Book functionally go to support the errants on the left. That sacrifice line of three or so Press Gangers on the left side is annoying as hell.



Pig 1: Feat is a no go as Chriseora has wisely not given me squat. Plan is to slow down the left Press Gang unit, get Arkadius next to the Objective for cheap upkeeps and long term bait out the Templar for a Heavy, see how the infantry attrition goes before I try to work out a weird assassination.
Arkadius moves up to my Objective, slings a Crippling Grasp into the Press Gangers thanks to the Bone Grinder range boost, Forced Evo's the left Road Hog. Gun Boars/Road Hogs do a few shots, they pop off a couple Press Gangers but nothing super amazing. The Rabo's run to blocking positions in front of the stuff I care about in two lines of three, though one on the right does take some damage from a Gun Boar Targ prods at the wrong moment.

Could have not damaged my RaBo by moving the Gun Boar/Ancillary attacking prior to the Rabo move. The RaBo's also should have been deployed in triangles to double up the Bacon odds.



Menoth 2: Escort sticks around, the horde advances. Ignite goes on the right non-Crippled Press Gangers, they go in and take out a pair of the RaBo's and the Spirit on the last chump. Most of the Crippled unit hang back aside from two who take up "Screw up Arkadius' feat" positions and engage the left RaBo pack.
The Errants try a bunch of crossbow shots but fail to impress. The Templar moves to a threatening spot, he gets No Spells from the Choir.



Pig 2: Up until that Choir activation I'd planned on Sprinting Arkadius, charging up with a range increase to Crippling Grasp the Templar, popping a Press Ganger and walking back. Chris had foiled that ingenious stupid risky plan (Good odds, but sometimes that four tough rolls or so happen and you leave your 15/14/14 lock with his arse hanging out).
Backup plan after a few minutes thought: Pop the Menofix on the Zealot unit with a Road Hog, otherwise just continue to grind out.
The Gun Boars/Targ clear out some of the Press Gangers on the right, freeing up the Road Hog Assault. He lines up through a Press Ganger, kills a zealot, misses another two, misses the boosted shot on the Menofix then for some salt in the wound doesn't hit the Objective. He Sprints himself, thankfully manages to kill the Press Ganger he charged and walks back.
Most of the RaBo's ping the Press Gangers on them, aside from one brave little Piggy that goes into the Errants and kills one. The left War Hog runs to absorb the Errant attacks, the left Road Hog kills a pair of Crippled Gangers and a member of the Choir.

Low achieving turn here, I contemplated trying to line up a spray on the Book and start some Fire damage rolling, but it involved difficult positioning for minimal gain, especially when Feora will move that fire on feat turn which I expect to be incoming.



Menoth 3: The rightside Pirates again charge in, this time popping the last RaBo on the right and doing nothing to the Road Hog but jamming it. Crippled Gangers become human shield around the centre obstruction. The Zealots pop mini-fat and punch the fuel objective, doing two points and setting themselves on fire. The Errants get Fire causing attacks, they're rangers are off on the more distant lights but they set the nearby things on fire. One of them stabs the jamming RaBo's, taking out at least one aspect, the other engaged guy does nothing in case he kills it (Menoth has no issues with veganism if they subscribe to his bad fatherhood religion first).
Feora goes into her little Press Ganger/Obstruction bunker, feats to remove all the fire on her stuff, Every pig lights up except for Arkadius, Targ and the Bone Grinders. The Templar gets fully loaded off the feat, swings in and fails to kill the Forced Evo Road Hog, takes out it's Spirit though.



Pig 3: Fire goes through and damages some of the lights. The RaBo's and the right Road Hog frenzy on the Menite infantry jamming them. Forced Evo stays, I drop the Crippling Grasp as there are bugger all of that Press Ganger unit left.
Simple plan, kill the Templar, hold up the Errants from getting to my left side heavies. I've considerably up on clock at this point, all those infantry activation's are taking a toll compared to my tenish meaningful activations.
Targ medicates the damaged Road Hog, who then walks across and headbutts the Templar down. Arkadius puts Forced Evo on the left War Hog then heals up the Battlegroup, restoring all the lost aspects. That left War Hog then forced for damage, charges the Knocked Down Templar and maxes himself out to kill it. I'd moved the Road Hog over, so when the War Hog Frenzies it'll be on either any enemy model that goes into it or the damaged RaBo which will heal it with Bacon.
The left most Gorax goes in and pops a couple Errants. The Gun Boars pop some of the right Press Gangers.

Play error here, we'd forgotten Fires didn't go out in Feoras control area so we plonked the expired tokens back on mid-turn.



Menoth 4: The Zealots do serious damage to the Road Hog on the right, then Hawk charges in and finishes it off. The Errants kill the RaBo and take out the Mind on the Gorax engaging them. Feora goes Last Ditch, she goes into the open and flamethrowers out, pinging my two heavies and Arkadius who gets Shield Guarded by the Gorax. She camps four, gets no spells from the Devout who goes behind her.



Pig 4: Fire does some more scratching. War Hog does Frenzy and eat the RaBo next to it, fueling himself up a bit.
It's kill Feora time, Chris'll have to go for an assassination if he lives so I'll want Arkadius to camp at least three.
Some screwing around activation's happen first, one Gun Boar kills an engaging Zealot, the right War Hog kills Hawk.
The back Gun Boar then slams a Press Ganger, throwing him back the full 6 into Feora and knocking her down.
Arkadius heals for max, everyone gets their Aspects back. Primal goes on the Road Hog, then Arkadius maltreats a Gorax.
The Road Hog Pain Dials for speed/pathfinder, charges Feora. I forget the assault shot, not that it could do much. The Devout misses it's defensive strike, then the Road Hog maxes Fury and kills her.



Me on the left.

The Slam line up was fortuitous for me, but even if the run fails it's all slinky. The left Gorax would max Fury to kill three or so Errants, it'll be down to Feora and the Zealots to take out my heavies, after which even if they succeed I'll still have a War Hog, a pair of Gorax/Gun Boars and a feat, so I'll be able to max Fury to kill what I need to then clear off the Fury and camp on five Fury after Healing/Objective based Forced Evo and a Maltreat.

After playing that out, I'd call this list match up weighted in my favour. Had it been High Reclaimer I think it gets Dicier, but his cloud functionally mark the range at which the Road Hogs can spray him and RaBo positioning + feat counters the Cloud Wall somewhat on an important early turn.