Monday, July 27, 2015

Game 336 - Bart vs 3Kreoss

Round of Derptronning, this time hopefully with a more interesting right up...

Nab bed in second one with Jacob, who looked ready to drop off his feet. Easy Prey if I wasn't flummoxing everything?

Bart - Galleon, Boomhowlers (Max), Gun Mages + The Dude, pAlexia + Risen, Aiyanna + Holt, Gorman, Dougal, eEiryss, Anastasia, Taryn, Piper
Objective: Armory

3Kreoss - Fire of Salvation, Reckoner, Errants + UA, Errant Seneschal, Vengers, Gravus, Choir, Vassal type 1, Vassal type 2
Objective: Arcane Wonder


Merc Deploy: Split Boomhowler deploy, because I have never screwed that up before...
Dougal continues to prance in Cygnar Journeyman form.


Menoth Deploy: That sure is some stuff. Things I don't know about at this stage: What Kreoss does outside of his feat, who Gravus is or what the Errant Seneschal gets up to in the wee hours of the morning.


Merc 1: Hot Shot, run up! Eiryss flanking time, brings back good memories. I try to run the Boomhowlers to be about 16 away from the Errants, I can eyeball the right line with right the zone easily but had a harder time with the blokes running up the left.


Menoth 1: Vengers get Holy Ward, everything moves up, Kreoss himself favouring the side with a linear and away from Anastasia/Eiryss. My expectation with the Boomhowlers was correct, two of them were in range of the Errants by a whisker, to my surprise armour 16 was too high for the Bolts to get through.

In hindsight I think Jacobstan would have been better off putting the Def buff on the Errants, I don't really have the guns to kill to many of the Vengers unless I put the Galleon in position to get hit up by both Heavies in future turns, which will kill it.


Merc 2: So here is where I suffer a misplay I do ALL THE TIME and don't pay enough attention to.
I'm going to rain down some AoE's, I don't want to hit my own stuff. Ergo, I should have the Galleon not blocked in by the jamming unit that wants to activate second.
It's not the end of the world in this particular matchup, because want you really want the Galleon to do is drag the Heavies in one by one, but the Reckoner is blocked by an Errant that will just self Sac to stay in a drag block position. Usually said Colossal would toe the zone to contest, but again that will get it killed by Heavies and if Kreoss goes to score then I'll have Anastasia and Eiryss in threatening positions for a not terrible assassination.
Anyway, Galleon pew pews, wrecks a bunch of the Errants. Gun Mages shuffle around in the back a little and pop a few more. I have now discovered the Seneschal has self sac and Gravus collects souls.
We misplay how Fire of Salvation's charge thing works, as it gets triggers to move the Jack up in my turn. These things do happen.
Bart walks up and aggressively feats, Gorman moves up and clouds behind him.
Taryn has to kill a Gun Mage so Alexia can run up to collect Boomhowler Corpses. Genius...
Eiryss runs up to a potential Arcane Interference place in cover, Anastasia runs to the middle of the board.

I definitely suffered from not keeping my turn plan in my mind, net result a Galleon that didn't advance as far as it could and one dead Gun Mage.
I didn't hate my position at this point, more Errant died than I had any right to expect and Feat should keep Anastasia and Alexia alive in dangerous spots.



Menoth 2: Eiryss is slightly out of Interference range so Salvation gets a Pile of Focus.
At this point Jacob points out that Gravus gives Errants immunity to Knock Down.
I hate that dude, how is it I've never seen this nonsense?!
Bart Feat making Boomies DEF 15 with 4+ tough is still a solid nut to crack thankfully.
The Vengers Ride by, Reckoner shoots, Reckoner shoots again with Ancillary, remaining Errants stab and Fire of Salvation swings around with his attacks of doom.

I lose three Boomhowlers. Four are knocked Down from repeated toughs. Kreoss goes for a Crevasse on a knocked down Boomhowler, I pass the tough roll again (He would have easily had a spray on two other models had I failed).

The Vassal Mechanik gets to Eiryss and misses, Choir Enlivens.



Merc 3: Galleon retains Hot Shot and gets super buffed (Three focus, Artillerist, Double Powder Rations, Magic Weapons from Aiyanna). Holt also pops two Errants.
Boomhowlers stand up and jam in, one dies to a Free Strike from Fire of Salvation to clear a drag lane.
Galleon hits the Objective with it's mini guns, rolls low shots and puts it on 3 health. Harpoon drags in Fire of Salvation. I move on to my next activation without buying two extra Melee attacks...
Bart runs to the left zone, Gun Mages try to ping the Objective, do two boxes between them all to leave it on one.
Alexia charges Fire of Salvation and burns most of the Risen to kill it, because wasteful exercise is best exercise. I forget to activate Eiryss.

Mercs go to 1 CP.

Glurgle. It's been to long since I played the Galleon outside MacBain, I default to it-ok-I'll-cast-Jackhammer-later-in-the-turn. Eiryss should have risked the MAT 5 freestrike to ping the Reckoner with Disruption.
As Chris Von Salt'n'Pepper pointed out I still gravitate to seeing which zone I can get away with and going for the score when I can. I don't think it's a terrible plan as such, but I only got away with it this time by an aggressive Bart Feat and lucky Tough Rolls stopping attempts at an Assassination/Scoring on the bottom of 2 by Jacob.


Menoth 3: Gravus knocks down a Boomhowler, Kreoss goes behind the wall and again fails to Crevasse due to tough rolls.
The Vengers clear off most of the Bboomhowlers, only one remains.
The Reckoner goes into the Galleon fully loaded, takes out the right arm.
Mechanik misses Eiyss, the battle of champions continues.


Merc 4: Aiyanna/Holt Harm and ping the Reckoner, Galleon shoots down the Objective and Errants in the zone, Boosts the to hit crippled Harpoon into the Reckoner, lands in, Hot Shot lets the Drag ping, bought attacks with the left arm mess the Reckoner up somewhat but leave it still alive, Alexia burns three Risen to finish it off.
The last Boomhowler cranks a damage roll and kills Venger.
Gun Mages/Taryn fluff around.
Bart runs from the left zone to the right zone to Dominate.

Mercs go to 4 CP.


Menoth 4: Vengers pop my Objective and engage Gun Mages/Gorman/Taryn. The Choir battle their equally puissant foes, the Risen. The pair of Risen struck pass their tough checks.
Kreoss Rides buys forward, attempts a Crevasse from the last Boomhowler. I pass the tough roll.
Gravus goes in swinging, kills Alexia and the Boomhowler.


Merc 5: Gun Mages shoot down the Choir, Galleon moves up to kill Gravus and the Vassal at the back of the zone for the win.


Me on the left.

The errors weren't as glaring as the last game, I rolled tough in statistically unlikely amounts.

Bart in Highborn isn't awful but he doesn't really do much, even less than when the armour stacked Galleon is around. Batten by itself didn't feel great when my jam was working so well, a Tinker would have been nice but I lived without.