Tuesday, November 25, 2014
Game 229 - C - Rask vs eMorghoul
SR 2015 New Scenario
Flags Dominate, Objectives destroy, standard zone
Rask - Wrastler, Horror, Snapper, 3x Posse, Totem Hunter, Shamblers
eMorghoul - Molik, Gladiator, 2x Archidon, Bloodrunners, Nihilators, Paingivers, 2x Willbreaker, Puffy pants
Lose the dice roll, given second.
Proxies: The Jacks are the Archidons, the Rangers and the Bloodrunners.
Super relevant shallow water! (That gets removed later).
Totem Hunter Preys the painted Willbreaker, should have preyed the Paingivers instead. Basically not a solo that is happy to run the hell away from my far away flank deploy.
Skorne 1: Advance! Preyed Will breaker runs away.
Gators 1: Advance, feat, Fury on the Bone Posse, Admonition on Rask
Skorne 2: Bloodrunners jam, Morghoul Feats
Gators 2: Runners get cleared and some Nihilators, Bone Posse have to get out of the way. Squid and Wrastler both go in and fail.
Skorne 3: Heavies and many Posse die to rampaging Skorne beasts.
Gators 3: Bokor kill Molik, Totem Hunter kills puffy pants and the non-prey Willbreaker.
Skorne 4: Right Archidon frenzies, Gladiator tramples and kills the Bokur. Sadness.
Gators 4: Game night time running short, so Rask gets pushed by the Snapper, casts Boundless Charge and goes for Morghoul camping one. On the way Archidon free strike crits and throws Rask into the other Archidon. I concede.
Probably the best play at the time anyway, early trades went to badly otherwise.
I needed a different second turn, possibly jamming in with Posse and keeping the heavies back. To be considered.
Player Grading
Time Management: 7, activated everything sufficiently promptly.
Scenario Awareness: 6, not a viable scenario to push.
Spacing and Placement: 4, positioned for poor trading. Placement from opening turn meant that the Alpha strike was poorly managed with the Jamming Bloodrunners being way to effective. Probably should have thrown out two Posse units and kept the bone back on one side.
Target Priority: 7, knew I had to go for the heavies. Right targets, wrong methodolody.
Effectiveness: 4, choice poor dice odds. Morghoul feat too well timed for the attempted plans.
Cool: 8, Hade-stastic.
Grade: C (36)