Deathclocks, SR 2014
Arkadius' Ark
Game 1
Outflank
Old Witch + Scrapjack - Conquest, pEiryss, Widowmakers, Marksman, Kell, Mediocre Bears, Silly Wishnailer, Mechanicks, Ternion, Bad Santa, Kayazy Assassins + UA
I win the roll, pick second to deny the Conquest the hill. In hindsight should have gone first to either win the feat trade or force Witch to use it up bottom of 1.
Farrow Deploy
Khador 1: Everything runs up, Avatar of Slaughter goes on Scrappy (Represented by Medium base), Iron Flesh goes on Great Bears, Weald Secrets goes on the Kayazy.
Farrow 1: Everything runs up.
Khador 2: Old Witch upkeeps Avatar for free, gives three to the Conquest. Between the Sniper boat and the Collosal all the RaBo's die, Kayazy sweep forward as well. Old Witch gets a Ternion cloud, casts Iron on herself, teleports in the right zone and feats, camping zero.
Farrow 2: All upkeeps dropped. War Hog clears a Kayazy, Road Hogs and Gun Boars all go for the Witch, knicking her down to five or so boxes and setting her on fire. Arkadius does two boosted Primal Shocks, second one hits and kills.
Alternate plays: Old Witch could have gotten to the same position camping five, which takes the assassination off the table.
In that instance, feat should be held for a turn. Left Gunboar should aim and boost to hit on the right Road Hog to clear off the Kayazy Assassin. Arkadius then walks up, holds feat, boosts a Crippling grasp into the unengaged Kayazy. Right Road Hog aims and sets Old Witch on fire, other Gnn Boar moves up and kills the Underboss. Left Road Hog moves up, maxes Furty to kill Great Bears, War Hogs move in to threaten the Conquest. Targ runs up to contest the left zone. Turn after War Hogs kill Conquest, right zone probably clears and Arkadius can dominate.
Clock on the right is Farrow.
Player Grading
Time Management: 7, had the lead but not yet especially relevant.
Scenario Awareness: 6, had a decent scenario plan but shelved it for the assassination attempt.
Spacing and Placement: 8, good match ups on the board, Road Hogs placed to threaten Old Witch appropriately.
Target Priority: 8, killed warcaster, much success.
Effectiveness: 6, used some risky dice math that paid off.
Cool: 8, all was Sykedelic.
Grade: B (43)
Game 2
Two Fronts
eAbby - 2x Ravagore, Angelius, Raek, Raptors, Legionnaires, Stalker, Shepherd, Forsaken (Might have missed solo or two?)
Legion deploy after winning the roll, I pick the forest side to avoid Ravagore hiding shenanigans. Should have taken the side with a wall...
Farrow Deploy
Legion 1: Stuff moves up and I choose to take a terrible picture.
Farrow 1: Everything moves up, Gun Boar kills the Stalker.
Legion 2: Infantry charge in, Ravagores hurl some shots that ding up various Gorax'
Farrow 2: RaBo's kill some Legionairres, one Road Hog charges over and kill a pair of the Raptors, after some skrewing around the left Road Hog gets Primaled and a charge lane on an Angel after boosting for speed. Leaves it on about four boxes.
Arkadius moves up to toe the zone and not feat because I am an idiot. War Hogs and Gorax' run to try to shield him.
Alernate plays: Feat with the RaBo's/Road Hogs, hold Arkadius out of the Ravagores charge range.
Abby feats, kills a model and teleports back, Angel and Ravagore charge Arkadius and burn through his transfers and kill him.
Farrow on left.
Player Grading
Time Management: 7, ahead even with slow play.
Scenario Awareness: 6, had a vague plan at work but didn't push as hard as I could.
Spacing and Placement: 4, good except for that moronic Arkadius move.
Target Priority: 6, somewhat limited in available targets.
Effectiveness: 7, tolerable dice math.
Cool: 6, unsure on list and had trouble keeping up with the Beast damage.
Grade: C (36)