Gorten - Earthbreaker, 2x Blasters, Boomhowlers (Max), ATGM + UA, TAC, Madelyn, Tinker, Dougal, Thor, Anastasia
Kaelyssa - Chimera (Light, Node, Apparition), Manticore (Heavy, Covering Fire), MHSF + UA, 2x MHA,eEiryss, Narn, Sentinels + UA, 2x Arcanist, Silly Wishnailer, Aiyanna + Holt, Destor Thane (Cavalry solo)
Win the die roll, pick first. Pendrake flank!
Ret deploy.
Merc 1: Standard shuffle and Solid Ground. Anastasia used to stop Gortens charge getting to close to the MHSF.
Ret 1:Everything advances, Eiryss kills an innocent Boomie.
Merc 2: Bunnys kill Eiryss and one of the MHA. Boomies jam in hard. Doogs mini-feats, Earthbreaker falls half an inch shy of knocking down the Arcnode Jack, scatter kills an Arcanist and a MHSF, all other shots miss. Gun Mages go berserk, killing the other MGA and half of the MHSF who fail their command check. Gorten runs to a random spot camping two.
Should have moved Madelyn up as best practice, even if she just draws an attack. Gorten running was a mistake and notthe original intent, ATGM success made me forget the plan (Walk across, put up the wall, camp zero to stop Kaelyssa Power Siphon). Could have ended very badly.
Had the right flag disaPpeared: Left bunny needs to run into the back of the forest contesting the flag. Earthbreaker and Gun Mages do the same Shots, Stasia runs to the left, Boomies jam into the middle. Next turn Gorten feat pushes to begin the scenario threat.
Ret 2: Manticore moves up, is half an inch shy of shooting Gorten. Holt kills Pendrake, MHSF rally, Sentinels kills some Boomies.
Merc 3: Left Bunny moves up, does nothing with its spray. Earthbreaker gets powered up and has max focus, walks up and kills Kaelyssa.
Had it fails would have shot knock down AoE's into the Manticore/Sentinel bunch, had right Buny move up and spray a bit, have Gun Mages move up and knock back/kill the standing Sentinels, move Gorten over to threaten to dominate the right flag, Madelyn to run up and start scoring as Boomies jam. If early attacks do poorly also have the option of running Madelyn to a charge location and having Gorten feat as a delaying action.
Player Grading
Time Management: 8, no clock but felt extremely comfortable.
Scenario Awareness: 7, made scenario moves but could have put more pressure on.
Spacing and Placement: 6, workable matchups but could have had issues.
Target Priority: 8, got the MHSF out early, forced attacks to be spent on the Boomies.
Effectiveness: 8, good dice math used with several back up plans.
Cool: 8, no issues but low pressure environment.
Grade: B (45)