Self Clocked
Close Quarters
Arkadius Tier 4 - 3x War Hog, 5x RaBo, Brigands (Max), Bone Grinders (Min)
pSeverius - Vanquisher, Renegade, Choir, Zealots (Max) + Monolith Bearer, Exemplar Bastions (Max), Roven + Bodyguards, Vassal, Deliver Sunburst Crew
Farrow Deployment after winning the die roll.
Menoth Deploy, black models on the right are Rhovens bodyguards.
Opening turns, both sides run up. Aggravator/Forced Evo go up, Sevvy puts Defenders Ward on the Zealots, who pray for no spells and mini-feat for no non-spell damage.
The plan that should have been:
- Upkeep Aggravator/Forced Evo
- Far left Rabo runs around the zealots, engages Vanquisher
- Arkadius drops some Fury, moves to the right
- Two War Hogs jam into Zealots, one goes behind them
- Far right RaBo charges one of Rhoven's Bodyguards
- Brigands pray Fearless/Tough, advance, spread out, take shots
- Other RaBO on the right, dependent on Brigand shots, charges or engages Rhoven/Sunburster/Zealots
Farrow turn 2: THE SADDEST TURN EVER. Forced Evo and Aggravator are dropped.
Initial Non-Sad stuff, Brigands move up and kill one of Rhoven's bodygaurds and miss a lot, then the right RaBo's run up to Roven.
The back two War Hogs damage themselves for strength and push the front War Hog (One of them fails). That War Hog tramples forward. Two RaBo's on the left go, they move into position in front of the War Hogs and Rile/attack each other. Arkadius activates, prepares to send three fully boosted Primal Shocks into Sevvy to kill him.
Sevvy has Sacred Ward. Arkadius mopes around. Grinders run in front of Arkadius to shield him.
Menoth turn 2: Things advance, Sevvy toes past the Kill Box, Zealots kill the left RaBos, a right RaBo dies, War Hogs get lightly pinged.
Farrow turn 3: Fire kills the right RaBo. Grinders get out of the way. Arkadius put Forced Evo on the back War Hog, Primal Shock misses the Monolith Bearer, he then casts healing amd moves to the friendly flag. Brigands Hog Wild and charge in, killing minimal stuff. Back War Hog moves up, put Massacre on the most forward Hog, who then charges the Zealot in front, kills and Massacres into the Bastions, who throw damage on each other and two end up dying with the Hog maxing out on Fury. Left War Hog charges and kills a Zealot as something to do. Back Rabo moves over a little.
Farrow go to 1 CP (Dominating Friendly flag)
Menoth turn 3: Left War Hog dies to Zealots/Vanquisher, forward War Hog gets killed by the Bastions. Sevvy runs to the forest on the right, most of the Brigands die.
Farrow go to 2 CP (Dominating Friendly flag).
Farrow turn 4: Last War keeps Forced Evo, tramples over Zealots and kills two more of the Bastions. Infantry jams as hard as possible on the right. Back Rabo runs up.
Farrow go to 3 CP (Dominating Friendly flag)
Menoth turn 5: War Hog dies to Zealots/Bastion. Last Brigand and some Grinders die to the Reckoner, Sunburst kills another Grinder leaving one left. Vanquisher runs to the right, Vessel uses Ancillary attack to shoot Arkadius, hits and rolls Max damage, goes to the RaBo and kills it with some overflow to the warlock. Last Grinder gets charged by Rhoven who kill him. NOthing gets within 4" of the flag.
Farrow go to 4 CP (Dominating Friendly flag)
Farrow turn 6: Arkadius activates, does nothing.
Farrow go to 5 CP (Dominating Friendly flag).
Gotcha! stuff:
- SEVVY HAS SACRED WARD
Player Grading
Time Management: 6, some planning time wasted
Scenario Awareness: 7, won on scenario and played it as best as I think I could have after the turn of sadness.
Spacing and Placement: 1, traded obscenely badly.
Target Priority: 3, knew what needed to be attack after the turn of sadness but couldn't get appropiate attacks to the Jacks, managed to get most of the Bastions.
Effectiveness: 1, spent opening turns setting up for the opponent to win. Never feated or had a good situation to feat in.
Cool: 6, shattered by the turn of stupidity but recovered to an allright state.
Grade: High D (24)