Monday, June 10, 2019

Game 408 - Gorten1 (Irr) vs Denny1 (DH) - League Rnd 2

Game 408 - Gorten1 (Irr) vs Denny1 (DH) - League Rnd 2
Epic Recon

League round 2: No more Mag-aloo. Flipping in a new version of the Gorten list, throwing in the Galleon. Had another version that evolved from the OTC lists using the Steelhead Volley Guns, don't currently own those so plonking this one down instead.

Ye olde push and pull Dorf fella no longer has a viable Strength of Granite target, heavies dropped for a half a dozen bunnies split between sprays and hand cannon versions. Double Pressgangers remain to be vaguely sticky, using their lives to gun up giant cogs. Alexia2 made it in again as did Eiryss1 and Grogspar, Hawk got added now that she's a Sprinting Lunging machine thingy (Though I do miss Savio). Rounded off with Gastonne1 controlling a Galleon.

Notably, Gorten as a Rhulic caster can't reactivate the Galleon and there are no Marshalls in the list, just to make Gastonne even more of a potential weak point. Woot.


Recon 2 isn't ideal for me, basically have to push one zone in the scenario play to get the lazy win on feat turn, plus going into Denny1 Banes so clouds and stealth might make the assassination harder. Guess we'll see.

Both sides get a wall near their objective, making both Galleon and Kraken placement have some annoying positioning issues. Otherwise there's a central forest and other terrain that doesn't hugely impact play.

I lose the die roll, take the side with a vaguely defensive hill and a better hiding possibility with the central forest. Figure if Denny isn't available to die then we hide behind the forest and pop shots into the Kraken until it falls over (Spray bunnies can deal with the Banes once all the Press Gangers die gloriously in combat for three fiddy).


Round Uno, the game I keep getting official rules clarifications for on twitter: Both sides run at each other, the Kraken opts for the right side. Galleon ops for even Rightier.
Bane Warriors are on both flanks with the Knights in the centre, Denny goes up behind the wall.

The Pressgangers form literal lines, as Solid Ground stops being too concerned. The Galleon went so far right primarily because I completely forgot the point of it being in the list, which is to shove Gorten forward another 2 inches with it's new Crane rule. Whoopsie daisies.
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Cryx 2: Banes! Banes everywhere! They swarm forward and get into my grill for the most part.
Kraken moves up, kills a couple Press Gangers (enough to fuel up Alexia).
Denny moves up and feats, she arcs a Venom on the left that sees a pair of Gangers tough out and Hawk dies. Dangit.
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Merc 2: My plan had been to do a chip turn, have the Galleon/Handcannons kill the arc nodes, then ding the Kraken. Spray down some Banes. Send Alexia's triple Thrall missiles to hopefully finish off the Kraken.

Undead avarice rendered that plan less pointfull, as in order to get more stuff (Bunnies and Gorten) under feat Denny had walked over her wall and could be dragged forward. Time to attempt some juicy murder.

There's a spread of Bane Knights in front of her with the Defensive Strike mini-feat (Anti-PP quibble: The Bane Knight UA is a signature piece of failed design principles, far to many rules on one model, they should stop that) and she is camping....two focus? (Boosted Venom, fuelled up Kraken, the amth checks out!).

The Press gangers move around to be the wall of Banes-Being-Pushed blocking. They pass an absurdly high amount of their tough rolls, one dies out of the fiveish attacks that hit.

Gorten is feated on, so with his glorious speed of 2 he is an inch out of feat range. Grogspar winds his arm up....
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...and trivially lands the hit, luckily he was out of Denny's feat range so Gorten was pseudo defence 9. Yes, none of this is required if I place the Galleon centrally (i.e correctly).

Gorten goes forward 6 inches, he ends up in a Machine Wraith (Proxied by a Brute Thrall) so gets about 5 forward. Grogy does a damage point. Gorten then activates, throws out an Eruption at a Bane Knight, backs up a tiny bit and drags Denny and most of the Banes forward. The Eruption does a solid whack to Denny.

Denny ends up engaged with a Press Ganger, I wanted to land an Eiryss shot alas it seems untenable. One Spray and two Gun Bunnies later Denny is splattered. Still had Eiryss potential, Galleon blast damage desperation, another Bunny and a fully loaded Alexia to go.
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Pretty happy in the matchup anyway on the proviso I can kill the Arc Nodes on my turn 2, just to ensure Gastonne lives. After that Bunnies and Galleon shooting feels like it'll do well at the expense of Press Ganger lives, which is what it's for.

No list issues at present. Need to actually use Galleons rules. Dislike not having a Tinker/Anastasia/Bradigan in, though not a real drama. Haek is better list wise, functionally replacing Savio. I did ponder putting the JAIMs in, expect one game against Tharn or Ogrun will kill that notion.