Thursday, May 30, 2019

Game 407 - Caine3(LR) vs Wurmwood(DH)

Game 407 - Caine3(LR) vs Wurmwood(DH)
Epic Pit

In the course of attempting to find something to deal with Wurmwood given the post OTC games, I fell into clear madness. Ossrum supposedly doesn't love it (post feat being super sad times with Stranglehold around).

Caine3 with Magesight got lodged in my brain. It seems bad. Bad enough that it has to be played to get out of the system.
Even making Caine3 lists are painful, primarily because the direct comparison to Cygnar lists are available. He also doesn't support the rest of his list, so they have to look after themselves.

Ended up building Llaelese Resistance, Caine has a battlegroup of three Mules and Ace, a bunch of the Llaelese solos, units are a max Trenchers and some Bastions. Unit think guided by the desire to fight medium based Tharn, guess we'll see how that goes into Wurmwood using a Ravager based build.

Central based scenario so....hmmmm.
I won the roll, took first. End up with a pair of hills, then a wall/obstruction deal on my side of the zones. Wurmy gets a pair of forests, one of which hides the Circle objective and a pair of way back obstructions.


Round 1: Everything moves up, I stay relatively central, the trenchers cloud up using the central obstruction to extend it.
Ghetorix moves up on the left, Wurmy plonks a forest in front of him and hangs back out of Caines threat range. Blood weaver solo chicks run up behind the wall and my obstruction, the wolf riding solos go up either board edge.
Cassius runs forward, arcs a Stranglehold from Wurmwood on a Mule that spikes super ahrd ont eh boosted damage roll and takes out its Mace arm. Did not expect that. he then ports back.
Lord of the Feast hides out behind the Circle obstructions, a shame given I wanted Ace to headhunt him.


Merc 2: Alrighty, plan is to kill Ghetorix, the two Gallows Groves and the two forward chicks.
Ideally Lord of the Feast and Cassius would be in the mix, alas is not to be. The Shifting Stones are also way to far back.

Caine tippy steps forward, puts mage sight out to just barely touch Ghetto, then he pops in his shots. I opt not to feat with logic I no longer recall yet was likely to be as confounding and nonsensical as the Lundgren He-Man movie (Spell says by "lundgren" did I mean "Plunderer". I guess if my child hood had more investment in that show maybe?).
Alas, disaster. Whats-his-face in Caines unit lands the Grievous shot and it is shield guarded by the bigger dude from the Bridget/Bigger dude unit. Rats. Caine's unit Flickers back.
The Strangleheld Mule pops a shot, it does sod all. At this point I give up on killing Ghetorix and regret not feating.

The other two Mules pop shots into the flanking Wold Ridey bros, one gets Crit Devestated yet receives merely a gumming on the damage roll and the other passes his tough. Eech.

Infantry wise we have a bit more success. Gorman throws an auto hit on the deviate corrosion grenade to kill one of the forward Bloodweaver solos, the other dies to a three man Trencher CRA.
Anastasia gices her life to kill one Gallows Grove, the other dies to Taryn shots.

The Trenchers pop their clouds, Bastions run to toe the centre and right zones.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjUmFU1iLWIY4xSm5Emftcas5ovYAp8rZo833E-EBVDTWBb_U0O-ZaeiRHeX2LBRfCgmU7-xsK9lhfSovgk-_x4oaZnsawllDavqB15JDKiyX7Gf9dY-sTA_j69m24qV3JJU7_hfxS97NVb/s1600/008+%2528640x361%2529.jpg[/img]
End of Merc 2 pic, Gatormen standing in for Bastions.


Circle 2: Ghetorix commits on the three man group of Trenchers, kills a couple with snacking to heal up his few damage points. Ravagers come in on the centre and the right zone, Bastions kill one on a Defensive strike.
The Ravager attacks kill Gorman, Taryn, a few more Trenchers, one Bastion and leave three others on a single box.

The Griffon flies up to the left zone as Bridget and Caul murder Anastasia.

Had Wurmwood managed to gather souls I wouldn't have been surprised for the naked Caine to be straight up spell nuked, thankfully at least I was saved from that little nightmare.

The damn Wold Rider solo bros end up deep in my backfield so I''m now technically surrounded.

Circle score 1 for the left side, the objective having surprisingly survived and a Bastion toeing the centre zone.

[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjl0HCYZBd9KjE3Vww_jacOsqSmFsbms3DzoMBirHcgNw4QZf_FYB27Q5Q-0_b6TriHbzm27SxQHvr_2lcB3kgAbk7j551VI-7eNCUtl0Gq9F0Lh2yDvhA639rBtoBNVq8lmp18xeWjPjr7/s1600/shhot.gif[/img]
Merc 3: Eep, lots of stuff getting up in my face. Number of available attacks is a serious concern. Have to counter kill as much as possible, Ghetto has to die this turn. The Bastions will have to deal with the right flank basically on their own while everything else tries to deal with the left and centre.

Caine aims, feats, hits Ghetto as does his fellow unit bros. Calamity is cast. Ghetto is behind the wall, so Ace tippy taps back a bit and does a Thundershot that knocks Ghetto down. Woot woot, it's the sounds of the alright priced character jack. A Mule shot then horribly overkills it.

The left Mule kills the Wolf Rider dude.

Trenchers and bit solos run to contest the centre and left.

Bastions get a Hot Meal from Gibbs and heal up, they then go swinging and kill half the Tharn in the right zone. Right side Mule tries and fails to polish off the last Wold Rider.

[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjIr53qS54Ai8aqrePIfDK-FAX7jPRnrQWO3Nx_6w4816G6qWZ6dYV92r1NF7RgFVy6jrNfyl8R35Zm78TCiyosNGhLflWCFrgxQoje-jQONEj7eXnZ8kwvw9wObg7YrNcM0ax-IXb8wgg2/s1600/treevenge.gif[/img]
Circle 3: Welp, time for some treevenge. Leftwise the Tharn solo lightnings away contesting Eilish.
The little bird beast started outside Wurmy's control area, so frenzied with little value.

Centrally the Tharn clear out the last Trenchers.

Rightwise the Lord of the Feast comes up and finishes off my objective and one bastion. The Tharn in the zone come in, a defensive strike pops off another one, they end up leaving one Bastion alive contesting both the centre and right zone. Hero.

Circle get to 3 CP off the objective and left zone.


Round 4: Looking way to precarious for me now. I need to start scoring on the left, unfortunately contesting is going to be difficult.

It sadly ends up a mute point, Caine has to allocate to a Mule and Clamity a Tharn Raver unit to hold the centre/left, this leaves me without enough focus/attacks to kill the enemy objective.
Mules end up in the left and centre, with Calamity one unit kills fourish Tharn.

Bastions limp out on the right, now to few to prevent their easy deaths in the Circle turn to Cassius arcing pew pews and Circle winning 5 zip.

Between turns in round 4 pic:
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhauX_eDAiWm_hK0Tzw-oChyO4qrhuSx_gIx1kQ6mzV5Uoa8OKvYV-aexCcbHrRxtBczvtrXbnH5Bnj0tVFR4oDmOPzEzKfoL_M0yqop6XyqIaF7JXoMyYwo_reYW7ieV-Ld80nlFG7tlOA/s1600/009+%2528640x361%2529.jpg[/img]


Bastions were surprisingly nice, even though speed 4 is awful. They'll be second wave no matter what happens. Issue being that they're fine into Ravagers, without Trencher clouds they die hard to the pew pew Tharn bow people.
My local brains trust were current, at least one Mule should be a Mariner for the Thresher.
Caine's focus problem feels unsolvable in Mercs. Jacks aren't cheap/quality enough, taking a Galleon is terrible in a Stranglehold matchup.

Throwing this version in the bin for the moment, might resurrect later.