Game 342 - Ossrum1 (Irr) vs Locke1 (DI)
Standoff
I know I should be content with Youtube being a free service. That doesn't stop me hating the ads anyway. I'm not buying your spell/grammar checky thing, no matter how much I probably need it (Shuffles this blog of evidence out of sight, out of mind).
What's this? What's this? There's Ossrum everywhere. What's this? What's this? There's Rhulic BS in the air. Urk, to much effort. Just kidnap Santa/Pagani already and change Durgen up a bit.
It's that caster I think looks a bit ridic (as in -ulous, not Vin Diesels pet project). I'd like Locke's model so much more if she had beefy leg braces for those over arm things.
Today she's coming along in the version where she's palin' around with her grounded mechanic friends rather than her mad alchemist co-workers. Actually, scratch that, Convergence is basically a bunch of whacko's talking to a planet via a tapestry ala whatever that movie was with the curving bullets.
Locke has an Axiom, quad Conservator (Floaty Shield Jack), a Diffuser, stack of support stuff. Mostly pew pew Servitors.
Rolled up Standoff on a table made without using hte hidden warmachine terrain stash at the local stop, so it is actually the most accurate simulation of going somewhere knew to play a tourney I've had in a while.
I win the roll, pick first. I'm lazy and the only real choice in my view is whether or not there's a slightly irritating forest in one side.
I've got no units and Convergence have only have the one mechanic boyos, so here's hoping Ossrum doesn't have to get up in the kill box proper to score (12" and a smidge from the board edge is his home).
I'm still using a Nomad as a proxy for a Rockram, Convergence have Axis/Reflex Servitors standing in for Locke/Elimination biatches.
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Round 1: I run up. It's thrilling stuff.
Given that obstruction just to the right of centre, I opt to funnel my battlegroup up to the left. Some melee crit action off the Rockrams would be super nice.
My Heavies group up around Ossrum, Gunners go far left as usually plinking away works better focused on a flank or small area over spreading that stuff out. Lot of Shield Guards to get through here after all.
Kell and Eiryss are trying to super solo the right side. Good luck peeps.
Eiryss gets Snipe, Fire for Effect goes on the Rockram. Note that this is dumb and it should go on the AoE Avalancher basically every game, in particular this one with the load of low armour guys that I could try to drift onto a few of.
CoC runneth over, leaving the Axiom on the flank with the Conservators dividing into pairs to go around that central obstruction. Smattering of Servitors throughout. Diffuser in the centre, Locke just to the right of the Convergence objective.
Everything basically sticks outside of my melee threat ranges that matter, with the exception that the left Basher has range of options to go into.
Sentry is on the Diffuser, Road to War is up, Axiom is Redlined.
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Merc 2: Hmm. I uncomfortably elect to hold feat for the turn. Using it and not getting work out of its speed element seems really bad.
This is a stalling turn of putting forward the less valuable pieces and clenching a bit.
Ossrum, Avalancher, Gunners, Eiryss and Kell all lob shots, most go for the Diffuser. Kill a few of the drones and ding a couple Conservators lightly.
The forward Basher charges the Axiom for a pittance of damage, the other steps forward to be in front of the value heavies (Driller and I suppose technically the Rockram). Other Rockram runs to be a backup heavy in the rear.
Gunners also shuffle up a bit in death positions.
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CoC 2: She has resourceful, making Syntherion look even more like a garbage Swiss Army Knife.
Diffuser Sentry shot beacons the Basher sitting in the open, waiting for the sweet embrace of death or velvet cakes. Little was he to know that velvet cakes are a scraming abyss of over-ratedness.
Axiom hangs back, still going for safety over giving me sweet kills. What a jerk. He punches up the Basher, however def 10 works surprisingly well.
The Bashers then get polished off by a Conservator each, who use Road to War move for one to cower back and another to get up into my Driller.
Locke pops feat, uses the Arcnode fella with a long descriptor/title/name/nomenclature/purse/Tom to move up and Jackhammer away, going down to two focus and leaving the Driller on one box.
Otherwise Servitors (Think I've been calling them Sentinels of late? Oh well) run around, some do plink shots, others jsut wait to Shield Guard.
Right Conservators swaddle up between the Obstruction and right side forest.
CoC score their defensive zone, 0-1.
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Merc 3: Hmph. The Driller being beaten up is a blow given that, emotionally, he's the only Rhulic heavy that provides needed support in times of crisis. Make no mistake, this is a time of Crisis. I'm about to give out a load of focus and pop feat, the whole time the CoC models are going to get their defensive stats bumped up by Lockes feat.
Sod it, lets just kill her.
A bunch of focus goes out, let's have some activations that probably felt more convoluted than they were.
Driller didn't repair enough to get meaningful systems back, gained its Cortex though so headbutts the Conservator in front of it down to prevent freestrikes.
Ossrum pops feats, walks out of Locke's control area, pops Energizer to get things into position. Particularly one of the Gunners. Said Gunner gets Puppet Strings from Eilish, using the 10 inch range to not trigger the enemy feat. I forget to teleport Eilish after that, because I always forget that.
Said Gunner slams the Diffuser, the focus spends giving it two Catalytic tokens to make life harder. Lands it, gets the Slam into Locke.
Two of the Spray Bunnies move up and take out the Shield Guard Servitors around Locke, as does Kell.
Eiryss moves up, knocks her focus off and does a few points.
Avalancher, Rockram and Gunner put her down to 1 box.
Other Rockram can't get a space to shoot it's garbage range 8 gun.
One hope left, the last spray bunny. Moves up and positions weirdly to not engage the CoC Arcnode.
Needs an 11 on the damage roll to kill. Flubbs it. Dang.
This was so all in I didn't contest the CoC zone or clear my own, 0-2.
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CoC 3: I luck out as Convergence doesn't see the scenario win (Pop objective and clear out the left zone, run Locke or mechanics to score it. Would also need to kill one or two of said mechanics.).
They go for the assassination, try as they might though nothing can really get through to Ossrum. There's a fully loaded with 3 Catalytic tokened Conservator slathering at the bit, however the loyal Driller sits in the way, his in combat def 13 with a box of Movement and Cortex is to hard for the Elimination Servitors to take out (Though objective/Rockram placement prevents the Vector getting where it wants to anyway).
Maybe Conservator could run to Ossrum then Jackhammer? It's not great math on that run with the feat armour buff and camping 2 (Plus probably needing to cast Engine of Destruction to ensure hits).
The Driller and a Gun bunny die to various attacks, ultimately Convergence swing in bad ways I don't recall very well. They go up to three points and a bunch of jacks are damaged.
In my next turn Kell walks up and camps Locke in the head. Good work that man.




