Thursday, August 2, 2018

Game 341 - Ossrum1 (Irregulars) vs Kreoss2 (EI)

Game 341 - Ossrum1 (Irregulars) vs Kreoss2 (EI)
Epic Pit

Alright, it's time for meme machine!

There's a Masters in the city of Churches, Strippers and cloth with varying degrees of dirt, I'm indulging in some self flagellation and playing hot internet fuelled garbage.

The first one is an Ossrum list I made using this:
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Plus the four first solos that came to mind (Eiryss1, Hutchuck, Kell, Eilish). It went up for review on the FB group and was insufficiently lambasted, so...here we go?

Ossrum with an Avalancher, 2x Rockram, a Driller, 3x Blasters, 2x Gunner. Bunch of Solos.
Avalancher is overpriced especially for Rhulic, I'm dubious on Rockrams. No units is whaaaaaaaat.

Opening outing is Kreoss2 with piles of Paladins, some Bastions, Fire of Salvation, an Indictor, the Church thingy.

Terrain was dictated by me pointing at a spot on the table and randomising out of a terrain line up. Ended up working alright, which is good because I lost the die roll and end up picking sides.
We both get a small forest poking in the centre circle zone, that's not being scored until late game anyway.

Left side I get a wall, Menoth get a building that looks to impede their advance to that zone/their objectivbe. That piece was the primary reason for selecting my side.

Right side I get a defensive trench and fog bank, not massively useful given Menoth's guns are basically just the Church. The stupidly high, going to be knocked over every game church.
There's a wall occupying the border of the centre circle/right zone, that's in play regardless of what I do. Lastly Menoth has a blob of inconvenient water on this side, so happy days.


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Round 1:So, obviously, that is the best Siege Crawler placement ever and I deserve a medal.

...Ok, fine, it's the rep model for the sodding Church building thingy.
I basically don't track Menoth developments at all beyond my growing disbelief that Harby needed to go to command 12, so this will be an....experience.....
Kreoss' feat is still the same as Mark2, so I've got that one down. I know the key there is timing my feat, then it's struggle town for Menoth to choose if they want to hold their counter feat back or not. If Menoth feats in a worthwhile manner first, then I dun goofed and deserve whatever happens.

My rough and ready understanding is that I'm facing a load of bubbles, like an idiot that tried the Tide Pod thing. There's one that gives out Tough, another does Steady, something is giving that annoying move through your garbage thing that Ossrum also has so my moral high ground is somewhere in the Mariana trench, the Churchy thing nabs Souls. I'm assuming the Knights still get angry when hurt, Bastions have that Sanguine Bond nonsense.

The Menites run forward, the Church being on the right is also awkward to mvoe around, so that's nice. Indictor on the left, Knights central, Bastions on the right then some more Knights even....rightier? There's the normal Republicans all middle like, then the Alex Jone crowd way out their.

I'd planned to put Fire for Effect and Snipe out, however the Bastions had eked far enough forward that the Gunners could get free shots with an Energiser, so I opted to just Snipe Eiryss. Fire for Effect would have just gone on a Rockram for the Assault shot later down the track, so not super phased about that one. Why I didn't put up Bullet Dodger for giggles...uh...planning? I knew Kreoss' feat would counter it?
Yeah, I'm not buying that line either.

All my heavies group up centrally, primary plan is to shut down access to my left zone. I've underthought contesting on the right at this point, really I'm just hoping Hutchuck is good enough.

Eiryss hides behind the left wall, Disrupts the Indictor. One Basher moves up to be in charge range of two Knights, the intent is to draw in charges forward instead of that unit flooding my left zone.
The Gunners hang out on the right, they plink the Bastions, roll enough that each one takes some damage. Sanguine Bond is really just the rule of
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or at least, I hope it is.


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Menoth 2: The Church straight up shoots one of the Gunners off the board. Well then. That wasn't a strong duel to have hopes on. One day I'm going to look up how many boxes that thing has and be annoyed (Come on! Just kill the dude poking his noggin through the window you can throw belief bullets at me!).

Alright, there *may* have been a multi-day break here in the writing. This was definitely a game where stuff happened, or so the voices sreech and wail.

Menoth stuff pushes forward, they don't flood out into the left zone so much as bunch up in a blob of Knights, so that was good. Less good was the pair of charging fellas taking out half the Basha, managing to pop his head. Whoopsie daisy dukelese.

Bastions run up in the Circle Zone to the right of my wee forest, engaging the surviving Gunner. They have Inviolable Resolve, so that's annoying.

The third Knight unit floods out the right zone.


[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjj1n0yhog0ILsnFND2K1LSAkLGkrJiJVRLgZqsHbhWwhAIsJ3K12_0-p5mO5fZvJrYkLJvqIZdKArIPo-H59DNU-D0Ecv5a9Iz4JUi_5RiF3pbU0fXx7EBfLXKDJoOwbp-rO_lq1jBSdsh/s1600/024+%2528800x450%2529.jpg[/img]
Mercenary 2: Scoring turns on, the lines are about to make a horrid crunchy noise so it'll be feat turn. Handidly the Menite Jacks have stayed in the central zone, so I don't need to care about contesting the right area yet.

Ossrum feats and chills up back.
Leftwise things go pretty well. Spray Bunnies massacre Exemplars, Eiryss Disrupt the Indictor again, the Driller pops the objective. Rockram gets into the Indictor, bashes it somewhat, takes out some systems I think?

Bottom of central zone things are less good. Sanguine Bonded blocking models turn out to be a pain in the amoeba's. Yes, all of them. Basher, Avalancher, Rockram basically expend their actions to pop the forward Bastions. I also stupidly move up Eilish up for an attack and he dies to a Defensive strike.

The Gunner falls back, as I'll need something to contest the right zone at some point.
Kell ends up suicidally aiming to pop damage on the Bastions.

Hutchuck wastes his time, drifting a Rust onto the church and charging for some damage. Just not really a worthwhile pursuit given I can't get enough attacks on the Church to ensure its demise at a worthwhile point in the game.

I score the left zone and popped the objective like an eager zit, so 2-0.


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Menoth 3: The key decision point of the game as far as I was concerned, Kreoss pops his feat while Ossrum's is up.

Left wise, Indictor and Gravus kill the Basher. The nearby Knights charge into the Rockram, leave him on a single Cortex box.

Rightish side the Knights charge in and kill the other Basher (Curse you mini-feat!) and the Objective.

Bastions/Fire of Salvation go into the Rockram, leave it on one box of punchy arm. One Bastion also goes over to turn Kell into a distinct shade of mahogany. With bloody smear undertones.
Fire of Salvation originally wanted to slam the Rockram out of the way for Bastions to charge and easily kill Ossrum, alas the vengeance move messed up the 3 inches needed for the Slam. A throw wasn't thought of in time.

The church pops a shot into Hutchuck, leaves him on two boxes.

Kreoss is behind the wall sadly toeing the right zone, so Menoth now mimic my own scoring pattern like the copyright breaking bullies they are. 2-2.


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Mercenary 3: Ossrum survives my poor placement! BACKPEDDLE LADS!

Ossrum Energises away and casts Bulldoze.

In my own zone the Driller kills Gravus and the Indictor, because he ain't no trashy Rockram.
Two of the Spray Bunnies kill of the Hierophant (Who ran in to contest) and the survivors of the Exemplars.

A Spray Bunny, the Gunner, Eiryss all pew pew at the Bastions, they end up with a single survivor. The Spray Bunny also finishes off the Rockram. See, Powerfull Shot sprays are fair and balanced.

Sigh. Oh well. Sure looks like Fire of Salvation is going to come in and pop Ossrum somehow. The Avalancher has a load of focus, he might as well oh nevermind spiked the damage roll on his garbage Shield attack and took out Cortex/Better Punching arm. That's the good stuff, jab that Rhulic cocaine right into his holy robot eyeball.

Hutchuck gives up on his building demolition career to run in and toe the right zone.

I score the left zone, 3-2.


[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiUPKUi0QgmjAp52QEDT7epbcg1tecmEoG53o5KuhB4-CUhaJ0TXOvMbz3ymG84yltnLXEOgwYUEr8XdvXD0caEKZ4HWUAnaK2i8qnFHhIuFuh0iuXkk4j_2F8c9J6z5wCNE7y38waQJjZD/s1600/027+%2528800x450%2529.jpg[/img]
Menoth 4: As a slow, juddering learning computer imitating a Lizard person imitating a human, I've finally adapted and palced a model well. Hutchuck toughs out against the Church, so then has to be nuked by Kreoss. Good times.

The Menites come charging across, throwing basically everything else across on a mission to beat their way through to my zone. Nothing gets there, they punch on the Avalancher and leave it on a handfull of Boxes.

Both sides score their rectangles, 4-3.


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Mercenary 4: The spray Bunnies wreck face on the infantry, the Driller kills Fire of Salvation.
Ossrum hides behind the wall, Gunner runs to contest the Menite zone.

There's nothing much Menoth can do at this point to stop the scenario grind out, so he concedes.


I randomed who I played. With the movement of molasses I've just clicked that Ashlynn vs Kreoss2 feat exchange is a humilating nightmare.