Saturday, July 21, 2018

Game 337 - Arkadius1(WWfF) vs Heretic1(BitN) - Wintercon Rnd2

Game 337 - Arkadius1(WWfF) vs Heretic1(BitN) - Wintercon Rnd2
Invasion

I used "Laborious" in a sentence at work today. The contractor looked at me like I was a wizard who turned his pen into a chicken giblet.

Anyway, into the next round we go. Reeeally hoping for a short one this time. One of the 3-1 people will make the top 4 cut, so here we spin up operation submarine.

Into our Ship Captain Crew opponent of the Cancon Masters, running the TruculentFamilies as led by Old Witch with Beasts and Heretic with loads of dudes.
Heretic drops, though I'm not super concerned either way as Arkadius likes mauling both.

Arcana picked are Sacrifice and Labyrinth (Everyone heals when someone dies, after one of my models advances into Heretics control area everyone gets -2Spd).
Sacrifice isn't a huge deal for me, just keep going until you kill stuff. Labyrinth could be problematic if I line up my feat poorly.

I win the die roll, pick first because I don't want to think about anything more than I have to.
There's a central forest and Grymkin have a defensive wall.


[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgQX6sTR3bfhtvbHdm4cDWWiIhDWwfvohdG2fJnsnoBQ5MdPvQAv4afMKdiNru7YYU6DYyan07D-YDXJjXgEEfGrJT2JfkJ7qZ3E3pSZtoCDSEjizOtiaitwdWg5pujwJFan35080piX1cU/s1600/019+%2528800x450%2529.jpg[/img]
Minion 1: Forward piggies!

A couple of the left Razor Boars move into walk and shoot range of the Hollowman, the intent being for them to move up and shoot rather than running up and spreading out.
Battle Boar receives Forced Evolution, given he's going to be the lawn mower on all the doodz.

Road Hogs move in front of Arkadius for that sweet Adrenaline needle those junkies crave.

Both Gorax' are Preyed by the Murder Crows waiting in ambush.


[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgOdHeWunsZtZfdfcUAxeDtYIlZI4Gyg1OxVzSWxp7HJSErT412uX-b-F_XGKq0N4ZktEz5D4T1g9TOT-3rTncQrKeCiVxuaPFpPyxvMz400AgUkxpLxmitQTNSOYWU7PDDZC_JdKwuHOIQ/s1600/020+%2528800x450%2529.jpg[/img]
Grymkin 1: Everything moves up, sure enough the Hollowman on the left pop some CRA's and kill one of the Razor Boars. For the greater good little Piggy.

Heretic, Cage Rager and Frightmare are in the vicinity of the wall, Gorehound is out on the extreme right. As Gorehounds are want to do. Right messof infantry blob hard.

The...tree solo thingies are out front and centre.

Heretic also puts out a wall of fire on the right.


[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhONEjKxPlGJ3A7awqYv-ESYCpSloEUVEKbyD36UMSohXrI1InDMAuHAEmweLUOATKl3XVuG7XzgAhkGauMA38p-JIyd2NHVjAGZ2DG0Sgjff_A0sOtVKPTE21T9Ff2v8XJVH3uf-2Luif4/s1600/021+%2528800x450%2529.jpg[/img]
Arkadius 2: Plan is to feat, send the Battle Boar out to the left and a War Hog into the mob on the right while the Road Hogs do sprays.

Step 1, Hutchuck ambushes in. His Wild Shot knocks down the Gorehound, then the charge roll spikes and puts him one one box.

Razor Boars run into frenzy charge positions. The Objective Pathfindered one of the Road Hogs, Witch Doc put Ghostly on the right Road Hog. Battle Boar and right War Hog get Primalled to assist the mulching of infantry.

Arkadius sticks Adrenaline needles into the Road Hogs and feats.
The Battle Boar moves forward first. The other plans are not contingent on the Labyrinth distance penalty, so he has to go first. No Arcana are popped.
A Razor Boar then goes in and kills off the Gorehound, the other Razor Boars eat a couple infantry faeries around the board.

Battle Boar then walks in procs his Berserk. He overtakes his way through 13 Dread Rots/Hollowman, so that's the left flank mostly solved.

Centre wise, one Road Hog goes in, flamethrowers down six odd infantry, kills a Wood Solo thing in melee, dings up the Cage Rager and sprints back taking a freestrike for a bit. The other Road Hog then goes in, damages the Frightmare with its spray and kills off the Cage Rager then Sprints forward.

Lack of Labyrinth and the early Grymkin Battlegroup losses mean that the Primalled Ghostly War Hog opts not to mulch a load of infantry, instead he walks, up kills the toughed out Dreadrot, becomes a green proxy base and moves up to the Heretic. Transfers kill the Frightmare and Heretic dies.


Well, that was unexpected. Turns out the Heretic wanted to pop Reckoning late in the turn to have a chance to kill enough of the heavies on the counter strike turn. My long play is to just hold the centre and wait for the Murder Crows to slog their way in before Overtaking/lightning them to death.

Damn nice to get a pseudo Rahn game in and get time to just swan around and relax.