Game 315 - Maelok (BC) vs Wurmwood (BoO)
Epic Recon
Shorter form because thats what I feel like. Bear in mind usually when I start off with that I end up typing an absurb amount over a piece of minutae that sometimes involves the game.
Also Chappie is an amazing film and makes me keenly aware that I cannot do a South African accent at all.
It's Maelok all Posse vs Wurmwood of the Wold faction.
Remember when Wolds were an absolute joke? I'm okay with this, I've always found Warpwolf's to be conceptually mweh (Plus the grump-fying amount of times I died to Ghetorix).
I lose the die roll and get given first. It's not a super difficult table, so that was a surprising result.
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Minion 1:Look ma! I put the Bone Shrine behind a wall! Specifically, it's at a point where it can contest my flag and hopefully arc on anything that comes up to fight over it.
Otherwise shit pushes up. No Soul Harvester, sod all opposing souls and the Wold Wyrds would mulch whatever unit had an upkeep.
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Circle 1: I give some bad advice.
Secifically, Wurmwood tries to pop a pair of Curse of Shadows via a Gallows on the left flank, misses both. Doing it twice means the block of wood can't teleport. We mistakenly think the tree is fucked, when in hindsight only a couple Gators can get to it and are only about a 15% chance to assassinate. In any event, Wurmwood pops feat. Wold and stuff move up.
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Minion 2: It's early enough that I think I can just save my feat and use the incoporeal more strategically later on.
Posse run forward as much as Maelok's control area and the forest will allow.
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Circle 2: It's much more fun, I must confess, with lives on the line. Not mine of course, but yours will do just fine. Or so maelok presumably muses as the Circle heavies rev up like dubious spring powered mechanism and come up and start slaying mah Gators.
All up six Posse die, mostly on the left. The Bone squad Bokor also toughs out.
Megs and the Wold Warden move up on the left, attempts to Stranglehold the Wrastler fail. Wurmwood arcs a Hellmouth on said Heavy to clear out the left zone.
Circle score two points, their flag and the left. 0-2.
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Minion 3: Imph. Once more with the Bone Shrine placement. The Fealgeist as a contestor can't be venomed at the 4 inch from the flag point.
In any event, Maelok uses up his Fury putting Rage on the Bone Swarm and Wrastler, feat gets popped and he hides up back.
Posse bounce embarrisngly badly off the Sentry Stones, more than made up by the Wrastler killing the Warden/Megs with some Thrullg help and the Swarm killing a Mortalitied Wold Guardian.
The reserve Bone Posse end up just going forward to harass Wurmwood in future turns and remove most of the Sentry Stones that had been used as a blockade.
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Circle 4: There's some bit activations and brutal Posse murders, some fail sprays and a concession. To much lost the turn before.
Slanted matchup from bad advice, poor Circle rolls on critical attacks and the Wrastler being pretty awesome for once. I'm cheap, I'll take it.





