Thursday, May 3, 2018

Game 312 - Kraye1 (HM) vs Bradigus (BoO)

Game 312 - Kraye1 (HM) vs Bradigus (BoO)
Standoff

The tourney a month plan from the beginning of the year is well and truly sunk. Clearly this is because the Titantic broke n two pieces, so the movie of it being floated back up in one piece is nought but lies. LIES.

Still in whimsy mode, though in a more daisy field way than this-bridge-looks-good-to-be-a-hobo-under sort of way.

Been wanting to throw down some Kraye for a while, there's talk of multiple Centurions, so based off an attempt to minimise proxies we end up with:


Cygnar Army - 75 / 75 points
[Theme] Heavy Metal
(Kraye 1) Captain Jeremiah Kraye [+28]
 - Centurion [17]
 - Centurion [17]
 - Centurion [17]
 - Charger [9]
 - Charger [9]
 - Thunderhead [20]
 - Squire [0(5)]
Captain Arlan Strangewayes [0(4)]
Journeyman Warcaster [0(4)]
 - Sentinel [8]
Field Mechaniks (min) [3]
Field Mechaniks (min) [3]

I just wanted to use Thinderhead, plus trying to squeeze in a pair of other heavies and still keeping a unit in the list was proving to be annoying.

*Shuffles to make opposing list*
*Gets befuddled that Bradigus is called "Thorle1"*
*Gets more befuddled sorting out the sodding Wold names*

Circle Army - 75 / 75 points
[Theme] The Bones of Orboros
(Thorle 1) Bradigus Thorle the Runecarver [+27]
 - Megalith [20]
 - Wold Guardian [16]
 - Wold Guardian [16]
 - Wold Wight [5]
 - Wold Wight [5]
 - Woldwarden [14]
 - Woldwatcher [8]
Blackclad Stoneshaper [0(3)]
Blackclad Stoneshaper [0(3)]
Blackclad Wayfarer [0(4)]
Eilish Garrity, the Occultist [5]
Sentry Stone & Mannikins [5]
Sentry Stone & Mannikins [5]
Shifting Stones [3]

Yeah, that's near enough.

Scenario is Standoff, so those pair of unit selections are feeling pretty good, even though the second unit is likely just a reaction to playing that Carver list without Swamp Gobbers.

I suspect the cruel irony of life would dictate that should passion fruit become sentient and possessed of mental super powers they would suffer from Alexithymia.

No Wold Wyrds, so difficult Upkeep questions can be avoided. Lack of stealth mitigation means killing those sodding spray chumps will be arduous.

I lose the die roll, Circle choose first. They get a forest and a pair of clouds, however my side has a forest and trench that read as being better placed for holding the left and defensive zone.
Neutral terrain wise, there's a left side Hill, however the defence values of both sides render it not as useful as normal. Mid table water might as well not be there given the amount of pathfinder.
A wall on the right in the circle zone I expect to be a heavily contested area.

I had something to write here. I blanked so hard staring at the screen my eyes unfocused and I lost my spot in season 4 of Sherlock. Where the halfling needs to get back on board with Dr Strange versus the guy that ought to specialize in playing creeps.

I've got some proxies, because that's how I play Swans. Drudges are substituting for the Gobber mechanics, Stannis for Kraye. Remember Stannis in Kingmaker? I don't really, because I'm a Snow flake and we had other Merc adopters in our meta. What's with even small meta's doubling up on factions? By what euclidean hunch inducing spine twist do we end up at such?

Oh, Circle has Galvanizers pretending to be Wold Wights.

[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhTakfbAKoGaUMsv-6Ev3Hqtn1Ej9K2B-RJKQ702f6DrfKdsOMYBQViNjlBHaCeHRHpEuq1wshlXGwfsF9hZbvkSJDdXjL53sM1-YFv65UeHW0iI5PppFO7fmhh4sI3FUwad_1Wkvuc2hvC/s1600/046+%2528800x450%2529.jpg[/img]
Circle 1: Men of grinding rock and twisting vine, green eyes deep with speed of thyme.
The Wolds move up the centre, Synergy pops up as does Mystic Wards, because Lock Target dreams are dreams.
Sentry Stones flank. Like always. Do they need to? Especially when they can't be stealth stripped?


[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEit2vCUMB7V1b4n4PnxUXWOKqpK-VZ-3V4-R6eYCpXFHCmCQLSViMHXATq6dIzTjkiDdklRJrcL-tGuVCnuNlplP4vz1cYrU0K__ba_60mUMEpjKewRm8rDzn5pmNNow-VIGKUb7kti1b3B/s1600/047+%2528800x450%2529.jpg[/img]
Cygnar 1: Chargers move out on the flanks, they kill a pair of twigmen either side for want of other applicable targets.
Two Centurions go left, Polarity Shield up. More centre one gets Arcane Shield.
Other Centurion and Thunderhead go on the right, T-head gets Admonition while this Centurion gets an eye rolling cast of Counter Measures for giggles. Polarity Shield up here as well.


[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgDdA2yw9KmpdYIOvxmqY9IqiT-W1vOq2AahnqYkCeJ8TyJ8V_7ZPC1FlgJRtTFRhSIaOFOXQqDgPxWSvx8qqZcjpTWCbqaN-_xVBoKX1XZ4AZJF2ahXepId6LJ8q_83Lse-C6_folY4Tku/s1600/048+%2528800x450%2529.jpg[/img]
Circle 2: To my surprise there's some careful measurement of threat ranges, some prevaricating, rolling of the skin and bones.

Circle end up shuffling back in conservative placements, mostly out of my threat ranges with some exceptions.

ME FORGET MANY RULES WRITING THEM LIKE SO IN MEMORY OF THE CLAW


[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjrKb8z2Mhhbo36P3IxX4hzHKj4z45Ofp4sY9fzQNB0TSi08ZWI6s48c8UNvDvB4Af6vcSnE4r2KKj9CuYH3n2A4b8HSgJrqL2zurE4r0p3WWG6uHf14wJtcehH0leiujgslCvTX1M3oqn9/s1600/049+%2528800x450%2529.jpg[/img]
Cygnar 2: Arcane Shield and Admonition get upkept.

I'm positioned poorly to contest the Circle zone, so I'm going to be giving up a freebie point. I want to clear out both Circle zones, however the left side Centurion was not placed to threaten the full zone without a feat trigger, aptly defeated by the contesting Sentry zone having a self produced forest for Prowl.

The flanking Chargers kill Twig Men for want of real targets and repo back. The left and centre Centurion Positive Charge and hold.
Sentry moves up, having been fully loaded by Junior. Rolls max shots, manages to put the opposing objective down to 2 boxes. He doesn't repo back, as I recall after the shots that he's the only model in the sodding list that lacks reposition.

Thunderhead moves up and finishes the objective off and repositions back.

Rightside Centurion is fully loaded, gets to charge the Black Clad Wayfarer. Pops him and repositions to be behind the wall as this flanks mechanics run up to toe the right zone.

CENTURION IS A CAV MODEL, FULLY BOOSTED CHARGE ATTACK ROLL FOR FREE

Both sides score their rectangles, I get the right zone as wellas the objective. 3-1.


[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg5CUDM2yboDuQnsbVTGrmesr_5ElqVIqZ-bUYuLNIlWL0vAX-8m7HyP8DOIeGzZK-4EtVSn9iMlUC7XCIEHuFk25zl890MZqwgqRrLQTaIqCMDMavsx93q7ZA3jYJV5Cqyn2BSAE6C-4sZ/s1600/050+%2528800x450%2529.jpg[/img]
Circle 3: Bradigus burns clock time pre-measuring concepts, the effect of reposition 5 making the waiting game very favourable to me.

Bradigus feats, the Wolds get pushed forward.

Right side, a Wold Wight charges a Gobber mechanic and kills him. The Sentry Stone on this side teleports back to safety behind the clouds, leaving the Twigmen to their fate.

Centrally, the Wold Warden charges the Sentinel and crushes it, then Geomancies a Battering Ram to knock Thunderhead back.
One Ram Hands runs up behind the Warden, Thunderhead Admonitions back into the zone.
Megalith tramples up behind and Geomancies another Battering Ram to again knock Thunderhead out, where he morphs into a proxy base because metal models can't handle even the slightest bit of 3D-ness on the table.
The other Guardian tramples up to the Arcane Shield Centurion, knocks him down and Battering Rams him back.

KRAYE GIVES STEADY YOU CLOT.

Left side a Wold Wight ran up and engaged that sides Centurion.

Further back field, the left Sentry Stone has a Manikin spray my objective, rolls a nice 17 on the damage dice, putting it down to 6 points. The watcher then moves up and finishes it off.
Balls. I'd been assuming my objective would live at this point.

Fortunately the possession of a modicum of good habits stops the score due to a single mechanic toeing my rectangle zone.

Circle score their rectangle, score now 3-2.


[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjY255GChCx1gnMjBqVw250WPC_6gndV5z9ELDGk1HlkzV8iou0bAJ1yfbH8YqglGLFY_fsO_uiFO9ixcIyol-NkmD8GIKw3zhQtwJ6CNFR8zmpJSFXbCK4Fv6WEThLMGDPomPVaFsyBkxn/s1600/051+%2528800x450%2529.jpg[/img]
Cygnar 3: The Wolds have pushed up far enough that I'm nervous about Kraye. Arcane Shield gets upkept, Kraye basically gives out focus like candy from a dubious van.

Leftwise, the Centurions kill a Wold Wight and the forward Guardian. Alas only one gets to Polarity Shield, he moves up left into that sides circle zone while the other goes into the rectangle and prays Arcane Shield is enough.
Charger doesn't get focus, kills a twigman. Consistency!

Thunderhead goes into the Wold Warden, an opening spike is then super let down by the damage rolls after it, so the damned jack does the average amount and falls short. That's not how Cygnar Jacks are meant to perform!

Rightwise this Centurion puts up Polarity Shield, tramples over Twigmen, repositions to toe the Circle Zone. The Charger shoots the rightside Wold Wight for good damage.

Junior backs up, kills off the right Wold Wight with a good shot.

Kraye opts to run off to the left. Avoiding the kill box and attacks from the forward Wolds is problematic given how spread out all my shit is and inevitably the right side jacks will be out of control, however I don't think they are super easy for Circle to deal with and I can carry on pusing the Circle zones for scenario.

I score the right zone, now 4-2.


[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhT8DfRVEOjkxrtwIJXBY1KSiHiV4k33RRexemdyz8t7RNds-3MhFZ3c8vSQGtCSp6654f_-BKqjRn2nnrfi0zvcp-Rc1twHYNJVIs_kQs2ntsei2Dy5qzf7MXbTthCiVsLtVk8IukunsFA/s1600/054+%2528800x450%2529.jpg[/img]
Circle 4: Hippies clock out, we play it out for a bit. To much Fury on the board kneecaps the effectiveness of the Wold heavies at this juncture. Battering rams knock Thunderhead and the back contesting Centurion away, it takes Megalith and the Guardian to finish off Arcane Shielded Centurion.

HMM. I THOUGHT THERE WOULD BE MORE OF THESE

Hippies manage to score both rectangles to get to 4 all.


[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh_3s2DvHMzhGejD41QUmC6Nwo8Glh6xDzlYIPzaF4q1YKCQ8uIl9T2w1laV6pMDPYFa7PDMm0U33KDtj2nl3xSc_9kp9gpqqnADgTIJ63RT1eQZrgQF49zdG0HhIedl9ELA93gmXuUolGl/s1600/056+%2528800x450%2529.jpg[/img]
Cygnar 4: I re-contest up top, kill both Sentry Stones. Thunderhead and Junior with their powers combined managed to finish off the Wold Warden. Kraye hides like a chump

I score the sides to get to 6-4, we call it at that point.


Steady dammit. Steady. Biggest era probably the left side Centurion placement, also should have gotten Admonition back out after it expired. Kraye's personal positioning felt poor.