Thursday, January 11, 2018

Game 274 - Haley3 (GD) vs Orion1 (DI)

Game 274 - Haley3 (GD) vs Orion1 (DI)
Epic Pit

Once more we descend into the dollies den, though this time I'm to be assailed by trying to do a game with Haley3. Madness.

Haley3 (Grave Diggers) - Thorn, Ironclad, Trenchers + UA + 3x Grenadiers, Trencher Longgunners + UA, 2x Trencher Express Teams, Aiyanna and Holt + Murdoch, Anson Hitch, Maxwell Finn, Gibbs, Ragman
vs
Orion1 (Destruction Initiative) - Corrolary, 4x Assimilators, 5x Diffusers, the arc node solo dude, repair servitors, loads of Elimination Servitors

As far as I can tell all Grave Diggers lists are a blob of Trenchers then some bitter squealing about what 25ish point warjack selections don't suck. This game will be super proxy heavy and have shit hurried photos, so that's just something we'll have to deal with. Given the state of the world we'll probably survive this low level crisis.

Alas Clockwork Legions, you have fallen before the might that is Destruction Initiative, as predicted. A little saddening, more homes for Clockwork Legion lists would be nice.
It's Assimilator spam, having not gone for the ADR option of putting in an Axiom, which feels like the right call to me, I *think* the Haley list has more than enough bodies to handle the Axiom's attacks and control/grind it out.

I do take a couple take backs this game that I'll note along the way, this is necessitated for it to be a worthwhile test game for Lincoln. Orion looks like he has nice tools, though Grounder Pounder not ignoring Cover is saddening, but can be countered by the feat. Spellpiercer and Magic Bullet do good things, though I completely failed to take Spell Piercer into account until the late game. Derp.

Scenario is Epic Pit, so not ideal for scoring the flanking Rectangles for me, reasonable for CoC.
We both take repair for the objectives. Central house obstruction allows easy contesting of the centre zone, I get a wall for Haley and a small forest. CoC have a long trench intruding on the left zone, a blob of impeding water and a pair of clouds in the backfield for Orion to hide behind.

I did win the roll and select first. In hindsight I believe the sides should have been swapped for Convergence, the wall is of greater benefit to Haley and keeping her Echoes in command whereas the alternate side doesn't present that option.

Awful Proxies list:
Anson Hitch - Irusk1
Gibbs - Hernne
Express Team - Boomhowler/Pirate Cannon Crewman
LongGunners - Winter Guard Infantry
Ironclad - 'Ol Rowdy

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Cygnar 1: Echoes get popped, Trenchers get Tactical Supremacy. Trenchers moves up, they stay short of Ground Pounder range and Dig In to make scattering AoE's worthless.
Thorn ducks out to the left, CoC have a lean toward that side so I was expecting that throwing out some Slams from Baby Haley would be worthwhile.
Ansom puts Feign Death on the Trencher Unit to try some habit forming.
The Long Gunners move to the right in my backfield, tasked with clearing out the right zone as required.

My first obnoxious play error: I forgot to move the Ironclad, so quickly throw it up the field. I'd failed to recognise the scoring problems, it ought to have moved earlier toward the right zone.


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CoC 1: The clockers move forward, the Assimilators waste time trying to fling some AoE's that the Dug in troops have no fear of.

Orion puts his something-gets-angry upkeep on, he goes behind the clouds which leaves him on the right side of the board by default. Otherwise it's mostly an even spread, with the Arc Node guy out on the left.


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Cygnar 2: Time to start the shooting, need to get rid of the shield guards at some point.

Thorn moves up a a bit on the left, just within magic slam range of one of the centre Assimilators.
The Haleys go, Past arcs the Slam, lands it and knocks the Assimilator back a little bit killing a Servitor. Thorn Reaction Drives back a bit so that he can go be behind the Trencher clouds.
Left Express team goes, shoots an Assimilator, gets Shield Guarded.

Long Gunners shoot the right most Assimilator, do a bunch of damage trying to core out the Induction node, they don't make it.

The Trencher infantryman then go, send Grenadier shots out on the right, two do nothing, one gets super lucky and takes out three Shield Guard orb. Clouds go out, most repo back, a couple repo forward for the sake of spreading out a little.

Lastly, the right Express team activates and moves across, the Spotter pops the last Shield Guard on the right Assimilator, the Troll shot pops off it's Induction Node and right arm, plus applies that sweet Grievous Wounds.

If it has Go to Ground, it does it.


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CoC 2: Left wise, the Convergence Vectors move into the left zone and their side of the centre circle.
Ground Pounders kill a few of the Trenchers, the left Express team and the Spotter of the unit on the right.

Also on the right, two of the Diffusers chill out in the clouds and ping my Objective. The damaged Assimilator charges the Objective, kills it and repositions to engage the remaining Troll of the Express crews on the right.

CoC score my objective and both rectangle zones, now 0-3.


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Cygnar 3: Alright, make sure scenario stays on my side, continue the attrition. Likely to be a feat incoming, so neutralizing as many Assimilators as possible is the go.

Haley unit goes, Grandma arcs Ghostly on Thorn (He was just in her control area), he does his free move forward.
Baby Haley arcs a slam on the left Assimilator, sends him way back. Haley Prime then slams the centre Assimilator, both take some damage.
Def buff gets popped.

Gibbs eeks forward, allowing Ragman to move up, Death Field and reposition forward.
Trencher Infantry charge forward, they kill a Diffuser and spread some damage around.
Thorn goes in and brutalises the Objective.

On the right, some of the Long Gunners move up for future turns of aiming. Rest aim and kill the Assimilator on the right, the last Express Troll does a shot at the back Diffuers, goes wide.

Ironclad runs to touch the right zone.

I replicate CoC scoring, now 3-3.


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CoC 3: Sure enough, Orion feats.
Random bit pieces surround Thorn to stop Dodge. The left most Assimilator charges Thorn, alas for the Gears Peeps it gets left on 1 box.

Ragman and the front half a dozen Trenchers get knocked off by various attacks, one Assimilator stays at the edge of the zone, another pops behind the house to be super annoying.
The right side pair of Diffusers advance into the right zone, they kill the last Express Team member. Sadness.

No one scores.


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Cygnar 4: Well, I survived that feat far better than I deserved.

Remaining Trenchers Assault around, two of them hide behind the house. One kills a model blocking Thorn, two of them finish off the back Assimilator that was quite messed up to begin with.
Thorn moves back and dies to a free strike, necessary to free up attacks.

Haley stays chilling, pops defence buff. Baby moves forward, slams the left Assimilator away a mighty inch, damaging it a bit. Grandma Haley shoots one of the Diffusers on the right for pretty nice damage.

Aiyanna Harms a Diffuser, Murdoch and Holt shoot it for a bunch. Finn shoots it a bit as well, though fails to kill alas.

Trencher Infantry shoot down the right side Diffusers.
Ironclad twiddles his thumbs, outside of the remaining Assimilator being in range to wonder over and kill it (the house blocks it from charging and the angry avenging spell isn't up.

I score the right side, 4-3.


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CoC 4: Clock is super tight for both sides now.

Left side Assimilator Pounds some Grounds, kills Aiyanna, Murdoch and Holt. Sadness. 
Through unfortunate luck and good toughing on my half, I lose a few more trenchers but not the Sniper contesting the left zone.

A Diffuser moves into the right zone and kills Grandma Haley.

No scores.


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Cygnar 5: Baby Haley kills the Assimilator on the left, Grandma Haley returns to us and toes the centre zone.

Long Gunners kill the Diffuser on the right, Ironclad runs to the right side of the zone. He did have a full focus load, but charging my only scoring away would be bad.

Various support solos kill another Diffuser in the Centre.

I ping the right zone, now 5-3


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CoC 5: It's down to Orion, a Corrolary and an Assimilator with sod all on the clock.
Corrolary moves up, Orion tries Lightning frying it to zap some Trenchers out of the way. They both tough, but this allows the Assimilator to move up and try a shot at Haley, does a couple damage. Clock are left with about 10 seconds on the clock to my 2 and a half, concedes. Fair enough, I just jam, run Haley away and wait.


Hmph. Haley3 hard. Probably going to have this more of a go after Cancon.